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  1. #81
    Junior Member
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    more explanation on luck lv3 pls.. how does it works for normal story mode?

  2. #82
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    Nov 2011
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    Couldn't find an answer to this one. I have multiple explores. If during my first explore, I choose to reveal a second card from the mansion. Do I get a second xp for doing so?

    How about if I end the current explore phase and then choose to initiate a second explore? Do I get another xp now?

  3. #83
    Super Moderator Tylar_Bandai's Avatar
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    Quote Originally Posted by The Enforcer View Post
    If I may offer a thought if you are working toward polishing mechanics. Is there any way to transition toward use of the word 'may' vs 'can'. I know the context would essentially be the same in terms of game play and has been defined clearly in the rules, but 'can' implies physical ability while 'may' implies option / permission. I know I've seen questions arise in relation to 'can' being optional or not which would require an ounce of explanation at times. Not a big deal, just a slight recommendation since my grammar nazi ways have a burr under the saddle on that one.
    I can take it into consideration. I know the difference, however I only followed my experience, which is why "can" was used.

  4. #84
    Super Moderator Tylar_Bandai's Avatar
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    Quote Originally Posted by Evilbear View Post
    more explanation on luck lv3 pls.. how does it works for normal story mode?
    If you have any of your other Skills activated, Luck Lv. 3 effectively has the text from those cards.

  5. #85
    Super Moderator Tylar_Bandai's Avatar
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    Quote Originally Posted by vantigo View Post
    Couldn't find an answer to this one. I have multiple explores. If during my first explore, I choose to reveal a second card from the mansion. Do I get a second xp for doing so?

    How about if I end the current explore phase and then choose to initiate a second explore? Do I get another xp now?
    No, since, according to page 14 of the rulebook, you get XP when you initially play your weapons. There for, you only get 1 XP for every instance of exploring.

    Yes, then you would get a 2nd XP, since you went through all the steps on page 14 a second time.

  6. #86
    Senior Member
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    Apr 2011
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    Quote Originally Posted by Tylar_Bandai View Post
    I can take it into consideration. I know the difference, however I only followed my experience, which is why "can" was used.
    Thanks for at least keeping it in mind. No worries, since I know it wouldn't be a simple fix to uproot current mechanics.

  7. #87
    Junior Member
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    Dec 2012
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    Want to double check on one thing. Per the rules of exploring, you have to decide on whether or not to use activated weapon effects before exploring. I'm assuming that this means that you must decide to use the effect of the Custom Pistol and Custom Lightning Hawk (and in the case of the magnum, exactly how much XP) before you even see what monster you're facing?

    Otherwise, I want to echo the complaints of people finding the "can==once per turn" to be confusing. I'm going to have to place a sticky note in the box to make sure I don't forget.

    Also, Krauser's effect is too weak. I wish his bonus damage was X, where X is equal to the number of opposing player(s)/team(s) multiplied by 10. Right now it almost only makes sense to use in Mercenaries 2v2, where the combo pile gives you extra control over your commendation level and therefore attack strength.

  8. #88
    sorry, but i think giant killing lvl1 is way overpowered for what it says. is it a typo? because of the 40 or more infected health for such a low amount of XP, my friends(the ones who actually own the game) have banned the card. if it was 40 or less i could kinda understand, but then thats about 80% of the deck still. it just seems way too strong for such a low XP requirement.

  9. #89
    Senior Member
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    Quote Originally Posted by soundwave187 View Post
    sorry, but i think giant killing lvl1 is way overpowered for what it says. is it a typo? because of the 40 or more infected health for such a low amount of XP, my friends(the ones who actually own the game) have banned the card. if it was 40 or less i could kinda understand, but then thats about 80% of the deck still. it just seems way too strong for such a low XP requirement.
    All it does is reduce the Infected damage to 0. You still get hit with effects and don't defeat it.

  10. #90
    Super Moderator Tylar_Bandai's Avatar
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    Quote Originally Posted by soundwave187 View Post
    sorry, but i think giant killing lvl1 is way overpowered for what it says. is it a typo? because of the 40 or more infected health for such a low amount of XP, my friends(the ones who actually own the game) have banned the card. if it was 40 or less i could kinda understand, but then thats about 80% of the deck still. it just seems way too strong for such a low XP requirement.
    If you aren't defeating the infected, then you're not winning. That was the thought process behind the card.

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