>
azithromycin
Page 2 of 2 FirstFirst 12
Results 11 to 12 of 12

Thread: Solo Play Robot

  1. #11
    Senior Member
    Join Date
    Apr 2011
    Posts
    353
    First. I'm really glad that I decided to visit these forums again after a long hiatus. Otherwise I would have never found the awesomeness contained herein.

    Second, I was just looking at the spreadsheet for the bot adept rules. For the 'regular' pre-infected track, it jumps from 20 to 22 on turns. Was this just an unintentional slip and it was supposed to be 20 and then 21 or does this just mean you ran out of room and 20-21 should use the same stats? I suppose in the end it doesn't really matter that much, and we can all adjust accordingly anyways.

    In any case, great work and I can't wait to try this out.

  2. #12
    Quote Originally Posted by Hero_guy View Post
    First. I'm really glad that I decided to visit these forums again after a long hiatus. Otherwise I would have never found the awesomeness contained herein.

    Second, I was just looking at the spreadsheet for the bot adept rules. For the 'regular' pre-infected track, it jumps from 20 to 22 on turns. Was this just an unintentional slip and it was supposed to be 20 and then 21 or does this just mean you ran out of room and 20-21 should use the same stats? I suppose in the end it doesn't really matter that much, and we can all adjust accordingly anyways.

    In any case, great work and I can't wait to try this out.
    Yep, thanks for catching the typo. Turns 22-24+ should read 21-23+. The damage stats all read correctly. Outbreak mode works nicely with the new basics, but that Tyrant is still such the ball breaker! More than any other card, his repeat appearances (or lack thereof) contribute to how the robot games play out. Same can be said to some extent for the Antivirus.

    If you have any thoughts on the Infected character turn/damage track, I'd love to hear them. I suspect one thing I might alter would be the infected character's starting health, probably to 200-240, to compensate for its well-known inability to withstand high damage blasts. I've tried to make its damage track ramp aggressively with +1 infection abilities to give it some serious ability to end the game if left unchecked. It's a weird balancing act, to be sure!

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •