So now you have brand new Ammo and a brand new gun to use it, but what about the knives?
In a design sense, we still have 1 more thing we need to reward: Exploring. While the gun satisfies this necessity to some degree, we don’t have a direct push for players to want to hunt down Infected. This last step was put onto the knife, and “reliably” so!
The damage remained the same due to the original intent to keep the average damage of the starting deck at 15 damage, just enough to beat a small percentage of the Mansion. With the change to the starter pistol, the average has gone up slightly, but not enough to push for consistent damage due to the trashing nature of the pistol and the new knife.
This knife serves two purposes: It shows newer players what you should be doing with the knife (like every other card), and it also progresses the game much faster than the original basic 6 resources.
Why haven’t I shown the new healing item? Because it was the only basic resource that was pulling its weight: Keeping players alive from mistakes or unlucky flips from the Mansion. Now that all the other basic resources are up to date, your Resident Evil games will now be faster, and it will be easier to show new players the subtle nuances of the DBG play style, which means more opponents for you to test your mettle against!