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  1. #111
    They are in the official REDBG Alliance deck.

  2. #112
    Junior Member
    Join Date
    Aug 2011
    Location
    Wisconsin
    Posts
    27
    thanks Hencook! I haven't gotten it yet..duh lol

  3. #113
    Senior Member
    Join Date
    May 2011
    Location
    Indianapolis, IN
    Posts
    320
    Just wanted to toss in some opinions. Necklessone and I and our play group have played an awful lot of REBG, lol. Personally, I've probably played way more than anyone should. This includes games with official cards only, with our custom cards, with Fistocuff's card, with all our cards together, etc. etc.

    I know it's been like forever but after months of play I just wanted to throw some observations your way 'Cuffs. Basically all these are just me and a couple other guy's thoughts on what should be changed to balance some cards.

    The "Weapon Diversity" Chris is really REALLY good. Most character's with an ability half as good as his are 70 health characters. We think his health should be moved down to 80.

    The "Get Ammo From Discard Pile And A Damage Boost From Ammo" Jill fits the same criteria as the Chris mentioned above, only even better haha. We think she should be a 70 health character.

    Excella in our experience can struggle in the early game with little manipulation of any kind. And by the time she gets to start item managing most other characters seem to have already have generated at least 1 game changing ability. We think she should be an 80 health character so she can be a little more aggressive early game in getting her abilities going without having to fear death from an unlucky boss reveal.

    Vector & Spectre we feel have such little health for their abilities compared to many other characters. Most 70 health characters have an insanely good benefit be it card advantage, built in healing, mansion manipulation, or something of the like. None of the 4 abilities on these 2 quite live up to that, but they are neat abilities in certain cir****tances. We think Vector & Spectre also need health boosts to make them more likeable to pick. As is they get very groan heavy reactions (except for when you get Vector and Base Krauser as a team haha). We think Vector is fine getting a health bump up to 80 and Spectre could even go up to 90.

    Last of the characters is Beltway. Beltway is much like Chris, his abilities are GREAT but he has just a little too much health for how great his abilities are, even considering his abilities take a long time to activate. We think he should be a 90 health character. This way he can still explore aggressively for his abilities like he needs to, but this way (without modifications from attachable herbs) he is much more balanced to other characters in his class. This way he needs 2 yellow herbs to gain an extra life instead of just one. In so many games Beltway has arisen the victor just out of sheer outlasting of his opponent's.

    Bertha is fine. lol

    We think your Stun Rod as currently posted is WAY too overpowered. One of the most efficient (and potentially broken) weapons already in the game is the Grenade Launcher. 20 damage for 0 ammo at a cost of 80. The Stun Rod you have listed costs 20 less, does 10 more damage, AND can negate an infected text for each use (and I'm assuming you even get to SEE the infected first instead of chancing stopping the next infected as a positive or negative coin toss). This weapon could lead to a huge negative play experience like it's ridiculous cousin the flamethrower. This weapon needs to either do way less damage, have a much steeper ammo cost than 0, cost WAY more, or have some kind of drawback (like the user could risk harm to themselves, etc.).

    I'm not trying to overhaul all your ideas or anything. This is just the honest feedback from several hardcore RE players :P

    I only took the time to give some feedback because we love playing with your cards so much and care a lot about the fun(ness) of the meta

    Can't wait to see new stuff in the future!

    CT
    Last edited by WailingJennings; 09-07-2011 at 04:14 AM.

  4. #114
    Member
    Join Date
    May 2011
    Location
    Sarasota, Florida
    Posts
    66
    Thanks for the feedback WailingJennings. I cant say ive had any interest in this game in a while but i did pick up my preordered copy of Outbreak and its alot of fun. Im glad you guys were able to try the cards out to some extent and i appreciate it. Although i agree with you on some of the character feedback lets face it, not all characters are created equal. Especially when you look at the official character cards, some are just awful when compared to people like first set Claire or others. The Stun Rod is a different story though, yes the damage is a bit high and should be changed although the intention of the weapon remember was to be a token from the Mansion after defeating an infected that never got finished due to lack of interest. So the cost only comes into play during situations where it was trashed to the resources area. I still like this ability but may need to think of a different source of delivery with an official stunrod released. We are all here for one reason or another but the majority of the people on this forum love the game and i hope everyone continues to have fun playing it, with or without custom cards.

    Side Note, does anyone on here play DFO, MvC3, BlazBlue CS or anything else on the 360? Always looking for people to play some Fighting Games with.
    Last edited by Fistocuffs; 10-13-2011 at 01:04 PM.

  5. #115
    I have a question... I just saw this thread and I am totally interested in making custom cards for this game... If some one can give me the template for every thing or put me in the right direction. i was thinking of making a High School of the Dead scenario and put in the Entire cast, I was inspired after looking at that one in the earlier thread.

  6. #116
    Senior Member
    Join Date
    Sep 2011
    Posts
    397
    Quote Originally Posted by tripp_soul_slayer View Post
    I have a question... I just saw this thread and I am totally interested in making custom cards for this game... If some one can give me the template for every thing or put me in the right direction. i was thinking of making a High School of the Dead scenario and put in the Entire cast, I was inspired after looking at that one in the earlier thread.
    http://www.bandai.com/residentevil/f...ustom-game-mat This thread has some templates and complete cards.

  7. #117
    Junior Member
    Join Date
    Jun 2012
    Posts
    4
    Is this still going? Cause' I'd love to buy it.

  8. #118
    Junior Member
    Join Date
    Jul 2012
    Posts
    14
    Can someone tell me what the card size are? I just order it with the expansions and would be getting it in a week or 2
    i would like to kwow the exact mm, and also how do you print this, i would love to try them they looked awesome! (sry for the spelling im from belgium)

  9. #119
    Member
    Join Date
    Jul 2011
    Location
    Salinas, CA
    Posts
    47
    Love your work Fistocuffs! Did you ever get around to updating the rest of your Infected cards with the new Template? I'd love to use the new versions.

  10. #120
    These cards are amzing at refreshing a game that me and my friends have become so accustomed to. I may just consider sliding them into a mansion without them knowing next time I play. Keep up the good work and I'm looking forward to the rescans with better backgrounds for infected

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