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  1. #1
    Senior Member
    Join Date
    Sep 2011
    Posts
    396

    Anyone try the new Weekend Killer yet?

    For those who don't realize, I'm referring to all of the Mansions combined. I'm asking because while it sounds amusing, I don't know how practical it is to play through or shuffle, and I noticed that they don't recommend it in the manual anymore.

  2. #2
    My friend wants to try it. I think it would stop being fun after, like... the first 6 hours >.>

  3. #3
    Senior Member
    Join Date
    Apr 2011
    Location
    La Habra Ca
    Posts
    640
    I think lots of + explore cards and partners mode would be more or less mandatory...

    Having said that I dont think I would try it...once you get your deck built the game would get stale...
    And I hate dancing. That is one of my least favorite things to do. Other things that I hate are exercise, work, people, stupid people.

  4. #4
    Member
    Join Date
    Oct 2012
    Location
    Alhambra CA
    Posts
    94
    the thing about merging mansions is at some point it just becomes everyone takes the top card of the mansion and we see who lucked out and got more points in the end.
    the fun part is when everyone isnt hitting ridiculous damage yet.
    after about 20-30 mansion cards killed everyones effects are usually active and their decks more or less complete.
    that means at that point its just lets randomly spilt the mansion and see who got the better monsters

  5. #5
    Quote Originally Posted by dolphinsays View Post
    the thing about merging mansions is at some point it just becomes everyone takes the top card of the mansion and we see who lucked out and got more points in the end.
    the fun part is when everyone isnt hitting ridiculous damage yet.
    after about 20-30 mansion cards killed everyones effects are usually active and their decks more or less complete.
    that means at that point its just lets randomly spilt the mansion and see who got the better monsters
    Agreed. Also, having a relative (or specific) knowledge of what monsters are left and their relative position is an important part of late-game strategy that just gets totally lost or is irrelevant for many hours. Maxing out skills and XP accumulation is also a timing thing that would lose its excitement. I can barely find people who have time to play for two hours. 4+ hours? Not a chance.

  6. #6
    Senior Member
    Join Date
    Apr 2011
    Posts
    273
    I've starting paring mansion size back. I agree with above statements that once people have their respective machines rolling it just comes down to point randomization. Two people may have the same number of kills, but someone got lucky with 4 deco kills instead of 1's. I don't think I'll go back to creating a mansion with more than 2-2.5 and maybe 2+ bosses depending on the nature of the game.

  7. #7
    Senior Member
    Join Date
    Sep 2011
    Posts
    396
    I'm actually considering having it be a race to x number of points. 50 is about one mansion, so maybe make it 75?

  8. #8
    Senior Member
    Join Date
    Apr 2011
    Posts
    273
    Just be sure to include lots of Los Illuminados / Ganados that get the health bonus to add 'challenge', lol.

  9. #9
    Junior Member
    Join Date
    Dec 2012
    Posts
    18
    me and my friends always play random mansion in a sense that we combine all the mansion cards but randomly take 39 + 1 random nemesis... its fun as you nv know what to expect when you explore the mansion...

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