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#1
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Public Poll: Make your opinion known!
Ok. This is my attempt at a civilized thread, the likes of which has never been seen on this site. I will ask a few questions, voice my opinion, and ask your own. Let's see if we can get through a few pages before the trolls catch wind, ya?
Question 1: Should old Characteristics (Growth, Mastery, Surge, Ambush) be brought back to the game? Why or why not? My answer: No. Because they have proven to get way out of hand, very fast. Ambush made a theme like No-Hand not only playable, but arguably the best of its time. Growth is either useless on ninjas, or too powerful on ninjas. Growth on ninjas that either have no effect, no relevant effect, or a deploy-only effect: why bother. Growth on ninjas with put in play effects: too good. Mastery is only as powerful as the jutsu in the format. But having it back would either wreck the game, or limit the power level of jutsu. Surge was good in one set, but got no additional support afterwards. It was dead the set after it broke free. Question 2: How should Bandai approach 2 or 3 element ninjas in the future? My answer: I agree with Genre here. It should be scarce, but not too scarce. It should always be on characters that it makes sense on. The 1st Hokage should always be Earth/Water, imo, because it was his element. Saukra should always be solo wind until she does something that represents another element. The Wind/Water version made no sense, except for playability. I know playability has precedence over storyline, but at least make it make some sense. Sasuke being Fire, then Water, then Fire/Water made sense in both accounts. Same with Naruto gaining Wind. But imagine if a non-filler Hinata gained lightning. Would that make sense? Question 3: Should Jutsu go towards or away from limited users? My answer: Towards, for the most part. On cards like Liger Bomb, having a wide range of users makes sense. Since it required Taijutsu, it just showed that it was a powerful Taijutsu technique. On cards like the Path of Pain Chidori, it made no sense. Suddenly Chidori could be used by anyone. It was too powerful to have that many users, so people complained. This set, a Six Tails jutsu got previewed, and it's insane in it's power. But people complain that only Six Tails can use it. We need to find a middle ground. But that middle ground shouldn't be having no requirements, or requirements "Entrance Cost 2 and Above", plus an outstanding expert effect. It should be more restricted. Rank specific jutsu should be brought back to counter the EC ones. It would give a wide range of users, but not everyone could use it. Like a Headhunter used by Special Jonin and up. Wide range of users, but ninjas like Naruto can't use it. That way it can be a bit more powerful, at the same time have an outstanding Expert effect for certain ninjas. Also, I think more jutsu should require certain elements. Like Requirements: Earth. Or if it got real techy, Requirements: 2 or more Symbols. Just a thought. Question 4: Should Ninjas in a single turn slot have a balanced power level? My answer: Never. I would hate to see that, even if it means we have some junky T6 or 7 ninjas. First, the power level would have to be established. You try balancing it. I know I can't. When I think T6, I want Mu's power level. But if every T6 was that strong, then no T5 could be that level. It would grind the game down to "Play three turns of garbage, two of average, and win once I pull out the insane." I like having a widely varied power level. They just need to make sure the weaker cards still have use. Question 5: Should certain past themes be brought back? My answer: I think yes. Imagine something along the lines of No Hand 2.0, balanced for the current meta. Or Toads. Picking a theme from each element that worked, and making new stuff for it. The No Hand Kimmimaro was the second best ninja from the theme. Functional reprint it to have the negation cost one generic more. Sasuke S2 was insane and broke the theme. Function Reprint it to have something along the lines of "While you have no cards in your hand, you can choose one effect targeting your Water Ninjas. Negate that effect." That way you aren't always invincible, but can clutch it out. Just some ideas, but overall it COULD be a good idea. That's all I can think of for now. So i'll sit back and watch you ignore the questions and bash, or see the questions and troll, or fire back and say i'm wrong. Just figured i'd give an opinion what was thought out a bit by me. |
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#2
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1- Old Characteristics and Mechanics should come back, but they should only be given to Ninjas with "meh" or even bad effects.
Examples with cards from set 27: has a "meh" effect. They could've given him Mastery to "complete" it and make it way more playable without being broken. has a "meh" effect. Give her Growth. has a bad effect. Give him Ambush. Anyway, the goal with this card is to pay a HC on turn 5 with it, so Ambush wouldn't change anything in final, but you understand my point. 2- Like you said. 3- Like you said. 4- Like you said. 5- Yeah, totally! I would like to see Ninja Dogs coming back, as well as some other old themes like No-Hand. And I know it wasn't really a theme by itself, but I would also like to see a Clay&Stone deck with many new Clay Ninjas (Centipedes, Spiders, Birds, Eagles, Snakes, Dragons, all Non-Unique except the Dragon) and some of his old Jutsus reprinted, like , , and . What wasn't really a complete theme could now become one. Just an idea. Last edited by Vacdeil : 02-21-2013 at 12:13 PM. |
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#3
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Tylar should continue on with more dual/triple element cards and these mechanics - but like we've all agreed - in scarce amounts... but not so scarce that they are hardly seen. It really does make this game more interesting. Certain mechanics should've never gone away, but given to a select few ninjas per set to increase playability. The problem with them in the first place (too many elements/mechanics) was that EVERYTHING GOT EVERYTHING and made things too OP. Tylar knows the mistakes and won't repeat them.
CERTAIN jutsus should have one user only, depending on power level. But the majority of jutsus per set should be able to be used by a "majority" of ninjas, or have wider requirements. This only increases the playability/integrity of the game. The best idea this thread had was the re-introduction of past themes. That'd be cool, especially for the Unlimited players lol. BR Flip, True Allies (or a new deck like that), special theme decks, etc... we need more theme and less clunk. For example, Tylar did a great job with the Impure Resurrection curve.dec ... that is a cool theme deck that will see play. He needs to do more of that! |
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#4
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#5
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See, there is the tricky part. My two cents, card that represent specific techniques (Chidori, Rasengan, Anything Sand, anything Puppet, etc.) should have limited users. But with that they should be a bit more powerful. Cards that represent broader styles of jutsu (Water Style: Water Shark Bomb, Water Style: Water Dragon, Earth Style: Headhunter come to mind) showcase a broader element that can be tweaked. Kisame chose sharks, but anyone with control of water chakra could make Water Style: Honey Badger jutsu if they wanted. So those broader elemental techniques should have more users but not be on the level of Chidori. Chidori shouldn't be able to be used by Kankuro, so it should be better than just an Injure. Last edited by Sai'ix Renkai : 02-21-2013 at 01:05 PM. |
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#6
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Lion's Mane (the broken one from s22) could've easily have been "Jiraiya only", but Tylar slacked it to Turn 3+ which is perfectly fine for requirements. That's the kind of thing I am talking about. It really all depends on power level. More than half the jutsus seen this set (set 28) could've easily had no requirements - some could've had Requirements: Taijutsu, Requirements: Akatsuki, etc... When you give TOO many jutsus a specific user only, it destroys playability unless it's on the level of Push or Chidori Stream... |
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#7
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#8
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I think the old characteristics should still be used, albeit in moderation, rather than completely disappear.
I personally loved surge, and I loved the surge themed cards released in set 18. It would be nice too see some of them come back either as reprints or functional reprints (The entrance cost altering effects may not be a good idea to bring back though) |
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#9
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Um, isn't this thread lacking an actual poll?
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#10
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It is, because it doesn't need one. I'm polling opinions, not a multiple choice test.
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