i got billy coen as my main and clair as my partner and it just rocked to use billy to buy 2 herbs a turn and get the one not in my hand to do 80 dmg without the flamethrower
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i got billy coen as my main and clair as my partner and it just rocked to use billy to buy 2 herbs a turn and get the one not in my hand to do 80 dmg without the flamethrower
I'm saying the ability to just throw away herbs 'just because you don't want them anymore' is the broken part. Can you trash a pistol or a merchant like that? Nope. The fundamental game basics of risk vs reward and deck balancing are skewed by this. The whole strategy behind the buying mechanic gets messed up. So I can load my deck with healing items, without having to worry about whether or not I can get rid of them later to streamline my deck? Again I say, it doesn't make any thematic sense.
Obviously you can't just trash a Pistol or a Merchant for no reason. But they also don't say "Trash to use" do they? And you are right, filling your deck up with healing items so you can sculpt your deck is a strategy. Once you have the cards you want, you juice up with all the herbs and sprays. I think what you fail to see is that this strategy is not one sided. You still have to buy the item and have it sit in your hand.
That is why Gathering Forces makes Claire silly. (Inherently, Claire is balanced. It is the GF that makes her redonkulous.)
I really don't see how this is so difficult to understand. It isn't a broken loophole. It is a viable strategy/mechanic.
I don't understand how freebie trashing of cards hasn't sent up a red flag to anyone else.
Because you aren't "freebie" trashing the card. The card says right on it "Trash this Item to heal a Character’s health by 20, or, you can trash this Item and another “Green herb” from your hand to heal your Character’s health by 60."
It doesn't matter if you need to be healed. Healing is not stipulated on being damaged.
However, I don't believe I will be able to change your mind so, you can either believe us when we tell you how it works, or house rule it the way you want in your play group. I will never play with you, so, honestly... I don't care what you actually do at your table.
Just have fun doing it.
"You cannot heal a character above their maximum health." There is no mention of being damaged or not damaged in regards to healing items. We are both imposing our own liberal interpretations of a non-existant rule. The quote above is the closest we get to an actual rule regarding that. All I'm saying is that this issue needs to be touched on by someone official. I do understand the 'play as much as you can on the card, even if it is nothing' rule, but you have to see where this can be seriously abused. Especially in regards to Alliance Claire's abilities.
Personally I think that you have to be able to trash herbs even if you are at full health or what not for the soul fact if you couldn't then you could run into some problems down the road. My main thought is if a Rebecca player (for example) could be playing a set 1 Chris and for his first ability he can't heal at all, so if the rebecca player just fills up the others deck with said herbs then it would be a major disadvantage to not be able to do anything about them without spending all your turns trying to trash them with other cards.
Now I haven't played around with Claire set 2 yet so I don't really have an opinion on her ability yet however I do think if they official rule that you can't trash herbs if you don't have any damage (or because you can't heal) some cards would become unbalanced altogether.
Trashing while being at full health does not break any game rules. Neither do I think this is any kind of broken mechanic, so I don't know where the hassle comes from.
People can put bandages on themselves, even when not wounded.
When following standard "Item use" procedures, the player "does as much as he can". No rule is violated when trashing an herb for its effect, even if the healing effect isn't any use.
I also don't see how that would be a problem and this could be "abused". Claire is the only one who really gets a use out of this. If it wasn't this way, it would make the new Claire pretty bad honestly. It's only gathering forces that enables her to do some crazy things.
A quote from Page 10 of the Resident Evil Game Manual Version 1.1 (the Alliance Rule Book):
(2) Playing Item(s)
To play an Item, place the card from your Hand face up in your Play Area, then do any effects that are listed on the Item. If a Player cannot perform all of the listed effects, then the Player does as much as he can.
Whether it seems fair or not, "do what you can" rule states that you do as much as possible, so while "you cannot heal a character above their maximum health", it doesn't say anything preventing an item from being used despite being at maximum health.
Anyway, that's how I see it.
I am the bone of my sword.
Steel is my body, and fire is my blood.
I have created over a thousand blades.
Unknown to death. Nor to life.
Have withstood pain to create many weapons.
Yet, these hands will never hold anything.
So as I pray, "Unlimited Blade Works".