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  1. #1
    Super Moderator Tylar_Bandai's Avatar
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    Ask Me Anything!

    I have a little bit of time to myself right now, so I want to know what you want to know. Ask me anything you want about, well, anything, obviously within certain boundaries.

  2. #2
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    How did you become the designer of the REDBG? Were you already designing games beforehand? Did you approach somebody with the idea, or did they ask somebody to use the RE license and come up with a game?

  3. #3
    Super Moderator Tylar_Bandai's Avatar
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    Quote Originally Posted by Gibb View Post
    How did you become the designer of the REDBG? Were you already designing games beforehand? Did you approach somebody with the idea, or did they ask somebody to use the RE license and come up with a game?
    The powers that be were looking to get into the board gaming business to not keep all our eggs in one basket with Naruto, which I had been working on since Set 6 (2007) as a tester. At this point I was heading design and testing for Naruto, but was looking for something new to really sink my teeth into.

    The company wanted to go for something similar to Dominion, an immensely popular and frequently referred to as the omega of the DBG genre (Eminent Domain being the alpha), and many IPs were suggested, along with a few brand new ones. Eventually they came to us (us meaning the card division), and said they were going with Resident Evil, at which point I literally dived in and begged to head the project. When asked why, I stated that I wanted to give back to the series that caused me to buy a multitude of gaming systems, including my first foray into Sony's Playstation brand. I know the series very well, including knowing what the fans want, as well as what newcomers would expect to see.

    Hilarious side story, but about 4 years ago at Comic con I managed to meet the producer for RE5, Jun Takeuchi. I told him that I looked forward to working with him someday, which got me a slight apprehensive chuckle. I didn't mind at the time, since it only gave me a mountain to climb and a target to aim for!

    I was already designing Naruto since Set 18 (2010), and pairing that with my thorough knowledge of the series as it stands, that enabled me to create the product you have today!
    Last edited by Tylar_Bandai; 10-01-2012 at 02:19 PM.

  4. #4
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    What creative direction are you going after Mercenaries? (ORC, RE6, ETC.)

    With plenty of high res shots from Darkside Chronicles, when will we get some love for classic monster villains? (Birkin, Alexia, Nemesis Form 3, Marcus, Mr.X, etc)

    Have you thought about implementing infected that "mutate" when defeated and have multiple, increasing in difficult, forms?

    WHERE'S NICOLAI!?

  5. #5
    Super Moderator Tylar_Bandai's Avatar
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    Quote Originally Posted by WailingJennings View Post
    What creative direction are you going after Mercenaries? (ORC, RE6, ETC.)

    With plenty of high res shots from Darkside Chronicles, when will we get some love for classic monster villains? (Birkin, Alexia, Nemesis Form 3, Marcus, Mr.X, etc)

    Have you thought about implementing infected that "mutate" when defeated and have multiple, increasing in difficult, forms?

    WHERE'S NICOLAI!?
    I really want to tackle RE6 while it's hot, while also including the characters from ORC in the same set, but it all depends on whether or not everyone else feels the same way. While I may lead the development of the game, I listen intently to everyone's input, including the public's.

    I would love to include a multi-form enemy. In fact, I would love to design a mansion where the entire mansion gets harder the quicker you blow through it. Maybe not a transformation type of layout, but perhaps a level up type ability would be fitting here?

    Like zombies would turn to Crimson Heads, Javo into various forms depending on how many times they have died, or even how many of them have died.

    Light bulb!

    We were originally going to include Nicolai back in set 3, but he was removed late into development due to having very low res art. Sadly, this is still a game that needs to look pretty to some degree, so we ended up swapping him out.
    Last edited by Tylar_Bandai; 10-01-2012 at 03:27 PM.

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