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  1. #1

    New Starting Ammo - Limits to Effects?

    This question is about the new starting ammo from Mercenaries. Is there a limit to the number of Ammo x1, Ammo x2, and Ammo x3 I can trigger each turn? Obviously, the trigger needs to be present and the cards need to be in play. I ask because the new starting resources in the Star Trek Original Series DBG specified you could only activate one of the abilities per turn and I wasn't sure if I had missed this for Resident Evil somewhere in the manual.

    Thanks!

  2. #2
    Super Moderator Tylar_Bandai's Avatar
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    Quote Originally Posted by BranWheatKillah View Post
    This question is about the new starting ammo from Mercenaries. Is there a limit to the number of Ammo x1, Ammo x2, and Ammo x3 I can trigger each turn? Obviously, the trigger needs to be present and the cards need to be in play. I ask because the new starting resources in the Star Trek Original Series DBG specified you could only activate one of the abilities per turn and I wasn't sure if I had missed this for Resident Evil somewhere in the manual.

    Thanks!
    Unless stated otherwise (such as on Ammo x20), and unless it uses the word "can", each effect can be activated as many times as you want.

    If a card's effect does use the word can, then that particular card's effect can only be applied once.

    Example: You trash two Ammo x10 cards. You would gain +20 Gold for the turn, once for each card.

    Example 2: You defeat an infected with 2 Ammo x20 in play. The effect states you can only apply that type of effect once per turn, meaning you can only trash 1 of them and gain 1 Ammo x30.

  3. #3
    Thank you! I actually missed that on the Ammo x20 and that is exactly what I was looking for.

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