This is a remake of the first Resident Evil game using the DBG. It is to be used with story mode. It plays relatively fast. Due to limited resources and damage outputs the game really scales well to the mansion.
Cards like the master of unlocking and struggle for survival are used to hinder opposing players during the game. Since the game is quick and weapons are scarce playing these cards can make a big difference in the outcome of a game.
Modifications to existing rules: The game is over once the Proto Tyrant has been defeated. Use the mansion listed below instead of a existing mansion.
The characters to be used with this scenario are:
Chris Redfield CH-019
Jill Valentine (Lost in Nightmares) PR-002
Barry Burton CH-005
Rebecca Chambers CH-010
Albert Wesker CH-001
The Field:
18 total Resources
Basic Resources
Ammo x10
Ammo x20
Ammo x30
Combat Knife (No Survival Knife)
Handgun (No special Pistols)
Weapons and Equipment Resources
Pump-Action Shotgun (No special Shotguns)
Grenade Launcher (No grenades)
Six Shooter
Rocket Launcher
Green Herb, Red Herb, First Aid Spray (shuffle into one pile)
Action Resources
Deadly Aim
Struggle For Survival
Quirk of Fate
Reload
Master of Unlocking
Mansion Foyer
Umbrella Corporation
Item Management
The Mansion (20 cards):
Monsters
Zombie (Male) MA-002
Zombie (Female) MA-003
Zombie (Male) MA-027
Zombie Horde MA-033
Zombie Butcher MA-004
Cerberus MA-015
Hunter MA-008
Proto Tyrant MA-031
Events
Collapsing Floor Traps
Optional Rules: Survival Horror-- Once a character is defeated he shuffles all of his decorations back into the mansion. All other standard rules for being defeated still apply. (Note: This can draw the game out a bit but really makes players interested in the 'healing' resource pile. It also really makes characters afraid of being defeated.)


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Oh well, should be interesting anyways.
