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  1. #1
    Junior Member
    Join Date
    Aug 2011
    Posts
    2

    Resident Evil 1 Scenario

    This is a remake of the first Resident Evil game using the DBG. It is to be used with story mode. It plays relatively fast. Due to limited resources and damage outputs the game really scales well to the mansion.

    Cards like the master of unlocking and struggle for survival are used to hinder opposing players during the game. Since the game is quick and weapons are scarce playing these cards can make a big difference in the outcome of a game.

    Modifications to existing rules: The game is over once the Proto Tyrant has been defeated. Use the mansion listed below instead of a existing mansion.



    The characters to be used with this scenario are:

    Chris Redfield CH-019
    Jill Valentine (Lost in Nightmares) PR-002
    Barry Burton CH-005
    Rebecca Chambers CH-010
    Albert Wesker CH-001

    The Field:

    18 total Resources

    Basic Resources
    Ammo x10
    Ammo x20
    Ammo x30
    Combat Knife (No Survival Knife)
    Handgun (No special Pistols)

    Weapons and Equipment Resources
    Pump-Action Shotgun (No special Shotguns)
    Grenade Launcher (No grenades)
    Six Shooter
    Rocket Launcher
    Green Herb, Red Herb, First Aid Spray (shuffle into one pile)

    Action Resources
    Deadly Aim
    Struggle For Survival
    Quirk of Fate
    Reload
    Master of Unlocking
    Mansion Foyer
    Umbrella Corporation
    Item Management

    The Mansion (20 cards):

    Monsters

    Zombie (Male) MA-002
    Zombie (Female) MA-003
    Zombie (Male) MA-027
    Zombie Horde MA-033
    Zombie Butcher MA-004
    Cerberus MA-015
    Hunter MA-008
    Proto Tyrant MA-031

    Events
    Collapsing Floor Traps

    Optional Rules: Survival Horror-- Once a character is defeated he shuffles all of his decorations back into the mansion. All other standard rules for being defeated still apply. (Note: This can draw the game out a bit but really makes players interested in the 'healing' resource pile. It also really makes characters afraid of being defeated.)

  2. #2
    Junior Member
    Join Date
    Aug 2011
    Posts
    28
    I like, I will try this but I don't have a LiN Jill Oh well, should be interesting anyways.

  3. #3
    Junior Member
    Join Date
    Aug 2011
    Posts
    2
    Yeah you can always take Jill out of the equation. If you find the game to be too easy use one or all of these optional rules we have been playing around with:

    Optional Rule: Save game
    Use the 'Survival Horror' optional rule and take out the Deadly Aim. In its place use any resource face down and make it this card.

    Ink Ribbon
    Gold Cost 60

    Attach this card to your character's decoration pile as soon as it is purchased. Your character does not lose any attached decorations preceding this card when they are defeated.

    or

    Optional Rule 'That Hall is Dangerous': Characters must explore at least once each turn if they wish to use a buy action.

  4. #4
    Senior Member
    Join Date
    Sep 2011
    Posts
    400
    You can always proxy Jill.

  5. #5
    I have been thinking up a similar sceario based on the first RE game. However in my version, the various weapons are shuffled into the mansion as the game progresses. That idea has been on hold, however, while I have been trying to get my lady friend to playtest my RE zero scenario with me so I can post that on here first.

  6. #6
    I really liked your scenario, but missed the spiders and bees in the mansion xD
    Player isolated northern Brazil, in love with RE DBG.

  7. #7
    Junior Member
    Join Date
    May 2013
    Posts
    1
    I was gonna suggest adding Yawn at least as a sort of mid-boss. Or perhaps using Tyrant 001 from outbreak but give him a different effect. Also what are Promo Jill's stats etc.

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