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  1. #11
    Senior Member
    Join Date
    May 2011
    Location
    Oklahoma
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    227
    Creator Review
    After playing this game twice, once on Hard with 4 players and once on Professional, I have to say it turned out better than I hoped.

    We decided to go with the custom start deck in the Normal game. (I'm starting to think the standard one was not a great setup.) We did the round robin buying cards with a total 150 gold. Unforunately most of the party bought a 2 or 3 really good cards but was stuck with 7 ammo/knifes that made the opening floors way more difficult than they should have been.

    For the mansion cards we used both Premier and Alliance decks however instead of mixing them we gave players the choice which one that want to pull from. We put all of the good weapons in the Alliance deck since, IMO, the Alliance deck contains stronger baddies.

    Only one party membered died (me of course because we got hit with two of the infected that deal 10 damage each when they were revealed on the 10th floor.)

    Our party consisted of Jill (BW) played by me. Leon (P), Carlos (A), and Ada Wong(P).

    We had possible issues with the Give motion and the timing of when cards can be given to players. So I will have to work on that.

    The 2nd game we decided to tackle the Professional Mode. We decided to change up the Custom starting rules.
    * We uped the Gold to 170
    * Players were not allow to buy anything over 50 gold
    * We discussed which player should take to be the most effective a team.

    This change to the starting deck was a great improvement. We weren't able to start off with the most amazing cards but right from the get go we all noticed a huge difference in amount of damage the group did every turn.

    We changed the timing of the Give to the very beginning of the turn before anyone did their setup. Again we used the two different decks to pull from.

    This game the entire party survived the whole thing even with all the extra bosses and mansion cards added to the floors. We did remove the 120 health Chris and the 100 health Wesker from the Boss Stack. We made Boss cards worth 5 decorations a piece.

    Our Party consisted of Claire (A) - Myself; Sheva (P), Barry (P), and Billy C (A).

    Final Thoughts
    When we got to the victory conditions, we, as group, didn't feel like the HP% was a good condition. Players could go through the game and not take any real damage until the last couple of rounds so if you got lucky or played smart your whole team could walk away untouched. We had an idea to vote from the best team player, couldn't vote for yourself, but that just turned into a 4 way tie. So I'm still thinking up a good victory condition.

    A problem I noticed while playing, is when one player(A) would find a item or weapon in the mansion and another player(B) would find an infected that they could not defeat and the player(A) that found the item/weapon wanted to use their damage to save the other teammate, Player (B). While in the game rules this would be illegal, I think I'm going to change it so that player(A) has a choice to pick up the item or help fight the baddie assigned to Player(B).
    Last edited by Branden Travis Sprenger; 05-16-2011 at 08:55 PM.

  2. #12
    Interesting concept!
    I try this out over the weekend and update you on results.

  3. #13
    Senior Member
    Join Date
    May 2011
    Location
    Oklahoma
    Posts
    227
    Just had an awesome idea. What if, when the party makes it to the top of the hotel they find out only one of them can be rescued. Once the 12th floor ends, the Verses mode begins. The play order would be choosen randomly and players can no longer buy resources. Last character standing wins.

  4. #14
    Junior Member
    Join Date
    Jul 2011
    Posts
    5
    Hello friends! I played it and it was VERY fun! But my alliance pack did not arrived yet, so we needed to play only with the old cards, and we just got to the end with a team of Jill and Leon. Ill try it agains with more players and see how it works.

    Branden Travis Sprenger: Good Idea friend. It'll make a very nice turn of events at the end! I'll take it a shoot!

  5. #15
    Senior Member
    Join Date
    May 2011
    Location
    Oklahoma
    Posts
    227
    * corujapieri I hope you enjoyed the game. I have been working on this for a while now I just made some big changes along with creating cards exclusive for this game mode. I'm working on a expanded version that is for up to 6 players that while the party is exploring the hotel the group gets split up and is forced to fight alone.

  6. #16
    Senior Member
    Join Date
    May 2011
    Location
    Oklahoma
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    Depending on how Outbreaks new system works out. It might be the perfect for a Victory condition. From what I understand when you receive 10 infection cards you would be turned into an infected. We know there are ways to remove these infections but we are still in the dark as to how this is accomplished.

    So for Hotel Zombie, the player with the least amount of infection cards attached to their character is the winner.

    I assume there will only be 40 infection card (4 for each player in new story mode) but that won't be a problem you just use coins or counters after you run out.

    Anyway back to HZ. No matter how many infections your character receives you can't turn into a zombie. I'm going out on a limb and hoping that the new Infected (monster) mansion cards will make you take infections. That being the case for players that are assigned a bunch of infected cards have a greater chance of getting infection cards. Players who are not assigned take 1 infection automatically.

    This should even out the game. Because Decoration can be one sided if one character take 5+ each round while other characters struggle to deal damage.

  7. #17
    Senior Member
    Join Date
    May 2011
    Location
    Oklahoma
    Posts
    227
    Resources for the game



    Blue Herb


    This is how to reduce your infections

  8. #18
    Senior Member
    Join Date
    May 2011
    Location
    Oklahoma
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    227
    Filler for future use
    Last edited by Branden Travis Sprenger; 02-09-2012 at 07:11 AM.

  9. #19
    Senior Member
    Join Date
    May 2011
    Location
    Oklahoma
    Posts
    227
    Im going to try a make a video of this to better explain everything but it might be a while. If any one has any questions please feel free to ask ...i know that this seems like a lot to take in but it is really fun. I'm also currently working on a 5-6 player Story mode for this game.

  10. #20
    Senior Member
    Join Date
    May 2011
    Location
    Oklahoma
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    To Make things easier to read and explain I have put all this info as to how to play this Game mode in my personal blog.

    Core Rules
    For Professional Mode

    Any questions let me know. I update this fairly often. However these changes are only to help clarify the rules and don't affect actual game play. I have also add the New Outbreak cards in it as well. hope you enjoy.
    Had enough of the Mansion...why not check out the Hotel! HOTEL ZOMBIE! - Game Mode for Resident Evil DBG

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