I've been playing through Resident Evil 6 over the last couple of days, and I had an idea for a boss battle where you have to meet some objectives to defeat it.
The boss could either appear towards the beginning or middle part of the game, and have some sort of reoccurring attack/damage he does to all players until he is defeated.
To defeat the boss, you'd have to draw cards from the mansion. I'm not even sure what type of cards these would be. I'm thinking either switches (Switch A, Switch B, Switch C type of thing), or maybe something like a multipart gun (Missile launcher casing, targeting system, missile). You wouldn't be able to defeat the boss until all cards are found.
I suppose it adds a lot more randomness/luck to the game, but it could add a decent suspense element if done well. It could be intense if you're trying to explore more to find the items to defeat the boss, but at the same time turning over lickers and hunters that are thrashing you.
This would essentially make it a co-op game, since all players would have to be working together to get all the cards to defeat the boss.
Anyway, let me know if you have any suggestions or idea that could help this concept.


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