Welcome heroes, to the Training Area. Each week, I will guide you through a new topic to help you master the skills needed to be an expert in the Power Rangers Action Game. For our first session, let’s discuss about building your own deck!

Building a deck is one of the best parts about **Power Rangers**. A deck is your own personal creation that you can show off in battle. And the best part is that you can work on your deck anywhere you have your cards—at home, at your local game store, or at a convention! Sometimes, though, it can be hard to know where to start.

First, let’s review the basics:

- All decks have 30 cards
- You can have up to three copies of any card number in your deck
- Cards that do not have Villain can not be includes in a Villain deck

It’s up to you which Rangers, Zords, Megazord, Support, or Villain cards to include in your deck. As you buy more boosters and collect more awe-inspiring cards, you can handcraft a new masterpiece every time you play. But the power contained in your deck must be carefully balanced. If you make a deck with only low cost Ranger cards, you’re not taking advantage of the epic Megazords. If your deck has too many high cost Zords and Megazords—like Gosei Great Megazord or Lion Foldingzord—an opponent’s deck of low cost cards might deplete your deck during the turns you take direct damage because you weren’t able to play a card into your Battle Area.

How do you strike the right balance? This simple tool will show you the way.

The Power Pyramid makes deck-building easy! There are three floors inside the Power Pyramid. Put your cost 0-1 cards on the first floor. Cost 2-3 cards go on the second floor. Cost 4 or higher rest on the third floor.

Each floor should contain fewer cards than the floor beneath it. For example, if you start with fifteen cards on the first floor, you could have nine cards on the second floor, and six cards on the third floor. But not ten cards on the third floor.

Of course, this isn’t the only way you could fill up a pyramid! It all depends on the type of deck you want to make. You could also fill up the Power-pyramid like this:

Now you have a deck that will play a little more quickly at the start. But the tradeoff is that you won’t be playing as many medium-high cost cards. You could even take this strategy to the extreme and build an aggressive deck, which consistently aims to deal a steady stream of 2 damage each turn such as a Samurai/Super Samurai deck.

Practice putting the Power Pyramid to good use. If you find you lack a good variety of Rangers or Megazords, be sure to amp up your deck with a few extra booster packs. Then come back to the Training Area next week, when I show how proper timing can mean the difference between 1 damage and 6 damage. Until we meet again, heroes!

]]>Welcome back heroes for another brand-new installment of “The Deck Doctor”. Get ready as today we call the S.P.D. team into duty and discover what kind of edge they bring to the Power Rangers Action Card Game!

The S.P.D. Rangers were first fully introduced in Series 2 “Guardians of Justice” and introduced us to the awesome DUAL Ability symbol! This ability symbol grants the cards which have it an effect that may be used while they are in your Training Area. While a card with the DUAL ability symbol is in your Training Area, one of the things you can use them for is to pay for cost, but instead of just counting as 1 card they count as 2 cards due to their ability symbol! The end result is that you can crank out very high cost (i.e. super powerful) cards much quicker than the average deck.

But why do the S.P.D. Rangers have this ability? In the Power Rangers Universe certain seasons have Rangers with base super human abilities in addition to their Ranger powers. The DUAL ability symbol was given to the S.P.D. Rangers to represent their civilian powers which ranged from intangibility to the ability to multiply, essentially doubling the characters base abilities.

You’ll also find the DUAL ability symbol on characters that are shown to grown in power substantially such as the ever-powerful Zeo Ranger OR are parts of a duo such as the Red Mystic Force Ranger uniting with Fire Heart to form the Red Dragon Fire Mystic Force Ranger or Solaris Knight & Jenji.

Today we bring you not only one but two deck list which were sent to us from Michelle Leclair and Keith Nochimson. Both of these decks revolve around the SPD Rangers and their awesome abilities, and now that we know why the DUAL ability symbol is so special let’s take a look at these two decks which aim to capitalize on its awesomeness.

First up is Michelle Leclair’s S.P.D./RPM/Megaforce Deck:

1x Blue Megaforce Ranger (2-036)

2x Blue S.P.D. Ranger (S.W.A.T.) (2-059)

2x Green S.P.D. Ranger (2-052)

3x Green S.P.D. Ranger (S.W.A.T.) (2-060)

2x Pink Megaforce Ranger (2-029)

3x Pink Megaforce Ranger (2-030)

2x Red S.P.D. Ranger (2-053)

2x Robo Knight (2-019)

2x Shadow S.P.D. Ranger (2-063)

2x Delta Squad Megazord (2-056)

2x Gosei Great Grand Megazord (2-088)

1x Gosei Great Megazord (2-023)

2x Bear Crawler (2-095)

2x Lion Hauler (2-050)

2x Sky Brothers Zord (2-026)

And here is the 4 Seasons deck list brought to us from Keith Nochimson:

3x Blue Mystic Force Ranger (2-074)

2x Green Mystic Force Ranger (2-076)

2x Red Mystic Force Ranger (2-072)

1x Red S.P.D. Ranger (P-069)

3x Red S.P.D. Ranger (S.W.A.T.) (2-058)

2x Yellow S.P.D. Ranger (S.W.A.T.) (2-061)

2x Pink S.P.D. Ranger (S.W.A.T.) (2-062)

1x Green S.P.D. Ranger (S.W.A.T.) (2-060)

3x Delta Squad Megazord (2-056)

1x Pink S.P.D. Ranger (2-057)

1x Red S.P.D. Ranger (2-053)

1x Yellow S.P.D. Ranger (2-054)

1x Green S.P.D. Ranger (2-052)

3x Pink Megaforce Ranger (2-029)

2x Blue Megaforce Ranger (2-036)

1x Blue Lightspeed Rescue Ranger (2-045)

1x Green Lightspeed Rescue Ranger (2-046)

I will commend you both for your builds here since S.P.D. is a tough deck to construct but it does have some nice creative advantages to it that currently no other ranger team really has. That being said we did take it a bit of a different route regarding the Zord cards. Check it out!

0 Drops (10 cards)

1x Red Lightspeed Rescue Ranger (2-044)

2x Blue Lightspeed Rescue Ranger (2-045)

3x Green Lightspeed Rescue Ranger (2-046)

2x Yellow Lightspeed Rescue Ranger (2-047)

2x Pink Lightspeed Rescue Ranger (2-048)

2 Drops (9 cards)

3x Shadow S.P.D. Ranger (3-032)

1x Red S.P.D. Ranger (S.W.A.T.) (2-058)

2x Pink S.P.D. Ranger (S.W.A.T.) (2-062)

1x Blue S.P.D. Ranger (S.W.A.T.) (2-059)

1x Yellow S.P.D. Ranger (S.W.A.T.) (2-061)

1x Green S.P.D. Ranger (S.W.A.T.) (2-060)

3 Drops (5 cards)

3x Shadow S.P.D. Ranger (2-063)

2x Omega Ranger (3-031)

5 Drops (3 cards)

3x Delta Squad Megazord (2-056)

6 Drops (3 cards)

3x S.P.D. Power Rangers (3-033)

So I know what you may be thinking, “Lightspeed Rescue has the ALLY ability symbol which makes you add +1 to the Assist value when you use it to Assist but this doesn’t always help with the Judgment when it comes to S.P.D. so why run them at all or so many?” Now while this is a potential possibility they all can switch into a fallen S.P.D. Ranger when the time is right and net some very nice damage. Even when the time is not right they can still be a life saver when it comes to three of the main cards for this deck – Series 2’s Shadow Ranger, Delta Squad Megazord, and Series 3’s S.P.D. Power Rangers “Team” card.

Series 2 also added some really useful tools to help fight crime (and your opponent) with the NEW Shadow S.P.D. Ranger who is ready to take a big bite out of crime as well as the cost of your S.P.D cards, and the best part is that Doggy acts like a DUAL ability symbol card in your Training Area but his work while he’s in your hand! With these new changes you’ll show evil that they not only won’t win but crime doesn’t pay (at least not as effectively as a card with the DUAL ability symbol can)! As always if you have a deck you’d like me to doctor, send it to doa@bandai.com with the subject line: The Deck Doctor! And make sure to follow us on Twitter and Facebook for the latest Power Rangers and Power Rangers ACG new including exclusive previews. Till next time!

]]>Hello heroes! In a previous “The Deck Doctor” article we discussed a Power Rangers RPM deck that was sent into us by one of our twitter followers Jamion McNeil (@primegundam). Well Jamion I hope our previous article was able to give you a good starting point but with the recent release of Series 3 “Universe of Hope” we feel that it’s a good time to give your deck another tune up and see what NEW goodies we can trick out your deck with!

In the previous Deck Doctor for your RPM Deck we ended with the following result:

0 Cost (3 cards)

3x Red RPM Ranger (2-051)

1 Cost (8 cards)

1x Red RPM Ranger (1-046)

1x Blue RPM Ranger (1-047)

2x Yellow RPM Ranger (1-048)

2x Green RPM Ranger (1-049)

2x Black RPM Ranger (1-050)

2 Cost (6 cards)

3x Gold RPM Ranger (2-002)

3x Silver RPM Ranger (2-004)

3 Cost (6 cards)

3x Lion Hauler (2-050)

3x Bear Crawler (2-095)

4 Cost (1 card)

1x PaleoMax Megazord (2-097)

5 Cost (6 cards)

3x High Octane Megazord (2-049)

3x ValveMax Megazord (1-082)

This deck is quiet solid with lots of fun things to do. With Series 3 now out and the RPM Rangers getting a lot of support it’s time they once again get in gear and drive it home for victory! With that in mind here is your spiffy new deck list version 3.0:

0 Drops (6 cards)

3x Red RPM Ranger (3-020)

3x Red RPM Ranger (1-018)

1 Drops (5 cards)

2x Yellow RPM Ranger (1-048)

3x Gold RPM Ranger (3-021)

2 Drops (6 Cards)

3x Gold RPM Ranger (2-002)

3x Silver RPM Ranger (2-004)

3 Drops (5 cards)

2x Lion Hauler (2-050)

3x Bear Crawler (2-095)

5 Drops (6 cards)

3x High Octane Megazord (2-049)

3x ValveMax Megazord (1-082)

6 Drops (2 drops)

2x Zenith Megazord (3-023)

The new age of RPM allows you to fuel up with even more ways to get cards into your Training Area thanks to the new Series 3 Gold RPM Ranger and Red RPM Rangers. Series 3 also gives the RPM deck a new finisher in the form of their mighty Zenith Megazord! This juggernaut rewards you for assisting with all the cards you’ve stockpiled in your Training Area as well as ramping up its damage potential with each assist it gets! If you have any ideas you wish to be discussed or deck idea visited or even revisited, then throw us your ideas to doa@bandai.com with the title “The Deck Doctor” and maybe the deck doctor will make a call just for you!

Make sure to follow us on Twitter and Facebook for the latest Power Rangers and Power Rangers ACG new including exclusive previews! Series 4 previews are right around the corner and the RPM deck will be getting ultra-powerful upgrade, so until the RPM deck Version 4.0 comes out take it easy!

]]>Welcome once again Rangers to another installment of the deck doctor! Today we will cover a deck called “Girls of Power” from Twitter user Trey “Colley” Tackett (@starhound). As you can guess from the name this deck it will be concentrating on the female side of the Power Rangers Universe, and oh boy do these girls pack a punch!

The original deck list contained the following:

0 Cost (8 cards)

Pink Megaforce Ranger (2-029)

Yellow Megaforce Ranger (1-109)

Yellow RPM Ranger (1-020)

Pink Mystic Force Ranger (2-075)

Blue Ninja Storm Ranger (2-041)

Yellow Samurai Ranger (1-095)

2x Pink Samurai Ranger (1-014)

1 Cost (10 cards)

Pink Megaforce Ranger (2-030)

Yellow Megaforce Ranger (1-041)

Yellow RPM Ranger (1-048)

Yellow Mighty Morphin Ranger (1-074)

Pink Space Ranger (2-071)

2x Yellow Space Ranger (2-070)

3x Red Samurai Ranger Lauren (2-013)

2 Cost (8 cards)

SWAT Yellow SPD Ranger (2-061)

SWAT Pink SPD Ranger (2-062)

Silver RPM Ranger (2-001)

3x Pink Super Samurai Ranger (1-087)

Yellow Super Samurai Ranger (1-089)

Red Super Samurai Ranger Lauren (2-093)

3 Cost (3 cards)

Turtle Zord (2-008)

Lion Foldingzord (2-090)

Tiger Zord (2-091)

5 Cost (1 card)

Samurai Megazord (1-024)

Now Trey tells us that this was built with some doubles laying around or cards that were acquired from other players (glad to hear you’re trading with others, always a welcomed thing to do and we encourage you to keep it up!). We were also told a tad bit about the deck, mainly your preference for Red Samurai Ranger (Lauren) and that the deck was to concentrate on female rangers. This was interesting to play with, and a bit tricky to take on as it isn’t a theme supported as other deck types are, but I hope we came up with something you may enjoy. Check it out!

0 Cost (9 cards)

3x 2-029 Pink Megaforce Ranger

3x 2-048 Pink Lightspeed Rescue Ranger

3x 3-078 Pink Zeo Ranger

1 Cost (9 cards)

3x 1-048 Yellow RPM Ranger

2x 2-013 Red Samurai Ranger (Lauren)

2x 2-070 Yellow Space Ranger

2x 2-071 Pink Space Ranger

2 Cost (9 cards)

3x 2-004 Silver RPM Ranger

2x 2-093 Red Super Samurai Ranger (Lauren)

2x 2-077 Tiger Zord

2x 2-086 Phoenix Zord

5 Cost (3 cards)

3x 2-049 High Octane Megazord

What we did here was concentrated on a few more of the commonly well played Female Ranger cards (example RPM with [WIN] abilities so they can hit for the damage and then later assist the other girls out later). We also kept most the cost concentration on the “one drop” and “two drop” as those girls really pack some power with some good abilities yet won’t leave your hand depleted. We also moved slightly away from the Samurai aspect replacing the Samurai Megazord with the Series 2 High Octane Megazord for an extra boost for victory! Now Trey I know what you may be thinking…something along the lines of “well this is all nice but I really did enjoy those Samurai girls” and we don’t blame you so as an added bonus we introduce a double dose of the doctor and present….Samurai Girls of Power!!!

0 Cost (10 cards)

3x 3-102 Pink Samurai Ranger

3x 1-104 Yellow Samurai Ranger

2x 1-093 Pink Samurai Ranger

2x 1-095 Yellow Samurai Ranger

1 Cost (9 cards)

3x 1-102 Pink Samurai Ranger

3x 1-104 Yellow Samurai Ranger

3x 2-013 Red Samurai Ranger (Lauren)

2 Cost (8 cards)

3x 1-087 Pink Super Samurai Ranger

3x 1-089 Yellow Super Samurai Ranger

2x 2-093 Red Super Samurai Ranger (Lauren)

6 Cost (2 cards)

2x 1-097 Beetle Blaster Megazord

This deck concentrates more on what Samurai do best – getting out damage and fast! These cards have good [WIN] abilities and when needed can switch over to their Super Samurai Mode to finish the fight! But wait there is clearly only 29 cards in the list you say! Well while you can easily fit another copy of some of the girls consider one of these options as well:

1) 1-085 Red Super Samurai Ranger: This card screams “Lauren is coming at cha!”

2) 3-105 Samurai Power Rangers: This is the most recently introduced Ranger “team” card which has 2 of the girls on it. Looks like the boys couldn’t handle it alone and had to call in for back up. Well Trey I hope this helped you out and you continue to use girls to really kick butt! It never hurts to show the boys up every now and then, and remember Rangers if you have a deck you’d like to be doctored, send it to doa@bandai.com with the subject line: The Deck Doctor!

]]>It has been a bit of time since our last article but we are back, and just in time to cover the treasure trove of cards that lay waiting for you within Series 3 “Universe of Hope”.

Of the biggest emphasis in Series 3 are cards with the [HAND] timing. These cards were briefly introduced in Series 1 “Rise of Heroes” with the extra powerful Super Samurai Rangers.

The power of this timing lies in its flexibility to be used at almost any time during the battle. [HAND] cards in the PR ACG are essentially the equivalent of spells in many other card games. During the game design of Series 3 we wanted to further explore our design space with the seemingly unlimited space this timing granted and we came up with the following.

Payment Cycle

Rewarding players for playing a specific deck type from only one T.V. series was on the forefront of design when creating cards in Series 3, 4, and 5. We are beginning to accomplish this with cards like “Shadow S.P.D. Ranger (3-032)”, “Gold RPM Ranger (3-021)”, and “Red Samurai Ranger (Lauren) (3-018)”. Each of these cards grants you a fairly large advantage by paying with them for the specific series they come from and have effects that have synergy with the decks they fit in.

Tides of Battle

The next step was to have cards that grant a T.V. series’ unique skills to other decks so new and powerful combinations can flourish. In comes “Red Ninja Storm Ranger (3-048)” & “Red Megaforce Ranger (3-003)”, they pass on their abilities to potentially allow you to deal Bonus Damage or prevent damage simply by discarding them from your hand. Truly remarkable!

A Hand Full

Lastly we wanted a powerhouse Megazord to tie together all these [HAND] timings, and what better series to give it to then Megaforce which has the most [HAND] timing effects after Series 3 releases. The “Sky Megazord (2-014)” is your standard 6 cost 4 damage Megazord with solid power values. What puts this version a hands length over its predecessors is its instant return of any 2 [HAND] cards from your Discard Area back to your hand to reuse. Even if you lose you can return an additional 2 [HAND] cards and gain a valuable 4 assist for a future battle.

The ease of choosing any 2 [HAND] cards back means you can take back a plethora of optiona ranging from powerhouse cards like the “Red Ultra Megaforce Ranger (3-004)” to the other two damage preventing [HAND] cards found only in this set. The flexibility of this Megazord is amazing and makes it a truly exceptional rare from Series 3 “Universe of Hope”.

So try these and the many other [HAND] cards found in Series 3 “Universe of Hope” available mid July 2013, and bring hope. Hope in this endless, bitter war.

]]>Welcome back, heroes! It’s surprising how fast a week can just pass you by but here we are again with another brand-new addition to “The Deck Doctor” article series. This week I’m going to calibrate another deck list that was sent to me and really make it roar!

The deck list I’ve chosen is a pure RPM deck built by one of our many Twitter followers** Jamion McNeil (@primegundam)**. One of the best parts of the *Power Rangers Action Card* is playing a deck composed only of your favorite Power Rangers T.V. series! It truly gives you the feeling like you’re a member of the team, and by Series 4 of the PR ACG we hope to make this possible with every Power Rangers T.V. series!

RPM is one of the T.V. series that you can form a full deck of 30 RPM cards right now! Series 1 *“Rise of Heroes”* introduced the core Ranger Operators, while Series 2 *“Guardians of Justice”* introduced Ranger Operator Series Gold & Silver, and the upcoming Series 3 will introduce even more cards that will take the RPM deck closer to its zenith of power!

Jamion McNeil felt that his current was a bit lacking and needed more pow! Well Jamion, you have come to the right place! With a bit of fine tuning we’ll rev up your deck into an engine full of win!

Here is the original deck!

**Jamion McNeil’s RPM** Deck

** 0 Cost (2 cards)**

** 2x Red RPM Ranger (2-051)**

** **

**1 Cost (10 cards)**

** 2x Red RPM Ranger (1-046)**

** 2x Blue RPM Ranger (1-047)**

** 2x Yellow RPM Ranger (1-048)**

** 2x Green RPM Ranger (1-049)**

** 2x Black RPM Ranger (1-050) **

**2 Cost (6 cards)**

** 3x Gold RPM Ranger (2-002)**

**3x Silver RPM Ranger (2-004) **

**3 Cost (6 cards)**

** 2x Eagle Racer (1-031)**

**2x Lion Hauler (2-050)**

** 2x Bear Crawler (2-095) **

**4 Cost (4 cards)**

** 3x Mach Megazord (2-096)**

** 1x PaleoMax Megazord (2-097) **

**5 Cost (2 cards)**

** 1x High Octane Megazord (1-027)**

** 1x ValveMax Megazord (1-082)**

RPM decks specialize in acceleration the amount of resources in their players’ Training Area; better known as T.A. acceleration. This provides you the player with an advantage during battle by increasing your judgment as well as hand advantage by providing you an additional way to pay for card cost, and the best part of this is that you gain this by winning!

All of this means you can play high cost Zord and Megazords more often than other decks are able to and with a bit of Bonus Damage you can seal a game in no time flat!

Let’s see what I came up with!

**0 Cost (3 cards)**

** 3x Red RPM Ranger (2-051)**

** **

**1 Cost (8 cards)**

** 1x Red RPM Ranger (1-046)**

** 1x Blue RPM Ranger (1-047)**

** 2x Yellow RPM Ranger (1-048)**

** 2x Green RPM Ranger (1-049)**

** 2x Black RPM Ranger (1-050) **

**2 Cost (6 cards)**

** 3x Gold RPM Ranger (2-002)**

**3x Silver RPM Ranger (2-004) **

**3 Cost (6 cards)**

**3x Lion Hauler (2-050)**

** 3x Bear Crawler (2-095) **

**4 Cost (1 cards)**

** 1x PaleoMax Megazord (2-097) **

**5 Cost (6 cards)**

** 3x High Octane Megazord (2-049)**

** 3x ValveMax Megazord (1-082)**

Lets start with your low cost line up! Using the Series 1 RPM Rangers that go to your Training Area (T.A.) after they win is perfectly in line with the deck’s theme of T.A. acceleration. Additionally having Red RPM Ranger (2-051) acts both as base upon which to play your Zord & Megazord as well as a deterrent for your opponent to play their own high cost cards since the risk of getting beat by a 0 cost card is many times too great of a barrier.

A crucial piece of your deck are the Gold and Silver RPM Rangers which can play any of the current RPM Zord on top of them for free as well as reducing the cost of RPM Megazords substantially which leads us to your end game which needed the most work.

Series 2 introduced a brand new High Octane Megazord (2-049). This card has an effect similar to the PaleoMax Megazord (2-097) which you are currently playing. By discarding 2 cards from your T.A. (which is an easy task for RPM decks) you bump its Power to MAX! And just in case your opponent is also able to reach MAX Power, you can out race them with the **INFINITY** timing on this card. **INFINITY** means you can reuse the effects of that card any number of times as long as you pay the cost each time.

While the High Octane Megazord and PaleoMax Megazords may be your game ending cards, your true damage dealer is the ultra powerful ValveMax Megazord (1-082). With a set of 4 RPM cards in your T.A. you can literally keep of playing this Megazord each each turn as long as you pay its cost with 1 other copy of High Octane Megazord (1-082). Now that’s pretty slick!

This deck is especially weak against Villain and Samurai cards as well as Special Effects that can discard cards from your Training Area also referred to as T.A. burn.

The secret of RPM decks lies in its ability to net incredible card advantage. With these changes you’re sure to be outplaying your opponent in no time flat!

That sums it up for the fixes! Jamion, I hope this helped! There are plenty more decks out there that have the ability to do well, so get out there, explore, and have some fun. Remember, if you have a deck you’d like me to doctor, send it to doa@bandai.com with the subject line: The Deck Doctor!

And make sure to follow us on Twitter and Facebook for the latest Power Rangers and Power Rangers ACG new including exclusive previews! Till next time!

]]>Welcome back, heroes! It’s another wonderful week as we continue “The Deck Doctor” article series. Here I’m going to take a look at another deck list that was sent to me, and will fix it up to function smoother and more consistently.

The deck list I’ve chosen is a “Forever Red” deck built by Chris Goujyujin. The name of this deck pays homage to the legendary 10th anniversary Power Rangers special where 10 of the first Red Rangers teamed up to protect our world; it was truly an epic moment! Knowing this legacy we wanted players to be able to play with their own deck of all Red Rangers and make it competitive as well.

Here is the original list!

**Chris Goujyujin’s Forever Red Deck**

** 0 Cost (14 cards)**

** 2x Red Jungle Fury Ranger (P-073)**

** 2x Red Lightspeed Rescue Ranger (2-044)**

** 2x Red Galaxy Ranger (2-104)**

** 2x Red S.P.D. Ranger (P-069)**

** 3x Red Megaforce Ranger (2-027)**

** 3x Red RPM Ranger (2-051)**

**1 Cost (10 cards)**

** 2x Red Wild Force Ranger (P-070)**

** 2x Red Mighty Morphin Ranger (1-067)**

** 2x Red Mystic Force Ranger (P-068)**

** 2x Red Space Ranger (2-067)**

** 2x Red Ninja Storm Ranger (P-071)**

**2 Cost (2 cards)**

** 2x Red Super Samurai Ranger (Lauren) (2-093)**

**3 Cost (4 cards)**

** 2x Red Samurai Ranger (Shark Attack Mode) (1-086)**

** 2x Red Dragon Fire Mystic Force Ranger (2-100)**

Chris’s main issues with his deck was that it is heavily reliant on promo cards and did not utilize enough of Series 1 or Series 2 (which was not available at the time his deck list was sent). He wanted the deck to use as few promos as possible to make it more accessible so everyone can enjoy the power of Red!

Well Chris, we totally agree! We feel you can definitely build a solid “Forever Red” deck without spending a grip of money. My fixes to your deck will be done with the limitation that players have only purchased or have access to the contents of one Deluxe Gosei Morpher which contained many of the staple (crucial) “Forever Red” promo cards.

Lets see what I came up with!

** 0 Cost (10 cards)**

** 1x Red Jungle Fury Ranger (P-073)**

** 2x Red Lightspeed Rescue Ranger (2-044)**

** 2x Red Galaxy Ranger (2-104)**

** 1x Red S.P.D. Ranger (P-069)**

** 3x Red Samurai Ranger (2-012)**

** 1x Red RPM Ranger (2-051)**

**1 Cost (11 cards)**

** 1x Red Wild Force Ranger (P-070)**

** 1x Red Mighty Morphin Ranger (1-067)**

** 1x Red Mystic Force Ranger (P-068)**

** 2x Red Space Ranger (2-067)**

** 1x Red Ninja Storm Ranger (P-071)**

** 3x Red Samurai Ranger (1-100)**

** 2x Red Samurai Ranger (Lauren) (2-013)**

**2 Cost (4 cards)**

** 3x Red Super Samurai Ranger (1-085)**

** 1x Red Mystic Force Ranger (Legend Mode) (2-101)**

**3 Cost (5 cards)**

** 3x Red Samurai Ranger (Shark Attack Mode) (1-086)**

** 2x Red Dragon Fire Mystic Force Ranger (2-100)**

Because a “Forever Red” Deck functions without any Zord or Megazord cards, I decreases the number of 0 cost cards in your deck in place for more higher cost cards. My reasoning was that maintaining a large hand size isn’t as important (playing a cost 0 card on its own will net you card advantage by the next turn), you want to hit hard as fast as possibly as often as possible so cost 1 and above cards are your bread and butter.

Let’s take a look at your new 0 cost lineup! As you can see the staple Deluxe Gosei Morpher promo cards remain but are limited to 1 copy each. Red Samurai Ranger (2-012) was added to take advantage of the very strong cost 2 Red Super Samurai Ranger (1-085) that was newly added. After modifying your deck you have a solid 8 Samurai cards in order to play 1-085 on top of which is a decent ratio in a 30 card deck.

At cost 1, powerful Samurai Ninjas like Red Samurai Ranger (1-100) and Red Samurai Ranger (Lauren) (2-013) are included to give you deck an aggressive edge!

No much needed to be fixed for your cost 2 and 3 card choices. Red Samurai Ranger (Shark Attack Mode) is the quintessential staple for a “Forever Red” Deck, it provides the raw destructive power needed to deal damage quickly. The same goes for the Red Super Samurai Ranger (1-085) which gives you power and is a deterrent against Megazord/Zord plays since its impressive dual MAX Power values are a force to be reckoned with.

Lastly, with your larger hand size, due to playing less Zords and Megazords, the one copy of Red Mystic Force Ranger (Legend Mode) (2-101) is there just in case you need than 1 or 2 points of damage to clinch the game!

That sums it up for the fixes! Chris Goujyujin, I hope this helped! There are plenty more decks out there that have the ability to do well, so get out there, explore, and have some fun. Remember, if you have a deck you’d like me to doctor, send it to doa@bandai.com with the subject line: The Deck Doctor!

]]>Welcome back, Heroes! It’s another week and this week I bring you a new article series called “The Deck Doctor”. Here I’m going to take a look at a deck list that was sent to me, and will fix it up to combat some of the top decks you might find players from around the country playing.

The deck list I’ve chosen is a Villain deck built by Chris Goujyujin. It definitely has the elements of control and disruption that Villains are known for, but he mentioned that he wants to be sure it is well rounded to handle all threats that come. Here is the original list!

**Chris Goujyujin’s Villain Deck**

** 0 Cost (9 cards)**

** 3x Krybot (2-082)**

** 3x Mooger (1-057)**

** 3x Loogie (1-058)**

**1 Cost (5 cards)**

** 3x Desperaino (2-114)**

** 2x Octoroo (1-054)**

**2 Cost (6 cards)**

** 2x Goldar (2-110)**

** 3x Treacheron (2-113)**

** 1x Ecliptor (2-115)**

**3 Cost (7 cards)**

** 1x Rita Repulsa (2-112)**

** 3x Deker (1-052)**

** 3x Koragg (2-083)**

**4 Cost (3 cards)**

** 1x Lord Zedd (P-121)**

** 2x Diabolico (2-080)**

Chris’s current Villain Deck is quite solid but his deck will face against powerhouse decks like “Forever Red” and “Super Samurai” Decks which specialize in having Dual and Triple MAX Power cards along with direct damage and disruption effects respectively as well as “Dino Rescue” and “Gigaforce” Decks which specialize in ending the game in a single decisive blow.

To combat this I recommend the following build:

**0 Cost (9 cards)**

** 3x Krybot (2-082) (Scissors symbol)**

** 3x Mooger (1-057) (Rock symbol)**

** 3x Loogie (1-058) (Paper symbol)**

**1 Cost (5 cards)**

** 3x Desperaino (2-114)**

** 2x Octoroo (1-054)**

**2 Cost (6 cards)**

** 1x Goldar (2-110)**

** 3x Treacheron (2-113)**

** 2x Dayu (1-060)**

**3 Cost (6 cards)**

** 2x Steeleto (1-055)**

**2x Deker (1-052)**

** 2x Koragg (2-083)**

**4 Cost (4 cards)**

** 2x Ocotomus (2-111)**

** 2x Diabolico (2-080)**

No fixes were required for your Cost 0 line up; they perfectly span the Rock-Paper-Scissors spectrum making it hard for your opponent counter play you for Bonus Damage on those turns when your hand is too low for a high cost Villain card.

Your Cost 1 lineup allows you to be play aggressively with the Samurai-like ability of Desperaino while setting up your Training Area for the mid/late game with the devious Octoroo.

Your Cost 2 lineup was changed to add in Dayu for her utility ability to fetch back you best Villains cards. Additionally, Steeleto was added to your Cost 3 lineup as the perfect counter against decks which like to fill up their Training Area for the final blow.

Lastly, Ocotomus was added to shutdown decks that use cards with multiple MAX Power values, and then counter attack for a bunch of damage.

That sums it up for the fixes! Chris Goujyujin, I hope this helped! There are plenty more decks out there that have the ability to do well, so get out there, explore, and have some fun. Remember, if you have a deck you’d like me to doctor, send it to doa@bandai.com with the subject line: The Deck Doctor!

]]>Cards in the Power Rangers ACG are grouped into 4 main rarities: common, rare, super rare, and ultra rare – and you will find Rangers, Zords, Megazords, Villains, and Support characters from the Power Rangers T.V. show among each rarity.

**Common** cards show up the most frequent in booster packs, and often include low cost cards which are easy to understand and easy to play. They’re represented by having an empty circle next to their card number.

**Rare** cards are similar to the uncommon status of many other card games, you get a few of these in each booster pack and they work well with common cards, adding another level power. This rarity is home to most Zord cards in the PR ACG. They’re represented by having a full circle next to their card number.

The 2 highest rarity Power Rangers ACG cards are premium foils and look different from lower rarity cards:

**Super Rare** cards are cool looking Platinum foil cards that feature epic Megazords, 6^{th} Rangers, and epic boss Villain cards that all have a dynamic impact on the game! They’re represented by having an empty star next to their card number.

**Ultra Rare** cards are the rarest and most unique cards in the Power Rangers ACG. They are gold foil with an incredible foil effect that you can literally feel! This level of card is often game ending Megazords or legendary Ranger and Villain cards. They’re represented by having a full star next to their card number.

Lastly, the pre-constructed Starter Deck from the Power Rangers ACG also has a unique rarity. They are either:

**Starter Exclusive:** These cards are meant to help you get into the game right away with easy to understand but equally powerful effects that can be expanded upon by incorporating cards from the booster packs.

**Starter Exclusive Super Rare:** These awesome looking foiled cards are powerful and sure to change the course of battle (in your favor), and can only be found along with the starter exclusives in the starter deck only!

Good luck with your future pulls!

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