Star Trek [DBG] TNG | Premiere Edition & Next Phase Edition IN STORES NOW
September 13, 2011 at 4:23 PM (UTC -7)
I’m disappointed! For the “choose a starting player” method, you didn’t use Rock-Paper-Scissors-Lizard-Spock!
September 28, 2011 at 10:18 AM (UTC -7)
I am, not sure how to feel about this. I am a Trekkie but Bandai has failed so many card games in the past. Digimon (3 times) DragonBall, and ZatchBell. I may give it a chance but this is still a worry.
September 28, 2011 at 10:27 AM (UTC -7)
Demo copies will be shipped out to many hobby stores, so you can visit your local hobby store to give this game a try before you decide to buy it.
October 16, 2011 at 12:20 AM (UTC -7)
Played it for the first tome tonight. The game was tons of fun. My friends and I were talking about all or favorite episodes while playing. The rule book could use examples to clarify intent. I can wait for a DS9 expansion!
December 24, 2011 at 1:17 PM (UTC -7)
I agree the rule book is lacking, but I found some decent Youtube videos explaining some of my questions. I think visiting the hobby store and watching a game would be best as mentioned above.
ONE QUESTION: I can’t seem to find how to use the Barzan Wormhole special card in the Starbase???? I think I’m overthinking this, but there is really no explanation. If the BW card is tuuned up in the first 9 cards does it wipe out those cards? Does it activate if only if discarded? What if it is drawn? etc. As there is no number on it, obviously you cannot “buy” it…. if someone could explain that would help us get started! Thanks!
December 31, 2011 at 8:00 AM (UTC -7)
If the wormhole flips in the first 9 cards shuffle it into the deck as replace it. When it flips otherwise replace all the cards in the star base search area including the wormhole, so it can never be bought.
January 3, 2012 at 1:37 PM (UTC -7)
We thought the game was great! If you watched the show then the mission cards are pretty flavorful. There were some little issues, like the fact that you start with a starship, but a shuttle pod has better stats. I’d like the flagship and ship upgrading to be more in depth, and to include more specific federations ships. But overall pretty good.
1 question on player vs. player battles. So with multiple people if I have the fastest speed and assign damage first, Can I split the damage between the other players any way I choose? The wording was a little strange. We assumed that we can chose who to damage and how much we would assign to each player.
January 3, 2012 at 2:06 PM (UTC -7)
No, you get to assign all damage to 1 opponent unless you have an effect such as Gowron, which lets you split damage.
January 4, 2012 at 9:28 AM (UTC -7)
When I buy a card from Starbase, how long do I keep it? Does it go into my hand for the whole game?
January 4, 2012 at 9:45 AM (UTC -7)
The card goes into your Discard Area. When your Deck runs out of cards, you will for a new Deck by shuffling together the cards in your Discard Area. Eventually that card will make its way into your hand were you will be able to play it. At the end of each turn, all cards in your hand and play area (Bridge) are sent to the Discard Area. This cycle repeats over and over throughout the game.
January 11, 2012 at 4:10 PM (UTC -7)
Good Game. I have a couple of questions.
First, in the action phase, do you have to do each of the actions, or can you decide not to for example perform a search or explore?
Second, is there any way to move a ship from your points area to become you flag ship? Or is the only way to get a new flag ship through diplomacy? If you defeat it in battle, can you make it your flag ship?
January 11, 2012 at 4:14 PM (UTC -7)
You may choose to do any or all of actions.
You can only gain a new Flagship via Diplomacy or special effects found on a few card(s).
February 16, 2012 at 3:44 AM (UTC -7)
Missions that are “undone” stay in a seperate area only available to you if you flip them from the space deck. Or, can anyone choose to complete them on their turn whether they flipped them up or not?
February 16, 2012 at 9:53 AM (UTC -7)
Missions that are face up in the Mission Area can be completed by using 1 Explore on your turn regardless of who flipped it.
February 19, 2012 at 7:42 PM (UTC -7)
Great game! One question:
How do you determine the winner of the Diplomatic Failure event?
March 3, 2012 at 6:18 AM (UTC -7)
I have both sets of decks. I was wondering why the Next Generation has 2-5 players and the Next Phase has 2-4 players on the boxes. I read the rules and watched the videos, they all indicate 2-5 players. Please advise.
thank you Dale
March 5, 2012 at 9:34 AM (UTC -7)
The first game was made for 2-5 while the 2nd is a standalone 2-4 or combined you get 2-9.
March 5, 2012 at 9:03 PM (UTC -7)
When in the Mission portion of the Actions, what exactly happens?
Must you flip a Space Deck card?
Can you choose a FaceUp Mission instead of the card you just flipped?
Can you choose a FaceUp mission rather than face a Starship?
My interpretation: Flip a card. If event or Starship, encounter it.
If a Mission, add to FaceUp Missions (max 2).
Use an EXPLORE to encounter a Mission.
But does an Event or Starship use up the Explore?
March 6, 2012 at 10:06 AM (UTC -7)
The Action Phase is simply a phase when you can perform any of the listed actions. You can see a detailed explanation of exploring in our forums.
March 7, 2012 at 5:24 PM (UTC -7)
During a war, when playing cards from your hand, are you allowed to use the effect text, in addition to the stat bonuses?
E.G. can i use Deanna Troi to force another player to discard one of their characters from their hand if I play her before others play all the cards from their hand?
March 7, 2012 at 5:37 PM (UTC -7)
Yes, anytime you play a card to your bridge you always apply it’s effect text.
March 11, 2012 at 6:38 AM (UTC -7)
During a “war” with more than two players playing the game, how do you deal damage? Suppose the player with the highest speed has 8 damage to deal. Does he deal 8 to each other player, 8 to one player of his choice, 8 to a player based on rules, or split the damage somehow between other players?
March 15, 2012 at 5:07 PM (UTC -7)
In order of speed each undefeated player will deal damage to another player of their choice. Each player deals damage only once and only to 1 other player except when an effect says otherwise.
March 18, 2012 at 5:30 PM (UTC -7)
I’m slightly confused as to how Borg missions work. Do you have to meet their requirements using only characters? Does the slash mean you only need to meet one of the requirements or does it mean one player can complete half and another player completes the other half? Also not entirely sure of the point of hidden cards. Otherwise an excellent game! My friends and I love it!
March 19, 2012 at 11:16 AM (UTC -7)
You can complete the Missions as a Team and the / simple separates the requirements. Remember you multiple the number in the GOAL by the number of players in your team. Hidden cards are meant to allow players to hide the Data Fragments among other items to prevent players from attempting to steal them. The Hidden mechanic may appear in future sets to enhance its impact in the game.
December 29, 2012 at 7:12 PM (UTC -7)
So does that slash take the place of the word “or” or the word “and?” I have seen missions that use the word “or” in the goal requirements, so I am inclined to think the “/” means “and.” In TOS version, instead of a “/” there is often a “|” (pipe character).
January 4, 2013 at 2:48 PM (UTC -7)
The character | means the word “and”, it is just being used as a divider line, the actual word “or” will be used when implying or.
March 19, 2012 at 6:13 PM (UTC -7)
Please tell me that the printed cost on “Deanna Troi” ( 6 ) was a missprint and was ment to be a ( 9 )..or MORE..
This card has been a game killer one the first round….
March 29, 2012 at 4:38 AM (UTC -7)
I have played the TNG standard and Klingon version. The game takes 2+ hours. What is the best way to play a shorter game? Possible ideas: playing to a lower total score, starting with better basic characters, starting with a better ship.
March 29, 2012 at 8:33 AM (UTC -7)
Reducing the score needed to win will help. I have also found that once players play the game enough times they will learn which strategies are best and the play time will continue to drop with each new play. We at the office usually finish a 4 player game in about 40 minutes.
April 2, 2012 at 4:39 PM (UTC -7)
i recetly picked up the game and i love it. and had 2 questions
1: i was wondering if it were possible to play the klingon scenario with just 2 people? or some help to do so?
2: do you plan on releasing video’s similar to the ones that are currently out for the klingon and borg scenarios? they were very helpful and informative.
April 16, 2012 at 4:30 PM (UTC -7)
Any suggestions for combining premier and next phase editions for 1 on 1 play? I assume you need same amount of cards in the space deck? But do you need to modify the starbase deck as well? Or do you have to keep them separate?
April 17, 2012 at 9:19 AM (UTC -7)
This might be of help to you http://www.bandai.com/startrek/let-our-powers-combine-guide-to-playing-with-premiere-edition-and-next-phase/.
May 2, 2012 at 8:14 AM (UTC -7)
I was looking for some more clarification on the cards that cause players to battle such as “war” and “stone of gol” Does a player have to destroy all the other players flagships or does having the highest speed at the end of the battle allow you to claim the points for the card. Or do you put it on the bottom of the space deck?
May 2, 2012 at 9:16 AM (UTC -7)
Each player, going clockwise from the turn player, may play cards until they all pass consecutively, at that point in order of speed, so the fastest ship, will deal damage to an opponent of their choice equal to their attack. Then the next fastest player deals damage to an opponent of their choice. This repeats until each player has dealt damage once. At that point the player with the highest attack ship that wasn’t defeated takes the Stone of Gol. If 2 or more players have the highest attack, whoever among them has the highest speed takes it, if there is a tie again check diplomacy, then if still tie player closes to turn player takes it. Any ship that is defeated before their turn to fire, will not fire.
June 20, 2012 at 10:20 PM (UTC -7)
I do not like Dominion (another deck building game) but my friends do. I like Star Trek, and they can at least deal with it. So I bought it (This game) as a compromise kind of deal, and played it for the first time yesterday with some people from my FLGS. I had alot of fun, me and the group that played it were struggling and working as hard as we could to keep the Borg cubes at bay.
However it came to our attention that we might be playing the Borg senario wrong. We were using Sensor Scan to help us keep the Cubes at bay for at least one round. But someone mentioned that we might not be able to play the sensor scan in the Borg senario because unlike the others the first thing that happens is that the encounter card is flipped over, and then everyone can use cards in their hands, unlike the other senarios where one can choose when or if to use the encounter deck.
Were we wrong about being able to use the Sensor Scan cards or are they actually allowed in Borg play?
July 5, 2012 at 9:46 AM (UTC -7)
That person was correct, Sensor scan would be of little use in the Borg Scenario because you must explore before you can play it. Additionally you cannot explore on your own outside of the mandatory explore.
July 8, 2012 at 9:11 PM (UTC -7)
Quick question, when calculating victory points, in the Exploration Scenario, do players get a last turn or the first player to reach 400 points automatically wins?
July 9, 2012 at 12:47 PM (UTC -7)
As soon as a player reaches 400 pts, they win.
July 9, 2012 at 12:48 PM (UTC -7)
As soon as a player reaches 400 pts they win.
August 17, 2012 at 10:26 PM (UTC -7)
When you use the card ‘Starfleet Academy’ can you upgrade a Blue shirt (Lieutenant) for a Character E.G. Stefan Deseve or dose it have to be a commander?
August 21, 2012 at 9:53 AM (UTC -7)
It can be any character in Starbase with a cost of 5 or less, it does not have to be a commander.
August 25, 2012 at 3:04 PM (UTC -7)
Hi 2 part question:
1. when your flag ship is distroyed do cards like communication badge and Level 1 diagnostic get trashed?
2. can you use a Class one probe during the borg invasion?
August 27, 2012 at 12:39 PM (UTC -7)
1)If they say they are trashed, then yes. If they do not, they are discarded and combined with your deck per the defeated rules.
2)You can, however you would only be able to do it after you explored and you cannot use the explore that you are given.
September 11, 2012 at 7:50 AM (UTC -7)
Can you carry over experience? Let’s say I have a commandwe in play showing +3exp and I use star fleet academy to upgrade him to Barclay. Can i “float” over that exp and still use it?
September 11, 2012 at 9:02 AM (UTC -7)
Once you play an effect that gives you XP, that XP remains or “floats” until the end of the turn or until you spend it that turn.
October 31, 2012 at 1:34 PM (UTC -7)
What are the rules for the promo cards? For example, there can only be one “Kirk” in TOS, and there’s one in the games as well as a promo. Are these not considered identical? Are there any special rules for the promo cards?
October 31, 2012 at 2:02 PM (UTC -7)
You can play with them as you like. You can just add them to the starbase deck.
November 17, 2012 at 10:03 PM (UTC -7)
What happens when the starbase area runs out of commanders, ensigns, or lieutenants? Am I correct in assuming that no more can be bought or upgraded to at that point? What about if an ability has each player acquire a basic character and there aren’t enough to go around?
November 19, 2012 at 10:12 AM (UTC -7)
If it runs out you cannot get those cards anymore. However it is rare that they run out assuming players are trashing/upgrading out of those card. When those cards are trashed they should return to their respective piles.
January 6, 2013 at 11:17 PM (UTC -7)
Just played the TOS version for the first time and I have many questions
When I “upgrade” a character, what happens to the old character card and where does the new character card go?
The old character goes to the starbase discard area unless it is a Basic Character, in which case it goes back to its pile.
When I Explore… Does flipping a card count as my explore or can I attempt to complete the flipped mission too?
Flipping a card counts as your explore, but most Missions give you back your explore via their FLIP effect to allow you to continue exploring or complete the face up mission.
If a mission’s goal requires XP and I complete that mission, can I still use the XP to gain cards from Star Base?
Yes, you can.
Does damage stay on the flagship until the ship is repaired or defeated?
I’ll probably have more questions later…
January 7, 2013 at 4:29 PM (UTC -7)
Thanks for the quick response and for clearing up those issues. I have a few more questions.
When I “upgrade” a character does the new character go to my discard area, or does it go to where the old character came from? For example, Memory Alpha lets you upgrade a character in your hand or bridge.
Some missions seem to have ongoing effects such as “when you play a character your flag ship gets 1 damage.” Do those stay in effect until the mission is completed?
Does flipping a draft mission count as your explore? Or do you get to attempt to complete it as well?
At the end of a battle do all “undeafeated” players get to replenish their hands too?
January 7, 2013 at 4:38 PM (UTC -7)
1) The new card goes to your discard area unless the effect specifically state otherwise.
2) Correct, as long as the Mission is face-up in the Mission Area its effect will be active. That effect will stop once the Mission is completed OR moved to the bottom of the Space Deck.
3) Flipping a Draft Mission does not take an explore, but completing it does.
4) All except the turn player, who will continue his turn after the battle and will replenish when he finishes his turn.
January 9, 2013 at 4:06 PM (UTC -7)
Hi, Love this game, I’ve played both TNG and TOS versions. I really like the TOS rules without the starship upgrades much better. How can I play the TNG game without upgrades? Should the ship cards be left in for combat or taken out entirely?
This question was asked in the forums but the answer wasn’t very complete. I wondered if there were “official” rules about it.
January 10, 2013 at 9:35 AM (UTC -7)
One way to remove the ships is to swap them out for the Standard Missions from the TOS game. If you prefer not to mix games, grab 15 other Missions/Events from the 2nd TNG game to replace the 15 Starships.
As you mentioned you can also make the starship battle only.
January 13, 2013 at 11:20 AM (UTC -7)
In the new TOS game, question on the ‘Energize’ card. It states,
“If you have 2+ Characters with a cost of 5+ in your bridge, draw one
Does this mean that the total cost is 5+ between the cards, or both Character cards have to individually have a cost of 5+?
Thanks for the help.
January 14, 2013 at 9:56 AM (UTC -7)
Both characters have a cost of 5+ each.
February 9, 2013 at 6:52 PM (UTC -7)
Played this for the first time tonight. Is there a limit on buying Basic Characters (and you actually buy them?) If you buy a Ensign for 1 XP do you then get to spend another to buy another Ensign etc.?
February 11, 2013 at 10:50 AM (UTC -7)
Yes you can buy any number of cards.
February 14, 2013 at 2:01 PM (UTC -7)
We are playing the TNG game. Great game. We’ve played it a few times now and I have a couple questions.
When battling or fighting a ship from the Star Deck, the rules are a bit unclear about what happens if you are using a non-basic flagship. Aside from shuffling an Ensign card into your deck, are there any other loses suffered? For example, do you lose your ship? Do you lose any cards on your deck? If you lose your ship in a battle with another player, do they move your flagship into their points section?
There is a Q card that gives the lowest scoring person a flag ship from someone’s “garage”. Is that only for ships that were diplomacied, or can Q resurrect destroyed ships?
February 14, 2013 at 2:28 PM (UTC -7)
Non-basic Starships have no special rules. You remove the damage from the ship and end your turn. Nothing else different happens. Q can resurrect any ship in the players points area aside from their flagship.
June 20, 2011 at 3:51 PM (UTC -7)
[...] Rules [...]
January 15, 2012 at 8:56 PM (UTC -7)
[...] the rules here. You can always go to the game’s website and download the rule book yourself here. In the base game (Premiere Edition), there are three game types: Exploration, Borg, and Civil [...]
Your email address will not be published.
How many different Star Trek DBG Games do you own?