
Originally Posted by
Darkicon
Besides some individual cards I think the overall rules are fine the way they are. the only card I think needs a slight rule change would be Barry Burton's ability (Mercenaries Edition). I might be reading what you guys wrote on the Mercenaries FAQ wrong but I believe the ruling you guys made on it was you explore and if you defeat the infected with 70 or less health, you reveal cards at top till an infected with same or more health than the original infected is revealed, then you take all infected with less health that were revealed and add them to your decorations.
example: explores and defeats creature with 40 health, top cards are 20 health, 30 health and stops with third card that has 40 health, Barry takes the revealed infected and the two lower health infected that followed.
Before reading your post I made a ruling call for this character at the local game store i play at that made his ability kick in every time an infected was defeated, instead of basing the health rule on the first infected.
same example with my rule call: 40 health infected revealed, top card is 20 health, now since the 20 health one is the last infected defeated, the ability health rule switches to 20 instead of 40. Barry then reveals a 30 health infected. doesn't defeated and places it back then take the explored infected kill and the 1 additional infected.
I only suggest this ruling because Barry seems fairly unstoppable despite the 7 decoration cost.
Thank you for considering any rule changing ideas from the public and if I got your explanation of the ruling wrong I apologies.