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  1. #21
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    Quote Originally Posted by WailingJennings View Post
    I asked Tylar if Chris Redfield (Premiere) got +5 damage for each infected character he is fighting as per his second ability and his response was that any reference to "Infected" and "Infected Character" are separately exclusive. This is much the same wording issue so LIN Chris would not reduce damage from Infected characters.
    Thats what I thought. Thanks for letting me know...

    Tylar, is there a way we could get that ruling posted up top?
    And I hate dancing. That is one of my least favorite things to do. Other things that I hate are exercise, work, people, stupid people.

  2. #22
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    I got another question, and I feel really stupid asking this, because either I'm doing something wrong, or I'm missing something.

    If the infection level goes from 0 to 10, with 10 being the absolute highest before you turn into a zombie, then why are the infection chits labeled 5 on one side and 10 on the other side? They should be labeled 1 on one side, and 5 on the other.

    Anyway, my friends and I couldn't figure out why that was, so we just made the infection level go from 0 to 100 and used the 10 side of the infection chits.

  3. #23
    Super Moderator Tylar_Bandai's Avatar
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    Quote Originally Posted by Gibb View Post
    I got another question, and I feel really stupid asking this, because either I'm doing something wrong, or I'm missing something.

    If the infection level goes from 0 to 10, with 10 being the absolute highest before you turn into a zombie, then why are the infection chits labeled 5 on one side and 10 on the other side? They should be labeled 1 on one side, and 5 on the other.

    Anyway, my friends and I couldn't figure out why that was, so we just made the infection level go from 0 to 100 and used the 10 side of the infection chits.
    The chits are for damage, not infection level. You use the cards to keep track of your infection level.

  4. #24
    Super Moderator Tylar_Bandai's Avatar
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    Quote Originally Posted by ShakeZoola View Post
    Thats what I thought. Thanks for letting me know...

    Tylar, is there a way we could get that ruling posted up top?
    It has been added.

  5. #25
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    Quote Originally Posted by Tylar_Bandai View Post
    The chits are for damage, not infection level. You use the cards to keep track of your infection level.
    Is your infection count supposed to be kept secret from other players? In the games I played, everybody could tell the infection level of the other players, so my friend noticed I was at 9 infection before pulling a stunt that ended up turning him and myself into zombies. If he didn't know I had 9 infection he wouldn't have done it.

  6. #26
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    Ignore this post.
    Last edited by 135forte; 10-07-2011 at 06:14 PM. Reason: Realized it was redundant.

  7. #27
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    Quote Originally Posted by Gibb View Post
    Is your infection count supposed to be kept secret from other players?
    No. It is always obvious to other players how many infections you have, and also they know when you get one, so there wouldn't be a point in having it secret
    "My Name is Chris Renfield, I refuse to carry weapons for basic self-defense in a zombie infested mansion, because I punch rocks and not afraid of anything."

  8. #28
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    So the game ends if all players hit an infection level of 10, right?

  9. #29
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    Nightvision Rocket Launcher: What is the definition of "night time"?

  10. #30
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    6pm to 6am?

    Edit: well actually 8pm-6am would be the more likely.

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