The Fun Part
Buckling down and creating the Character effects was the best part of the entire design process for me. I know that I wanted Characters to focus on Weapon types for the first set, but I also wanted a few that weren’t bottle-necked into certain Weapon types. Fun fact for readers: Character’s initially had 4 levels of effects, then 1, then back up to 2 as you see them now.
One of the primary issues with many DBGs today is the lack of player interaction. Many found themselves mindlessly mulling about, buying what they needed and praying their “god deck” was better than yours. Enter Rebecca and the Grenade effect.
Rebecca was always the happy go lucky Character of the series and seemed dimwitted at times. She seemed willing to help at any occasion, even if that help was a detriment to you. The Grenade is a little more obvious in its application and ability to deal splash damage to anyone near you, but to also provide early damage to those who do not wish to invest in the higher end bullet cards (Krauser, Leon).
For a Character that can literally finger flick someone into a wall, or cause a roided out Chris Redfield to wince in pain over hitting his chin (Bruce Campbell must be jealous), or the celerity to make other Characters unable to even touch him, Wesker was somebody that was the all encompassing evil magnet of the series, and should be reflected as such.
Although his power was not reflected, his speed and ability to corner other Characters into dangerous situations was reflected. His first ability was a design choice to push a Character to Explore the Mansion, even when it was not in their best interest to do so. His ability to force others to Explore was more reminiscent of his RE1 self, where he was the captain of S.T.A.R.S. and representative of his speed post Infection ala RE5. In design, I attempted to fill as many of the roles I could without sacrificing efficiency.
The End…?
With a great many card ideas dying to the design grinder, and a few more escaping the grinder after being thrown in (Reload), Resident Evil has given us a franchise with limitless possibilities and even more combinations to work with. Some plans for the future include poison, expanding upon Mercenary mode, Outbreak, and even delving into possibly having guest Characters like we know Capcom loves to do. I know I would personally love a Frank West crossover Character. How do you play Resident Evil? What are you most looking forward to? Remember to steer clear of the Infected hordes everyone, the horror has only begun….


Please no crossover characters please.
Yes yes yes. Crossover it up! I dunno about you, but after a few sets, we’ll run out of new characters. So why not splash in some Capcom lovin’? It’ll be fun! Lol
Stick to the lore! Make the game more serious. Crossovers will pollute it, there are a ton of characters in the RE universe.