Resident Evil Customized Scenario: Back to Basics

And by back to basics, I mean a Resident Evil 1 (and REmake) custom Scenario!

Many people have been asking me for this Scenario over and over again. Unfortunately, in order to truly make this work, you will need to be the owner of every expansion of the game.

 

The Scenario

For those who are still with me, Here is the Scenario:

And here is a laundry list, broken down by set for those less visually inclined (such as myself):

Set 1: Premier

AM-001: Ammo x10

AM-002: Ammo x20

AM-003: Ammo x30

WE-009: Handgun

WE-004: Combat Knife

IT-001: Green Herb (Use this one if you’ve got it for that extra flavor!)

WE-006: Six Shooter

WE-013: Pump-Action Shotgun

AC-001: Mansion Foyer

AC-003: Shattered Memories

AC-009: Item Management

Set 2: Alliance

 WE-024: Flamethrower

WE-020: Riot Shotgun

 

Set 3: Outbreak

WE-026: Standard Sidearm

WE-031: Night Scope Rocket Launcher

AC-024: “I Have This…”

AC-031: The Gathering Darkness

 

Set 4: Nightmare

AC-041: Symbol of Evil

 

Leave all of your super weapons at home because you will not be needing them. Use only what is pictured above to create your Resources.

The Mansion

The Mansion may take a few minutes to complete, but here is a visual of what you’ll be up against:

 

And a handy dandy laundry list for those who need it:

Set 1: Premier

MA-015: Cerberus x3

MA-008: Hunter x2

Set 2: Alliance

MA-027: Zombie (Male) x3

Set 3: Outbreak

MA-044: Grave Zombie x3

MA-045: Wasp x2

MA-053: Lisa Trevor x1

MA-046: Web Spinner x2

MA-042: Yawn x2

MA-048: Crimson Head x2

MA-041: Tyrant T-002 x1

MA-057: Rock Trap x1

Set 4: Nightmare

MA-066: Ivy x2

MA-067: Neptune x2

MA-068: Hunter x2

MA-069: Cerberus x3

 

Please note that while playing this Scenario, unless your playing Infection mode, then you need to balance the game by taking Infection in another way. If you’re not playing Infection Mode and a card tells you to increase your Infection, Gain 1 “Ammo x10″ card instead.

 

And that’s it! Let us know in the comments what you think!

Resident Evil Suggested Scenarios!

Now that GAMA is over with and I have finally caught up with everything on my desk, its time to get down to a little business.

 

A great many people were inquiring as to whether or not, each month, we could provide a scenario for all players to use at their League. I am happy to say that this is very possible, and what better place to start than the Tournament setup from Gencon Indy last year?

 

The Scenario

 

For this scenario, you will need the RE: Premier and Alliance sets. Place the following cards in the Resource Area:

 

 

Then, customize the Mansion with the following:

 

After that, your ready to play! This scenario received mostly positive reaction, representing all of the good cards in the game for the Resource Area, and a fair Mansion that rewarded all playstyles.

 

What would you like to see for next month’s Scenarios? All Explosive Resources? Any card you like to particularly see or any way you want to be challenged?

Resident Evil Update

Hello everyone!

 

Long time no speak! Hope Valentines Day was fun for everyone, as well as christmas and new years. Its been quite awhile since we posted something. Today I’m going to do my favorite thing: Going thru your comment cards!

Q: You should have custom mansion suggestions!

A: Already input into Set 5. Way ahead of you on this one ;)

 

Q: I don’t like the way Chris looks…

A: I don’t either! Art wise, hes supposed to be the “Gear of War” character in the REverse: gigantic muscles, brawny attitude, and a very western approach to everything: shoot first, ask later. Very 1 dimensional, but sometimes you just want a guy to kick in the door and start shooting, and in that case, Chris is your man!

 

Q: Continue making sets!

A: Will do!

 

Well that was a little bit shorter than I thought!

 

Resident Evil Roundup

For those that havn’t seen, Capcom, in the near past, released a full trailer for Resident Evil 6 (which you can view here). I’ve combed through it a couple of times and have my own personal conspiracy theories to go along with it (shaved head guy is Alex Wesker, Alex Wesker = Hunk, etc). However, what is for certain is that the game will take place on a multi-threaded storyline, with 1 following Chris Redfield in Hong Kong, 1 following our as of yet unnamed protagonist and his dutiful sidekick, and the 3rd with Leon back in the states. See how many extras you can catch in the video and share them below!

 

On to more closely dated matters, Resident Evil: Operation Raccoon City (ORC) releases on March 20th (trailer here) and allows you to take control of the Umbrella side of the equation which has been forever following the good guys. A giant what-if scenario, ORC creates a trinity of conflict with the Umbrella Secret Service, the US Special Operations military, and, of course, the infected that are now ravaging the once quiet Raccoon City. I know I wasn’t initially into it, but its definitely an idea that grows on you, and I plan on picking it up day 1 with a few friends, forming a team for multiplayer and playing to my hearts content. Do you have a favorite character from the USS?

 

Hobby League Kits Are Going Out TODAY!

Did you enjoy those Outbread ladies? Want to get a copy or 5 of each?

I was just told that we are sending out our league kits containing these 3 awesome promos TODAY, as well as this mat!

 

Make sure to meet your fellow survivors at your local game store for a few rounds with the new Nightmare set!

Resident Evil: Nightmare Comments & Previews #4!

And here I was hoping we would have an announcement trailer for RE6 by now. The rumor mill was running hot, but now it seems to be cooling down. As an anime character so poignantly said, “what a drag”.

But enough about the future, what about now? I have 5 previews today. 2 are out of necessity due to an oversight on my end, and the other 3 are my gift to you guys who slug it out every week in league play. I didn’t receive any comment cards this week, so please, keep sending them! I really enjoy taking time away from my desk to read through your comments, even if they are nothing but constructive criticism!

For the first two previews, I will show you the actual card, and then what it should be. I am working on coming up with a way to get the corrected one into everyones hands, so bear with us for now.

Here is the first 2 previews. The actual cards you will receive will look like this:

 

 

And the cards should look like this:

Due to this issue, I have pushed a great many of my duties to others in the department. Instead of testing with proxies, I am reprinting and using these cards each time a new version comes across my desk, as well as having an additional 3 people looking over everything. I apologize deeply for this issue, and hope that it does not affect your gaming in any regard. I am looking into possibly printing promotional versions of these for people to replace their old cards with, but will know more in the future. No amount of words can excuse this error, and I have been dreading this post since I found this error in our marketing samples we received, but I want everyone to know everything about the product before making a determined purchase. No words can express how apologetic I am over this, and if this causes you to lose faith in the game, then we understand.

These two cards were designed with the larger inventory play style that Nightmare uses in mind. Lonewolf turns a weapon into a mini flamethrower of sorts, while RCPD allows you re-arm yourself with a partially controllable weapon in your deck, while at the same time filling your discard pile to use an effect such as lonewolf on top of it. These two cards work very well together and could be looked upon as a strategy of sorts.

Now that thats out of the way, we have a few characters who were, ahem, “missing” from our Outbreak set. I’m sure you all have been waiting, but here is the “ladies of Outbreak” for your league play pleasure!

Yoko Suzuki: Yoko functions very much like her actual character does in Outbreak, swapping cards back and forth with her level 1 “backpack” effect, as well as being able to never lose a turn due to death at level 2. Yoko is very much made to reflect her Outbreak abilities, much as the majority of the characters are.

Alyssa Ashcroft: I was never truly fond of the special abilities this character had, but was told that she could really expedite a game with her lockpicking abilities. Her first effect is a reflection of the critical aiming she shares with Kevin in the game, allowing her to boost her damage if need be, while the second level ability reflects her lockpicking and allows you to search more rooms if you have a firm grasp on whats in your inventory.

Cindy Lennox: Time for another story: Every game of Outbreak I initially played was me as Jim, friend A as Kevin, and friend B as Cindy. Friend A grabs every gun, friend B grabs every herb, while I am left to do my whiny little play dead and coin flipping shenanigans to maximize what little ammo I had. I didn’t mind it, since it instantly put me in hard mode no matter what I did. Eventually I switched to George since I noticed friend B never picking up the red herbs. Besides that, Cindy allows a player to maximize their buys, especially with the “herbgrade” method of play that we have in the office, by getting +1 Buy with her first effect. The second effect is just icing on the cake. If Cindy has died a couple of times, its no biggie, as her damage will increase as long as shes at full health.

All 3 of these characters are being shipped out today to your local store for league play. I would expect to receive it by next week at the earliest. What do you think about these promos? How about the other two cards (the corrected versions)?