Tag: Outbreak

Resident Evil: Nightmare Comments & Previews #4!

And here I was hoping we would have an announcement trailer for RE6 by now. The rumor mill was running hot, but now it seems to be cooling down. As an anime character so poignantly said, “what a drag”.

But enough about the future, what about now? I have 5 previews today. 2 are out of necessity due to an oversight on my end, and the other 3 are my gift to you guys who slug it out every week in league play. I didn’t receive any comment cards this week, so please, keep sending them! I really enjoy taking time away from my desk to read through your comments, even if they are nothing but constructive criticism!

For the first two previews, I will show you the actual card, and then what it should be. I am working on coming up with a way to get the corrected one into everyones hands, so bear with us for now.

Here is the first 2 previews. The actual cards you will receive will look like this:

 

 

And the cards should look like this:

Due to this issue, I have pushed a great many of my duties to others in the department. Instead of testing with proxies, I am reprinting and using these cards each time a new version comes across my desk, as well as having an additional 3 people looking over everything. I apologize deeply for this issue, and hope that it does not affect your gaming in any regard. I am looking into possibly printing promotional versions of these for people to replace their old cards with, but will know more in the future. No amount of words can excuse this error, and I have been dreading this post since I found this error in our marketing samples we received, but I want everyone to know everything about the product before making a determined purchase. No words can express how apologetic I am over this, and if this causes you to lose faith in the game, then we understand.

These two cards were designed with the larger inventory play style that Nightmare uses in mind. Lonewolf turns a weapon into a mini flamethrower of sorts, while RCPD allows you re-arm yourself with a partially controllable weapon in your deck, while at the same time filling your discard pile to use an effect such as lonewolf on top of it. These two cards work very well together and could be looked upon as a strategy of sorts.

Now that thats out of the way, we have a few characters who were, ahem, “missing” from our Outbreak set. I’m sure you all have been waiting, but here is the “ladies of Outbreak” for your league play pleasure!

Yoko Suzuki: Yoko functions very much like her actual character does in Outbreak, swapping cards back and forth with her level 1 “backpack” effect, as well as being able to never lose a turn due to death at level 2. Yoko is very much made to reflect her Outbreak abilities, much as the majority of the characters are.

Alyssa Ashcroft: I was never truly fond of the special abilities this character had, but was told that she could really expedite a game with her lockpicking abilities. Her first effect is a reflection of the critical aiming she shares with Kevin in the game, allowing her to boost her damage if need be, while the second level ability reflects her lockpicking and allows you to search more rooms if you have a firm grasp on whats in your inventory.

Cindy Lennox: Time for another story: Every game of Outbreak I initially played was me as Jim, friend A as Kevin, and friend B as Cindy. Friend A grabs every gun, friend B grabs every herb, while I am left to do my whiny little play dead and coin flipping shenanigans to maximize what little ammo I had. I didn’t mind it, since it instantly put me in hard mode no matter what I did. Eventually I switched to George since I noticed friend B never picking up the red herbs. Besides that, Cindy allows a player to maximize their buys, especially with the “herbgrade” method of play that we have in the office, by getting +1 Buy with her first effect. The second effect is just icing on the cake. If Cindy has died a couple of times, its no biggie, as her damage will increase as long as shes at full health.

All 3 of these characters are being shipped out today to your local store for league play. I would expect to receive it by next week at the earliest. What do you think about these promos? How about the other two cards (the corrected versions)?

Resident Evil: Outbreak Mat

If you needed an excuse to go out and harass your local gaming store about something, you can always ask about this mat, celebrating the Infection spreading!

If your wondering how to get your hands on it, you’ll need to ask your local store to inquire with their distributor, as this mat is part of an incentive program with them (Hint: If you don’t have RE: Alliance, now is the time to buy it).

Don’t have a local gaming store that sells Resident Evil? Find one and ask them to start a selling now! Need to find a local store? Use our “Promotions” page (Link at the top of this page) and look for a store near you.

Resident Evil: Outbreak Preview #4

Everyone excited yet for the release this coming Friday? Where will you all be playing? If you don’t have plans to play, now is the time to get together with some friends, take a break from all those impersonal vidya games that you young whippersnappers have, and get some face time with some Infected!

Oh, and speaking of Infected, theres this guy…

 

 

…and hes not very happy that your still alive. This guy will put on the added pressure by raising your Infection Level AND probably killing off your Character, making him the strongest boss Infected thus far. He was designed to have a lessened impact to a player the weaker that they are, allowing those weaker players a slight advantage over their cohorts who may (or may not) be ahead. This guy went through about 4 different iteractions revolving around the same effect before finally settling where he is. For those wishing to try his original version, he used to increase your Infection Level by 3 if he wasn’t Defeated. Many testers felt that to be a little on the unfair side if you were in last place, so his effect was dulled slightly.

Oh, and did I mention hes bringing friends to the party?

 

This guy is meant to be a mini version of the boss, with an effect that increases your Infection more depending on how Infected you already are. His Health is decent, but his overall intent was to push everyones Infection level above 5, increasing that tension around the table where everyone is wondering who will be turned first. I remember I had an old issue of a gaming magazine when I was 12 years old and I would read the strategy for the original Resident Evil over, and over, and over again. Sometimes I would read it 3-4 times in a week, simply because I found it as interesting as a book. The best part was reading about Yawn and how difficult he was to defeat in the game. My mind ran wild with ideas: Does he eat you whole like a real snake? How big is he? Can’t I just avoid him? I read that strategy guide until I was 13 years old and got a Playstation for my birthday, and the horror commenced.

Of course, Yawn is just a pet. Tyrant needs to bring a real wingman with him, and so, we have this guy who your all familiar with:

 

Design purpose? Hopefully turn multiple people at once. I have seen it happen on occassion, but nobody is happy when this guy flips. Obviously he was designed with the new Outbreak mechanics in mind, but reflects the Set 1 Nemesis in that fashion. I’ve never enjoyed myself more seeing peoples happiness fade into doubt when he flips, and I hope you will feel that doubt this Friday when Outbreak releases.

Be sure to pick up a copy at your local store. Better yet, don’t just pick up a copy, call some of your friends over for a gaming night. Nothing like a few Infected to build up team spirit, unless your the spiteful type, in which case theres always room for destroying everyone and claiming victory. After all, we have to let the undead win every once in awhile…

Resident Evil: Outbreak Preview #3

Good morning to everyone!

Here is the final preview from our “Survivor” side of the coin. Next week, will be a showing from the mads and bads from the Infected! But until then, our final Survivor preview is….

 

I’m sure everyone is wondering why Kevin, Mark, and David all got in to the game while the rest of the characters will be released throughout the year as promos. Kevin was the Chris Redfield of the game, so thats an auto in for him, not to mention that he presented an opportunity to try a new idea I had: starting with an extra card in your Inventory. Mark made it in because he was another prominently featured character, but he also allowed me to show the other side of Weapons with his brutish, melee power. David made it in because he was the number 1 character to pick when it came to solo runs on the hardest difficulty in the game, not to mention that his set of skills were very unique.

I attempted to emulate David’s modding ability (level 1) and his knife combo (level 2) as best as possible. Though this set does not come packaged with a knife, David’s damage can not only get obscene quickly, but his ability to pick all of the “Knife” weapons back up and play them enables him to be one of the most consistent damage dealers in the game. One of our testers actually used David’s first effect to add abilities such as auto-killing potential of the Automatic Shotgun, or the bonus Damage from the Samurai Edge. David may not be able to shoot the gun, but it doesn’t mean he can’t get anything from it!

Resident Evil: Outbreak Preview #2 –

 

Hello again everybody, for another wonderful edition of Raccoon City Survivors! On todays episode, we feature a public servant who took the law into his own hands when chaos reared it’s ugly head. Although failing to join S.T.A.R.S. twice, he led the charge into the Raccoon Police Department’s newly formed Select Police Force. His carefree attitude will charm you and his dedication will help him to carry you to the end of the game, ladies and gentlemen, its Kevvinnnnn Ryman!

Modeled straight after his Outbreak ability, Kevin starts the game off with an extra pistol in his Inventory. We couldn’t give Kevin just any pistol, oh no. We had to give him something that really reflected the powerhouse that was the .45 Auto. So we gave him Wesker’s personal favorite:

While it may not make sense that an Outbreak character has a Samurai Edge, it was clearly not good enough to have Kevin start with an additional basic pistol, and we really wanted to leverage that advantage as soon as possible, since the player using Kevin will be struggling to get the Samurai Edge online for the majority of the game. Bear in mind, although the Edge is powerful, it will not win the game on its own, so players are going to have to combine it with an extra effect or two to push it to its potential.

For those who I am sure are going to ask, even if the Samurai Edge is not in the game, Kevin will start with it in his Inventory. Special issue pistol for a special police officer.

So far we have only shown you two of our Outbreak survivors, with a 3rd on the way. Then we will pass the baton to the Infected to see if they have what it takes to decimate, or convert the survivors. Stay tuned!