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  1. #71
    Senior Member
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    Quote Originally Posted by YoungFox View Post
    ok i got a quick question about Rebecca's ability. It says "when you buy a card you can move it to another players discard" so does that mean no matter how many buys you have you can only send one actual card to a player discard cuz the ability is worded as "can"?
    Correct...
    And I hate dancing. That is one of my least favorite things to do. Other things that I hate are exercise, work, people, stupid people.

  2. #72
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    thnx, i thought it was like that but my group wasnt sure

  3. #73
    Quote Originally Posted by YoungFox View Post
    ok i got a quick question about Rebecca's ability. It says "when you buy a card you can move it to another players discard" so does that mean no matter how many buys you have you can only send one actual card to a player discard cuz the ability is worded as "can"?
    As with other abilities, "can" only implies once per turn, so yes, if you buy 4 cards in a turn, you can move one to another player's discard pile and the other 3 are yours.

  4. #74
    Can activated skills be used more than once per turn if they are activated and have their requirement met? Like Reversal lvl 1, Reversal lvl 2. Also does Toughness lvl 2 allow me to activate Reversal lvl 1 to draw 3 +1A and not take that 10 damage?

  5. #75
    Quote Originally Posted by Spadeace View Post
    Can activated skills be used more than once per turn if they are activated and have their requirement met? Like Reversal lvl 1, Reversal lvl 2. Also does Toughness lvl 2 allow me to activate Reversal lvl 1 to draw 3 +1A and not take that 10 damage?
    No sir, any skill that says you "can" do something means you can do it once per turn only.

    EDIT - I don't know what I'm talking about for the rest of the post so I deleted it. See next post for answer!
    Last edited by Dirjel; 12-26-2012 at 07:48 AM.

  6. #76
    Quote Originally Posted by Spadeace View Post
    Can activated skills be used more than once per turn if they are activated and have their requirement met? Like Reversal lvl 1, Reversal lvl 2. Also does Toughness lvl 2 allow me to activate Reversal lvl 1 to draw 3 +1A and not take that 10 damage?
    From Page 1 of the Mercenaries FAQ:

    Q: So this skill reduces any instance of damage by 10?
    A: Yes, no matter what the source is.
    Last edited by Evincar2001; 12-26-2012 at 09:22 AM.

  7. #77
    Super Moderator Tylar_Bandai's Avatar
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    You guys are pointing out a great flaw in the design of the game that I know I need to fix in the future.

    This whole "can" thing is a bit...longwinded. I will have to apply a new method to 100% discern 1/turn effects.

    Also all pertinent questions have been added to the FAQ.

  8. #78
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    Quote Originally Posted by Tylar_Bandai View Post
    You guys are pointing out a great flaw in the design of the game that I know I need to fix in the future.

    This whole "can" thing is a bit...longwinded. I will have to apply a new method to 100% discern 1/turn effects.

    Also all pertinent questions have been added to the FAQ.
    You might have to just put "once a turn". Yeah, it takes more space but there is no arguing about the meaning.

    On a related note, if a Skill that can only be used once per turn is used, has xp removed from it making it inactive, then becomes active again that same turn, can you use it's effect again?

  9. #79
    Super Moderator Tylar_Bandai's Avatar
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    Quote Originally Posted by 135forte View Post
    You might have to just put "once a turn". Yeah, it takes more space but there is no arguing about the meaning.

    On a related note, if a Skill that can only be used once per turn is used, has xp removed from it making it inactive, then becomes active again that same turn, can you use it's effect again?
    Nah I think a symbol of some sort can be used. Much easier and shorter

    No you cannot, its still the same card.

  10. #80
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    Quote Originally Posted by Tylar_Bandai View Post
    You guys are pointing out a great flaw in the design of the game that I know I need to fix in the future.

    This whole "can" thing is a bit...longwinded. I will have to apply a new method to 100% discern 1/turn effects.

    Also all pertinent questions have been added to the FAQ.
    If I may offer a thought if you are working toward polishing mechanics. Is there any way to transition toward use of the word 'may' vs 'can'. I know the context would essentially be the same in terms of game play and has been defined clearly in the rules, but 'can' implies physical ability while 'may' implies option / permission. I know I've seen questions arise in relation to 'can' being optional or not which would require an ounce of explanation at times. Not a big deal, just a slight recommendation since my grammar nazi ways have a burr under the saddle on that one.

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