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  1. #1
    Senior Member
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    Dec 2010
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    Roanoke Va
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    158

    Making a custom expansion Updated 6/23

    I have started working on an custom expansion set while waiting for the announcement of the next Official one.
    Still working on play testing and actually finishing the text document of all the cards. The goal I have for the set is to make some characters hold more value than a bookmark (Alliance Carlos) and make support for each mode (Partners/Outbreak/Versus). Still have a long way to go but here is a link to what I have so far....
    http://s274.photobucket.com/albums/j...%20Evil%20DBG/

    Character Cards: http://s274.photobucket.com/albums/j...BG/Characters/

    Weapon Cards: http://s274.photobucket.com/albums/j...20DBG/Weapons/

    Action Cards: http://s274.photobucket.com/albums/j...20DBG/Actions/

    Mansion Cards: http://s274.photobucket.com/albums/j...20DBG/Mansion/

    Infected Characters: http://s274.photobucket.com/albums/j...%20Characters/

    The S.T.A.R.S. Beretta and M9 Bayonet are meant to replace the Handgun and Knife that are currently used in the starting inventory.

    Any feedback and suggestions is welcomed, balance of the cards is based on how my play group plays which is something that varies by playgroup.

    And yes my Templates are meant to look much different than the actual ones. I'm to lazy to make them perfect.

    UPDATE NOTES: 6/23
    Added a few Actions and Weapons.
    Corrected some typos.
    Increased the decorations on Explosive Rigged infected. I hadn't intended auto Damage from these infected but while playtesting we decided we liked that better.
    Original Zombie's Health is X so that for cards like Auto Shotgun cant determine if the health is below 40 or not. I intend for him to be kill able only by his ability.
    A set up of all Melee Weapons as the only Weapons is pretty fun. Just don't use Mark or Jake for this.
    Wesker's lvl 2 ability will be getting tweaked, right now its proving to good. Working on that.
    Birkin will be getting a health buff.
    The idea of making a few Infected Characters came up will trying these cards in Outbreak mode. The idea of converting Nemesis to an Infected is being toyed with. I would be making Boss characters if I did this.
    "This is War, Survival is your Responsibility" is being re worded so it does not Trash its self.
    Magnum trashes two cards instead of 1, a very easy solution to that downside was found.
    Last edited by TRash; 07-11-2012 at 09:54 AM.
    Still angry Mercenaries 3D isn't a console update.

  2. #2
    Senior Member
    Join Date
    Sep 2011
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    396
    Looks good, especially the Chimera. Just looking at it though, I think that it needs more in the way of mid-range Infected as it seems more are either easy below 20hp kills or or the sort of stuff you pray you find late game. And where does the Original Zombie come from?

  3. #3
    Senior Member
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    Dec 2010
    Location
    Roanoke Va
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    158
    I will work on more infected. I want to try seeing how a bigger size Mansion with maybe two boss infected works out. Not so much you have to kill two to end the game but allowing a bigger Mansion without prolonging a games length to much.

    The Original Zombie was just the first Zombie you see in the first game. I was trying to think of fresh ideas while making cards and that's one I came up with.
    Still angry Mercenaries 3D isn't a console update.

  4. #4
    Senior Member
    Join Date
    Dec 2010
    Location
    Roanoke Va
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    158
    Update 6/29
    The group testing this with me are gonna be split up a week for summer stuff. Taking time to work on more ideas and a lil less play testing.
    The Mansion is very punishing at this point, the group I have been play testing with is divided on loving it and thinking it needs to be toned down a bit.
    Need a good image of the blue herb.
    Jake seems to be the favorite of the characters.
    Still angry Mercenaries 3D isn't a console update.

  5. #5
    Senior Member
    Join Date
    Mar 2011
    Location
    Texas
    Posts
    414
    Your Albert Wesker character card has a typo: should be "choose" not "chose."

    Cards seem interesting so far, keep up the good work.

  6. #6
    Senior Member
    Join Date
    Dec 2010
    Location
    Roanoke Va
    Posts
    158
    Quote Originally Posted by Gibb View Post
    Your Albert Wesker character card has a typo: should be "choose" not "chose."

    Cards seem interesting so far, keep up the good work.
    Y'know, I poked fun at UFS for making that typo so much and now I've done it.

    I organized the albums to have the card types together. I'm gonna add more weapons through out the day and fix the Wesker Typo.
    Not much Play testing got done these last to weeks. Power outages and vacations are a deadly tag team. May not get much in until next week. I'm thinking of a total of 20 characters for the set. 10 universal mode characters, 5 for Partner mode and 5 for Outbreak.

    Also Alliance Carlos is playable now, at least in Partners, him and Sheva are a beast team.
    Still angry Mercenaries 3D isn't a console update.

  7. #7
    On the whole this is very cool that you're doing this. The cards look great.

    On many of the characters you have written "as if it where", when it should read "as if it were".

    As a note of balancing, Rebecca Chambers is potentially ridiculously strong. Once she gets that second ability she can immediately buy and use +30 Ammo/Gold for what a green herb costs. Throw in +Buys and this becomes silly, especially now that she has the option of using them as ammunition or herbs (easy trash once she has too much gold and has bought whatever she wants).

    I LOVE the fact that you put emphasis on melee weapons. The potential to chain roundhouse kicks is awesome.

    Very happy to see Mr. X here. Great Resident Evil villain.

  8. #8
    Member
    Join Date
    Oct 2012
    Location
    Alhambra CA
    Posts
    94
    so sherry and ashley are meant to be only as partners?
    cause i dont see how you could possibly win as them

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