I'm about a half-dozen games into playing the Enterprise edition, but I'm still trying to figure out what sorts of game plans should be out there.
Is there, for example, much of an incentive to go for an all-one-race crew, or is it just a matter of picking up the best card at whatever XP level you can afford?
Are there situations where picking up two 4 drops would be better than an 8 drop?
About how soon can one reasonably expect to venture out to space? It seems like you have to have about 8+ attack or 4 diplomacy to risk it.
What can you do to avoid the runaway leader issue? In other words, I have played 2 or 3 player games where one player gets a 25 point starship, and it's basically all over from that point. They can go to space every turn and get points, while the other player(s) struggle to catch up. In a 4- or 5- player game, it seems like the others can gang up on that person long enough to attain some sort of equilibrium.
What are the key early purchases one should be looking to make, and what are cards to avoid?
Am I missing something, or are the Warp Speed/Shields/Impulse Drive cards somewhat lacking?