onload="if (document.body.scrollIntoView && fetch_object('currentPost') && (window.location.href.indexOf('#') == -1 || window.location.href.indexOf('#post') > -1)) { fetch_object('currentPost').scrollIntoView(true); }">
azithromycin
Page 5 of 5 FirstFirst ... 345
Results 41 to 48 of 48
  1. #41
    Senior Member
    Join Date
    Mar 2011
    Location
    Cincinnati, OH
    Posts
    319
    Having the promos on the app pretty much completes it for me. Until the 6th expansion, anyway.

  2. #42
    Yeah, this app is really well fleshed out. Thanks a lot instriker, I use this all the time now.

    Any possibility of adding a Partner function to the game tracker in a future update? Or an Infection tracker?

  3. #43
    Junior Member
    Join Date
    Nov 2012
    Posts
    27
    Quote Originally Posted by SlickJ1 View Post
    Yeah, this app is really well fleshed out. Thanks a lot instriker, I use this all the time now.

    Any possibility of adding a Partner function to the game tracker in a future update? Or an Infection tracker?
    Partner function is planned, but I can't say in which version it will be available.

    As for the infection tracker, I don't think it's really worth the effort: Infection level is already easy to track during a game if you place your cards in a 5x2 format. So adding a functionality to pick/manage infections that need to be in sync with cards, I think it would be more cumbersome than helpful.

  4. #44
    Hadn't thought of it that way, makes sense.

    Again, awesome work.

  5. #45
    I thought about adding infection mode too, but it's not needed unless you didn't want to draw the infection cards until the character actually dies (which might be better because it'll keep the play area neater)
    This App works really well and is totally worth the price. Thanks a lot! My Outbreak tokens are useless now.

  6. #46
    Junior Member
    Join Date
    Nov 2012
    Posts
    27
    Quote Originally Posted by Demicrusaius View Post
    I thought about adding infection mode too, but it's not needed unless you didn't want to draw the infection cards until the character actually dies (which might be better because it'll keep the play area neater)
    This App works really well and is totally worth the price. Thanks a lot! My Outbreak tokens are useless now.
    Sorry for the delay. I was moving in the last weeks, and it took nearly all my time.

    For the infection tracker, the main problem is I think it won't be a used feature. Part of the game in outbreak mode is to build your infection deck while you are still not infected. So, to build your deck, you'll need to draw cards when infection level go up, and choose cards to discard when it goes down. For a 4 player, you would need to track every player infection cards they choose, so you don't draw a card it's not possible to draw (because all copies of the card are in infection decks). I think it will be more combursome to manage this than manage your infection deck cards with real cards.

    The only way I see it could be feasible, it's if every player used their own copy of the application on their device (which would be more realistic when an iOS version becomes available) so phones could communicate between them the cards they pick/discard.

    I'll keep the idea once the game tracker will be able to communicate between devices, but can't tell any time to arrival.

  7. #47
    Senior Member
    Join Date
    Mar 2011
    Location
    Cincinnati, OH
    Posts
    319
    I'm pretty sure infections are just one big deck, and you draw the top from that as your infection goes up. At least, that's how I always play it.

  8. #48
    That's exactly what he is saying. adding it into the app would be pointless.

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •