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  1. #41
    Senior Member
    Join Date
    Sep 2011
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    396
    The main thing to remember is that there is no perfect strategy. Even assuming that you can get an optimum deck for your play style and Character, bad draws and bad Explores (read as the Mansion hates you and only you) can tear you to pieces. If you add in other players actively trying to keep you from winning, things will only get worse for you and your plans.

  2. #42
    I guess the game is staying very true to its source material then: its all about survival. You use what you can get, and god knows what's around the next corner.
    Strategy comes in once you have everything down in your head, which is just as true for the DBG as it is for the actual games.

  3. #43
    Senior Member
    Join Date
    Jun 2011
    Posts
    109
    Quote Originally Posted by ZeroWF View Post
    Arguing that he makes knife hands better is a really weak argument IMO, because they shouldn't be in your deck by that point. I still don't feel that this interaction pushes chris or wesker above the few characters that are already above them, especially since everyone can abuse lonewolf easily with flashbangs.
    It doesn't matter what the weapon is. I just used the knife for example. I was just saying that they can make the same bad hand better than other characters.

    Also, my wife killed Osmund Saddler with a 90 damage knife last game we played. lol.

  4. #44
    Quote Originally Posted by sWhiteboy View Post
    It doesn't matter what the weapon is. I just used the knife for example. I was just saying that they can make the same bad hand better than other characters.
    I don't agree, because the characters above chris and wesker manipulate their hands, so the odds that they have bad hands are alot less. Ada draws a ton of extra cards per turn, Billy picks up whatever he needs, Hunk draws an extra 2, and Luis draws an extra 1 while also setting up his draws every turn with his second effect. 3 of the 4 of those are also "Big deck" styled characters because of their ability to create consistency despite the size of their deck, making them more suited to play Lone Wolf than chris or wesker, who are small deck characters that make the most of their +explore abilities by creating consistent damage every turn with a smaller deck.

  5. #45
    Senior Member
    Join Date
    Sep 2011
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    396
    Quote Originally Posted by sWhiteboy View Post
    Also, my wife killed Osmund Saddler with a 90 damage knife last game we played. lol.
    Wanted to save that Rocket Launcher for the next round, huh?

  6. #46
    Senior Member
    Join Date
    Oct 2010
    Posts
    118
    No Zero is right. After messing around with Lonewolf... you can't make it super busted with Chris/Wesker so it's just like "Meh. This is super boss if it happens but you're not going to go out of your way to now make this your primary strategy." Chris and Wesker are probably staying where they are.

    I just jumped the gun (like I do from time to time) because I see a potentially broken combo without sitting down and actually trying it. He's right though about looking who is above Chris/Wesker...all of those guys, if anything, get a better boost than Chris/Wesker (save maybe Hunk).

    As for the people before saying "I don't see how +Explore is the best ability", you're not playing the optimal scenario, which is what a tier list is supposed to cover. (2 players of equal skill select 2 characters and those characters are at full potential. The tier list is an indicator of who is the most likely character to win...or rather a likely indicator to determine the outcome of the game.)

    If you explore with 100 damage and 1 explore, and I explore with 100 damage and 2 explores, odds are I'm coming out ahead. And on a long enough timeline, the gap created is insurmountable. Now you could just pick up an explore weapon to level the field but that creates 2 scenarios:

    1. You are now most likely using inefficient weapons so you suffer a damage handicap compared to the other +Explore effect character, making your explores more inefficient.

    2. If both players have identical decks, the one with the +1 extra explore will still, on a long enough time line, create an insurmountable gap.
    Last edited by TsuKiyoMe; 01-13-2012 at 08:51 AM.

  7. #47
    Senior Member
    Join Date
    Sep 2011
    Posts
    396
    Been playing a lot of Immortal Ada lately and I have decided that a good rush weapon, Parting Ways, Symbol of Evil, and a nice stack of Green Herbs at the beginning can put you in the kind of lead that not even the other players gunning for you can stop, although my pathological to inability play a large inventory makes the Verdugo a pain.

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