How does RE5 mercs not have tiers when the leaderboards are dominated by a single character`?
Truth is: Characters have different abilities. Some of these are more useful or make you faster in achieving the goal.
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How does RE5 mercs not have tiers when the leaderboards are dominated by a single character`?
Truth is: Characters have different abilities. Some of these are more useful or make you faster in achieving the goal.
Last edited by Tzer; 05-02-2011 at 05:43 PM.
"My Name is Chris Renfield, I refuse to carry weapons for basic self-defense in a zombie infested mansion, because I punch rocks and not afraid of anything."
Yes. I did account for partner potential.
Alot of factors have to be factored in: Decorations/Level, Health and the uniqueness of that character's ability, cards the character may rely on and importantly, the strength of the ability.
Custom loadouts changes the Tier listing way too much as I observed especially playing merc mode. We will discuss this separately.
Besides, the Premier Tier listing is taken from the previous Tier 1 discussion from the Premier Edition.
I disagree with your Tier listing. Having Steve Burnside to use his second ability is already 8 decorations. It's not game-breaking.
Billy Coen synthesizes with ONLY the flamethrower. Not useful if you are missing that weapon out. Not an issue if you always play it.
Chris Redfield (Alliance), again the second ability requires 8 decorations. However, having a magnum in the early game only requires 30 ammo for him to fire. Add a deadly aim, and he requires 10 ammo.
Leon S Kennedy (Alliance) isn't useful in situations. His second ability requires him to clock 7 decorations.
I changed Jack Krauser (Alliance) to be in the higher tier.
Claire Redfield (Alliance) downgraded to a lower tier.
Carlos Olivera can tie in an infected in damage EVERYTIME with his first ability and paired with an Russian Assault Rifle/Signature Special/Gating Gun.
Adjusted.
I haven't formally played Alliance so I will try to figure things out. If you ask me, Josh is pretty much useless in other modes.
Adjusted.
Hunk doesn't really deserve to be in the top tier. His second ability takes a while to activate. Having +2 cards is game-breaking at times though.
Carlos Oliveira effect is useful when you know what the next card is. Think about having only 35 damage when the next Infected is just 30 health. Free kill.
Josh is definitely the bottom. Playing him in 4 different modes, I don't really see the point in him playing other than Partner Mode.
Tier lists just NOT meant to be followed. It's simply a GUIDELINE.Originally Posted by Gimpy Tyrant
I DO PLAY MY CHARACTERS AT RANDOM. It just shows how much better you may have to perform in order to outwit the other character's controller.
Last edited by fireblaster_lyz; 05-03-2011 at 09:16 AM.
That quote about tier lists being stupid wasn't by me :P
"My Name is Chris Renfield, I refuse to carry weapons for basic self-defense in a zombie infested mansion, because I punch rocks and not afraid of anything."
Tier lists are just something fun to argue about. It's not going to hurt anything man. Anyway T103, i'm not sure. When I played once, I got both explosive and BW Jill as my two characters. (we play random select) the way we understood it was that because the flash grenade is an explosive, i never had to trash it. So I was able to steal the plagas kill if I had a flash grenade handy. Anyone care to weigh in on this?
Re_Crimson: The Flash Grenade is an explosive as the regular, so the flash grenade just gets discarded instead of trashed.
/edit: I have to add, when you use BW Jill's lvl2, the flash grenade is still trashed as it is not "used" in the sense of Explosive's Jill lvl2.
Alucard Sparda: As long as you have a russian assault and all your damage could kill the infected, pretty much. So as long as you have a russian assault, pretty much any weapon combination that could kill an infected can be made into an exact damage kill via Carlos and the russian assault. If you build your deck around it, and giving your partner 2 Russian assaults should guarantee hitting exact damage with every infected you'll face.
Last edited by Tzer; 05-10-2011 at 03:00 PM.
"My Name is Chris Renfield, I refuse to carry weapons for basic self-defense in a zombie infested mansion, because I punch rocks and not afraid of anything."
Tiers aren't really something "fun" to argue about so much as they boil down to discussions of "why AREN'T you following it/why bother?"
Opinions are nice to have, but...I like to have fun. Challenges are fun too. But by categorizing what you have to work with into what is hard or easy to use eliminates the challenge.
Tiers are...fine. Just...after years of playing Super Smash Bros, all it took was a few hours of competitive play to make it lose its appeal.
I just hate justifying why I use character or...this one annoys me to no end: when people lose to me they try to explain how they lost based strictly on which character I use AND they accuse me of using that character for that reason alone.
Can I like, have fun?
I don't see how Russian Assault rifles help Carlos get exact kills. My understanding was that you had to load your weapons before you explore, so unless you're really good at guessing, you're probably just going to load them for max damage. Same with the partner's weapons. Am I missing something?