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  1. #1

    Most Broken Cards in the Game

    I have been playing for just some weeks, and when I play with someone they use to ban cards because they consider them so broken... for example

    Albert Wesker - the one thatr gives +1 explore... so broken with Mind Control - Reload - Hunk - Ada Wong (I dont remember which one) etc...

    So for you what are the most broken cards in the game? of actions, weapons, character, etc....

  2. #2
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    Flamethrower (and to a lesser extent lonewolf) as they essentially reward bad play...

    Alliance claire we gathering forces and both herbs available...

    Most broken card in the game that I never EVER use anymore? Gatling Gun
    And I hate dancing. That is one of my least favorite things to do. Other things that I hate are exercise, work, people, stupid people.

  3. #3
    what about actions?

  4. #4
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    Quote Originally Posted by Erick D. Campos View Post
    I have been playing for just some weeks, and when I play with someone they use to ban cards because they consider them so broken... for example

    Albert Wesker - the one thatr gives +1 explore... so broken with Mind Control - Reload - Hunk - Ada Wong (I dont remember which one) etc...

    So for you what are the most broken cards in the game? of actions, weapons, character, etc....
    Im sorry for this dumb question, i just had the game haven't play it yet and im also from Belgium, but what do you mean by BROKEN CARDS? I don't understand that meaning of that , i have read it a few times now, can someone explane it to me?

  5. #5
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    A broken card is a card that is claimed to be too good to be used and can unbalance a game ... sometimes even "breaking" it to a point where the game can no longer be fun. Sometimes its a combination of cards that can break the game for example the character Luis Sera + the action card "A gift?" (Well in the hands of a talented player) can potentially break a game. Certain characters can become Broken simply by leveling up (I'm looking you Nightmare Ada Wong and Alliance Jack Krauser). There are plenty of cards in the game that can be considered broken... its just a matter of opinion ... (God thinking of what alliance Claire can do with GF and both herbs out is so stupid lol)

    Edit* here's a list of cards I personally think are broken or have the potential to be

    CHARACTERS - Ada Wong (N), Jack Krauser (A), Hunk (A), Luis Sera (N), Leon Kennedy (N)
    WEAPONS - Flamethrower, Gatling Gun, Automatic Shotgun, Punisher, Silver Ghost, Samurai Edge
    ACTIONS - A Gift?, Gathering Forces, Mind Control, High Value Targets, Lonewolf, Great Ambition
    THE MANSION? - Those 2 **** Hunters from the nightmare set ... they need to die in a fire

    These cards are some of the more "broken" cards in the deck. Some of the cards mentioned do however need other cards working together to become broken but on their own they're still pretty good.
    Last edited by JFBount; 07-18-2012 at 12:50 AM.

  6. #6
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    Quote Originally Posted by Erick D. Campos View Post
    Albert Wesker - the one thatr gives +1 explore... so broken with Mind Control - Reload - Hunk - Ada Wong (I dont remember which one) etc...
    One way to deal with exploitation of resources is to choose resources first, then deal out 2-3 characters face down to each player and have them choose one (or two if partners) from that.

    Quote Originally Posted by ShakeZoola View Post
    Flamethrower (and to a lesser extent lonewolf) as they essentially reward bad play...

    Alliance claire we gathering forces and both herbs available...

    Most broken card in the game that I never EVER use anymore? Gatling Gun
    Bad play? Really? Having a large deck is bad play? The entire focus of the Nightmare set is to encourage big deck play. Its another option versus the usual, boring, 'let's see who can trash their starting deck first' game. As for Gatling Gun...yeah I don't like it either, but it alone doesn't win games. The Automatic and Triple Barrel shot guns win games. If there is a broken weapon in the game it is one of those two.

    Quote Originally Posted by JFBount View Post
    A broken card is a card that is claimed to be too good to be used and can unbalance a game ... sometimes even "breaking" it to a point where the game can no longer be fun. Sometimes its a combination of cards that can break the game for example the character Luis Sera + the action card "A gift?" (Well in the hands of a talented player) can potentially break a game. Certain characters can become Broken simply by leveling up (I'm looking you Nightmare Ada Wong and Alliance Jack Krauser). There are plenty of cards in the game that can be considered broken... its just a matter of opinion ... (God thinking of what alliance Claire can do with GF and both herbs out is so stupid lol)

    Edit* here's a list of cards I personally think are broken or have the potential to be

    CHARACTERS - Ada Wong (N), Jack Krauser (A), Hunk (A), Luis Sera (N), Leon Kennedy (N)
    WEAPONS - Flamethrower, Gatling Gun, Automatic Shotgun, Punisher, Silver Ghost, Samurai Edge
    ACTIONS - A Gift?, Gathering Forces, Mind Control, High Value Targets, Lonewolf, Great Ambition
    THE MANSION? - Those 2 **** Hunters from the nightmare set ... they need to die in a fire

    These cards are some of the more "broken" cards in the deck. Some of the cards mentioned do however need other cards working together to become broken but on their own they're still pretty good.
    Again, if its combo's that you are worried about then randomize things a bit. I'm not sure how Great Ambition is broken while Escape from Dead City is not. A Gift? broken? Really? I can see the synergy with Luis and Leon, but a card that is good with 2 characters? Out of 30+? Really?

    Don't get me wrong. I agree that there are some cards that make the game easier. But there are two things in a DBG that keeps things fair. 1. Randomization. You can introduce as much as you want and you also shuffle the weapons stacks. You can randomize the resources if you want and you can (as I do) randomize the characters each player can use. 2. Resources are open for every player. The only disadvantage you have at the start is someone having better starting hands in the first few rounds. Its not as if a player who chooses to include Great Ambition is the only one that can buy it. Every other player can as well. Its fair. I'm not sure how something that is fair can be broken. Again, the only cards that I feel come close to being broken are the two special shot guns. They win games like no other cards do. The Gatling gun alone won't give you extra explores. And if you only have one explore late game, then you are going to lose. Magnums don't give you extra explores. Riot shot guns give extra explores, but don't give a 1:1 ammo to damage output. Pump-actions...give a horrible ammo to damage ratio. Flamethrowers are unreliable because you have to draw them; unless you attach it to a partner, but even then, you have to have a large discard pile to make them powerful enough to mean something. I think the word 'broken' gets used too often in situations where its not actually applicable. If something is better, it doesn't automatically mean its broken.

    Oh and the two hunters from Nightmare. They are the only things that can stop lvl 2 Ada (nightmares). I've seen it happen. Annoying? Extremely. But definitely glad that they are in the game.

  7. #7
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    Quote Originally Posted by Hero_guy View Post
    Again, if its combo's that you are worried about then randomize things a bit. I'm not sure how Great Ambition is broken while Escape from Dead City is not.
    Great Ambition is the single most broken card of the game by far IMHO outside of Partners mode. +2 cards and +1 action is stupid good. In the past this was always the first resource to run out and if you didn't manage to buy one (because of unlucky ammo card draws) then you basically just lost the game. Since there are 5 of them, no matter how many players are playing the game, one player has the advantage. It got so bad that some of my group would intentionally kill off their partner early in the game just to get this effect. It is banned at our table. "I have this..." is still questionable at this point.
    Had enough of the Mansion...why not check out the Hotel! HOTEL ZOMBIE! - Game Mode for Resident Evil DBG

  8. #8
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    Quote Originally Posted by Branden Travis Sprenger View Post
    Great Ambition is the single most broken card of the game by far IMHO outside of Partners mode. +2 cards and +1 action is stupid good. In the past this was always the first resource to run out and if you didn't manage to buy one (because of unlucky ammo card draws) then you basically just lost the game. Since there are 5 of them, no matter how many players are playing the game, one player has the advantage. It got so bad that some of my group would intentionally kill off their partner early in the game just to get this effect. It is banned at our table. "I have this..." is still questionable at this point.
    This, 100% I agree with.
    I caught on to this immediately and in our first night with Alliance the first game we played with that card I bought all 5 while exploring with my partner every turn and proceeded to place the whole mansion into my decorations.
    We naver use Great Ambition, as far as I'm concerned Umbrella Corp is the ballanced version of this card. I sometimes call Great Ambition "Unlimited Umbrella Corp" as a Blazblue reff.
    Still angry Mercenaries 3D isn't a console update.

  9. #9
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    Yes sir I did mean bad play...the flamethrower didnt come out in nightmare. My group has always viewed it this way...I dont think there is much strategy to sticking the flamethrower on your partner and then buying up every card you can. It fires for free so ammo doesnt matter. And lets face it...90 gold isnt that hard to get to. Once you get a few of these babies in your deck and an easy way to cycle them (partner, reload, +action/draw cards) yeah you just wipe the entire mansion and your deck doesnt really matter. Dont get me wrong, the focus on large decks in nightmare has been interesting as now we have to balance our deck size with deck effectiveness...the flamethrower (and lonewolf) dump the deck effectiveness out the window in favor of pure size.
    And I hate dancing. That is one of my least favorite things to do. Other things that I hate are exercise, work, people, stupid people.

  10. #10
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    Getting both those Hunters is a royal pain. I like their concept, but still, the other day a friend and I were playing with a T-Virus mansion. I got (but killed) both of them early in the game. Died to Wesker (Okay hes TECHINICALLY Plaga/Uroboros, but seriously, its Wesker.), then ultimately got punched in the face by Nemmy's effect.

    Did I mention I was maining Alliance Chris who only has 80 life?

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