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  1. #41
    Senior Member
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    Quote Originally Posted by The Enforcer View Post
    First one for me, don't see it on page one yet.

    Smart Reload Lv. 3: During your turn, while your character is not Exploring, you can move a Weapon from your Play Area to the top of your inventory.

    How is this possible? Weapons don't get placed in the Play Area until an Explore is declared, which then means the character IS exploring and does not allow the effect to be utilized. Paradox? lol

    Thanks
    I think it means that any time during your turn outside of the Explore phase, you may move a Weapon from your Play Area to the top of your Inventory.

  2. #42
    Super Moderator Tylar_Bandai's Avatar
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    Oct 2010
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    Quote Originally Posted by The Enforcer View Post
    First one for me, don't see it on page one yet.

    Smart Reload Lv. 3: During your turn, while your character is not Exploring, you can move a Weapon from your Play Area to the top of your inventory.

    How is this possible? Weapons don't get placed in the Play Area until an Explore is declared, which then means the character IS exploring and does not allow the effect to be utilized. Paradox? lol

    Thanks
    Question answered!!!!

  3. #43
    Senior Member
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    Apr 2011
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    Quote Originally Posted by Tylar_Bandai View Post
    Question answered!!!!
    Awesome thank you, and good job on re-wording in a user friendly format.

  4. #44
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    Dec 2010
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    Question for the Custom Lightning Hawk and the Custom Standard Side Arm, when do I trigger its effect? Example do I need to declare it before the infected is revealed or can I wait till the infected is revealed and see if I even need the boost the declare it?
    Still angry Mercenaries 3D isn't a console update.

  5. #45
    Super Moderator Tylar_Bandai's Avatar
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    Quote Originally Posted by TRash View Post
    Question for the Custom Lightning Hawk and the Custom Standard Side Arm, when do I trigger its effect? Example do I need to declare it before the infected is revealed or can I wait till the infected is revealed and see if I even need the boost the declare it?
    Answered!!!!!!

  6. #46
    Senior Member
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    Sep 2011
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    Do you get an XP for each Infected you kill with Barry's effect if you used the Custom Full Bore Machinegun?

  7. #47
    Super Moderator Tylar_Bandai's Avatar
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    Quote Originally Posted by 135forte View Post
    Do you get an XP for each Infected you kill with Barry's effect if you used the Custom Full Bore Machinegun?
    The answer to this is yes. I will add it.

  8. #48
    Junior Member
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    Nov 2012
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    7
    hi, i am a little confused with the skill points.

    1. My character has 3 xp points on him, can i put 3 xp points onto a skill which needs 6 xp points to activate it ???

    2. Can i put more than the required xp points onto a skill card? e.g it cost 3 xp to activate it but can i put more points on it ?

    3. Once i have put the required skill points onto a skill card, is it permently activated or do i have to keep paying skill points to activate them?

    thanks

  9. #49
    Junior Member
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    Nov 2012
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    also with barry's ability, each time he uses his ability to reveal the mansion, is he getting a +XP point ? i am thinking NO.

  10. #50
    Senior Member
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    Apr 2011
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    273
    Finally got a few games in. One question that popped up.

    Custom Lightning Hawk + Skill that doubles weapon effects.

    The Lightning Hawk says the weapon does +10 damage for each XP removed from the character this turn. If you were to read that twice, the amount of the damage is not necessarily doubled because the amount of XP has not changed.

    Player - First Effect: Remove 1 XP

    Player - Second Effect: Remove 0 XP

    Should the Lightning Hawk be doing +10 Damage * 2 or +10 Damage Total because the amount of XP removed has not changed?

    Thanks.

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