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  1. #81
    Senior Member
    Join Date
    Dec 2010
    Location
    Roanoke Va
    Posts
    160
    Printed out the Mansion and mutation cards and played a few games. The mutation is great, I would love to see cards with effects themed for this mechanic. A mansion with all infected having effects is great design as well. Favorite being the Los Illuminatos Shield, had a guy go in with one gun at 90 Damage saying "Whatever it is its dead!" and flipped that. The effects shook up typical game plans big time and gave a whole new experience. Now I really hope this isn't the last we will see of this.
    Still angry Mercenaries 3D isn't a console update.

  2. #82
    Member
    Join Date
    May 2011
    Location
    Sarasota, Florida
    Posts
    66








    I have a new way of using the Mutation cards and ive had the chance to play test it a bit. Ive described it before, the Mutation cards are split into two piles and shuffled separately. at the beginning of each round you reveal the top card of each pile and at the end of the round you discard them into separate piles to be shuffled once you run out. The piles are broken into Minor Mutations and Major Mutations, the card lists are

    Minor Mutation
    +20 Ammo
    +20 Gold
    +1 Explore
    +1 Buy
    +1 Action
    +5 Infected Damage
    Draw 1 Card
    Players Must Explore At least Once

    Major Mutation
    1st Explore used Reveals 2 Cards
    Weapons 40 Cost and Less may be used twice
    Defeated Partners return to play
    Discard 1 Card
    +5 Character Damage
    +10 Infected Damage
    Draw 1 Card
    Players Must Explore At least Once

    I still have a few infected id like to finish but i really wanted to finish the Mutation setup. There are also a few optional Mutation cards like Players take 10 Damage at the beginning of their turn, Players Heal 10..., When an Infected is Revealed the attacking player gets +1 Explore. Id love to hear some feedback or even suggestions for Mutation Cards. Currently each pile has 8 cards, even though its technically done the way it is i wanted to get each to 10. My play group seemed to really enjoy the Mutations and the new way to use them described here. It allows for combinations like: weapons 40 or less may be used twice and +20 ammo, or players must explore and 1st explore reveals 2 cards. Anyway i still have just as much fun making these cards as i do playing this game, i hope that anyone out there using them enjoys it as much as i do. If anything ive created and posted on this forum has or will become a staple in the gameplay of people out there then ive done what i set out to do.
    Last edited by Fistocuffs; 06-28-2011 at 08:53 PM.

  3. #83
    Senior Member
    Join Date
    May 2011
    Posts
    127
    As soon as I get new toner cartridges for my printer, I'm printing a play-set of the mutation cards. I'm really excited to try those out in a game, because it seems like a VERY cool dynamic to add to the game.

  4. #84
    Senior Member
    Join Date
    Jan 2011
    Location
    Altoona, PA
    Posts
    208
    Not to be a pain, but shouldn't Green Herb #2 be a token since it attaches and is shuffled into the mansion?
    Oh boy, I apologize. My hormones are goin nuts. Now please if you would get the f* outta my way. I mean how many times I gotta f*in write "ice cream" on this f*in list before someone gets in f*in gear, and brings home the f*in ice cream? Maybe I should get a steak knife and etch it in your muthaf*in forehead! How hard can it f*in be? Ice muthaf*in cream! I guess that's the price I pay for livin with two f*in morons!

    The OFFICIAL zombie murder machines of Central PA: Gatehouse Games

  5. #85
    Member
    Join Date
    May 2011
    Location
    Sarasota, Florida
    Posts
    66
    Once you have the chance to try them out Torne, please let me know what you think. Sirenz you arent being a pain but no, it shouldnt be a token, Green Herb #2 is based off the Yellow Herb Mechanic. If you look at Yellow Herb, it too is an item and works the same way (once revealed, it attaches to the player).
    Last edited by Fistocuffs; 06-28-2011 at 08:55 PM.

  6. #86
    Member
    Join Date
    May 2011
    Location
    Sarasota, Florida
    Posts
    66
    If anyone can confirm this for me that would be great, I'm on my girlfriends computer and i cant see any of the pics from my latest post. If there is a problem, ill reupload them whenever i get the chance.

  7. #87
    Senior Member
    Join Date
    Dec 2010
    Location
    Roanoke Va
    Posts
    160
    The post at 10 mins before? There arnt any pics with it. Also I will try the new Mutation method Thursday and report results.
    Still angry Mercenaries 3D isn't a console update.

  8. #88
    Senior Member
    Join Date
    Jan 2011
    Location
    Altoona, PA
    Posts
    208
    Oops, didn't look at the yellow herb.
    Oh boy, I apologize. My hormones are goin nuts. Now please if you would get the f* outta my way. I mean how many times I gotta f*in write "ice cream" on this f*in list before someone gets in f*in gear, and brings home the f*in ice cream? Maybe I should get a steak knife and etch it in your muthaf*in forehead! How hard can it f*in be? Ice muthaf*in cream! I guess that's the price I pay for livin with two f*in morons!

    The OFFICIAL zombie murder machines of Central PA: Gatehouse Games

  9. #89
    Member
    Join Date
    May 2011
    Location
    Sarasota, Florida
    Posts
    66
    I was referring to the post with the green herb # 2 and the Mutation cards. For some reason i still cant see them on my gfs comp and i havent been at home to reupload them.

  10. #90
    Senior Member
    Join Date
    Dec 2010
    Location
    Roanoke Va
    Posts
    160
    Oh okay, yeah the images show for others its seems, if your gf running no script or something similar?
    Still angry Mercenaries 3D isn't a console update.

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