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	<title>Comments on: Resident Evil Customized Scenario: Back to Basics</title>
	<atom:link href="http://www.bandai.com/residentevil/news/resident-evil-customized-scenario-back-to-basics/feed" rel="self" type="application/rss+xml" />
	<link>http://www.bandai.com/residentevil/news/resident-evil-customized-scenario-back-to-basics</link>
	<description>Take on the role as your favorite Resident Evil character and collect powerful Weapons and Actions to battle the evil Infected.</description>
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		<title>By: J. Pedro</title>
		<link>http://www.bandai.com/residentevil/news/resident-evil-customized-scenario-back-to-basics#comment-740</link>
		<dc:creator>J. Pedro</dc:creator>
		<pubDate>Sun, 06 May 2012 19:50:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.bandai.com/residentevil/news/?p=601#comment-740</guid>
		<description><![CDATA[Played it yesterday with my friends, sorry, but they hate it. 

The new Hunter has terrible design, you kill who is winning with no chance for resistance. Punishing someone for playing well is nonsense. It doesn&#039;t make the game balanced, it makes the game even more random, which is not a good thing. I remember one game where the first player killed 15 HP infected, and then the second player got a Hunter. Not to mention all the times when someone explores with 25~30 damage, gets a Hunter, and receives -20 twice, as he/she had the most decoration and died by the attack (as it deals 50 damage).

The actions are too slow. Shattered Memories often comes with the first hand, when you have no discard pile, Item Management take two~ or three flips to be worth it, and the cheaper weapon that triggers &quot;I Have This...&quot; costs 70 gold.

The weapons scale very bad. The gap between 40 gold and 70 gold is awful, and the vanilla Shotgun has a terrible dmg/ammo ratio.

Don&#039;t get me wrong, I love RE DBG, but this scenario was responsible for one of the worst boardgame nights my friends and I ever had.]]></description>
		<content:encoded><![CDATA[<p>Played it yesterday with my friends, sorry, but they hate it. </p>
<p>The new Hunter has terrible design, you kill who is winning with no chance for resistance. Punishing someone for playing well is nonsense. It doesn&#8217;t make the game balanced, it makes the game even more random, which is not a good thing. I remember one game where the first player killed 15 HP infected, and then the second player got a Hunter. Not to mention all the times when someone explores with 25~30 damage, gets a Hunter, and receives -20 twice, as he/she had the most decoration and died by the attack (as it deals 50 damage).</p>
<p>The actions are too slow. Shattered Memories often comes with the first hand, when you have no discard pile, Item Management take two~ or three flips to be worth it, and the cheaper weapon that triggers &#8220;I Have This&#8230;&#8221; costs 70 gold.</p>
<p>The weapons scale very bad. The gap between 40 gold and 70 gold is awful, and the vanilla Shotgun has a terrible dmg/ammo ratio.</p>
<p>Don&#8217;t get me wrong, I love RE DBG, but this scenario was responsible for one of the worst boardgame nights my friends and I ever had.</p>
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	<item>
		<title>By: Tylar A</title>
		<link>http://www.bandai.com/residentevil/news/resident-evil-customized-scenario-back-to-basics#comment-728</link>
		<dc:creator>Tylar A</dc:creator>
		<pubDate>Wed, 02 May 2012 15:37:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.bandai.com/residentevil/news/?p=601#comment-728</guid>
		<description><![CDATA[Nope! It&#039;s what happens when your trying to get the post up as quick as possible. Allow me to correct those.]]></description>
		<content:encoded><![CDATA[<p>Nope! It&#8217;s what happens when your trying to get the post up as quick as possible. Allow me to correct those.</p>
]]></content:encoded>
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	<item>
		<title>By: Kento</title>
		<link>http://www.bandai.com/residentevil/news/resident-evil-customized-scenario-back-to-basics#comment-725</link>
		<dc:creator>Kento</dc:creator>
		<pubDate>Wed, 02 May 2012 07:29:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.bandai.com/residentevil/news/?p=601#comment-725</guid>
		<description><![CDATA[Am I the only one who notices &quot;your&quot; and &quot;you&#039;re&quot; is almost always wrong on these posts here?]]></description>
		<content:encoded><![CDATA[<p>Am I the only one who notices &#8220;your&#8221; and &#8220;you&#8217;re&#8221; is almost always wrong on these posts here?</p>
]]></content:encoded>
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	<item>
		<title>By: Darien FairDune</title>
		<link>http://www.bandai.com/residentevil/news/resident-evil-customized-scenario-back-to-basics#comment-723</link>
		<dc:creator>Darien FairDune</dc:creator>
		<pubDate>Wed, 02 May 2012 06:59:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.bandai.com/residentevil/news/?p=601#comment-723</guid>
		<description><![CDATA[Thank you for the Scenario Finally. It will be put to good use by myself and my friends. I also love the idea of the alternate rule for Infection.]]></description>
		<content:encoded><![CDATA[<p>Thank you for the Scenario Finally. It will be put to good use by myself and my friends. I also love the idea of the alternate rule for Infection.</p>
]]></content:encoded>
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	<item>
		<title>By: Tylar A</title>
		<link>http://www.bandai.com/residentevil/news/resident-evil-customized-scenario-back-to-basics#comment-722</link>
		<dc:creator>Tylar A</dc:creator>
		<pubDate>Tue, 01 May 2012 22:58:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.bandai.com/residentevil/news/?p=601#comment-722</guid>
		<description><![CDATA[Technically anybody can play this way. If it helps add value and makes you play cards, I suggest trying it with your own playgroup, and, if everyone likes it, keep it!]]></description>
		<content:encoded><![CDATA[<p>Technically anybody can play this way. If it helps add value and makes you play cards, I suggest trying it with your own playgroup, and, if everyone likes it, keep it!</p>
]]></content:encoded>
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	<item>
		<title>By: Vampire-Jekyll</title>
		<link>http://www.bandai.com/residentevil/news/resident-evil-customized-scenario-back-to-basics#comment-721</link>
		<dc:creator>Vampire-Jekyll</dc:creator>
		<pubDate>Tue, 01 May 2012 22:44:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.bandai.com/residentevil/news/?p=601#comment-721</guid>
		<description><![CDATA[&quot;If your not playing Infection Mode and a card tells you to increase your Infection, Gain 1 “Ammo x10″ card instead.&quot;

I like that... I like that a lot. Can&#039;t you guys just make that an actual ruling for the game as a whole?]]></description>
		<content:encoded><![CDATA[<p>&#8220;If your not playing Infection Mode and a card tells you to increase your Infection, Gain 1 “Ammo x10″ card instead.&#8221;</p>
<p>I like that&#8230; I like that a lot. Can&#8217;t you guys just make that an actual ruling for the game as a whole?</p>
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