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  #311  
Old 02-11-2013, 12:46 PM
killerkimimaro killerkimimaro is offline
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Join Date: Nov 2008
Posts: 3,588
danzo is good but t6 defiantly hinders him
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  #312  
Old 02-11-2013, 01:26 PM
Earthbullet Earthbullet is offline
Jonin
 
Join Date: Oct 2009
Posts: 1,779
Quote:
Originally Posted by kunoalpha View Post
Turn 6 ec 1 handcost
Wind/Fire/Earth

Effect: Attacker|Mission
Desperation (Fire)(Fire)

Move 1 ninja card from your discard pile to your hand.

5/4 healthy 0/4 injured
interesting
on a side note set 27 pakkun doesnt work with kakashi squads again
4th kazekage is up and needs an errata.

Last edited by Earthbullet : 02-11-2013 at 01:33 PM.
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  #313  
Old 02-11-2013, 02:04 PM
pyrot53 pyrot53 is offline
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Join Date: Mar 2007
Posts: 2,700
New preview up on 2EZ Check it out here!
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  #314  
Old 02-11-2013, 03:14 PM
Genre Genre is offline
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Join Date: Jul 2007
Posts: 5,808
I laughed my ___ off at the text on KAZEKAGE's card. Why is Tylar YELLING AT US in regards to the CARD NAME. If we Sealing Barrier it, do we have to yell FOURRRRTH KAZEKAAAAAGE?
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  #315  
Old 02-11-2013, 03:17 PM
Shino'sDad Shino'sDad is offline
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Join Date: Nov 2006
Posts: 7,349
Quote:
Originally Posted by Genre View Post
I laughed my ___ off at the text on KAZEKAGE's card. Why is Tylar YELLING AT US in regards to the CARD NAME. If we Sealing Barrier it, do we have to yell FOURRRRTH KAZEKAAAAAGE?
You're the Sealing Barrier expert, you tell us.
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  #316  
Old 02-11-2013, 04:26 PM
NextoftheLegacy NextoftheLegacy is offline
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Join Date: Jul 2008
Posts: 413
Quote:
Originally Posted by kunoalpha View Post
I don't think Sand Tsunami is worth it, first you have to shoot their head ninja, then you hit a ninja in your team, then you possibly wipe their board, I think it would of been better if it was Like Approaching Wind Rasengan where you damage any ninja, and if that ninja is discarded by it, do a damage to another ninja, then It would be a solid wind jutsu and a good snipe, something wind is usually lacking.
You mean you want a worse with fewer users? I personally like the flavor of the Sand Tsunami. Though I don't see myself using it, it's still pretty unique.

4TH KAZEKAGE is interesting. He'd do well in a chakra control build, which is quite viable this format at least as a Lightning/Water deck. I'm sure other incarnations of it could be effective too.

Gosh I love this game when you can play just about any style you wish and make it good.
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  #317  
Old 02-11-2013, 04:58 PM
allanime01 allanime01 is offline
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Join Date: May 2009
Posts: 5,744
4th Kaze is good. Got chakra to burn and they got little? He basically becomes a workable negate. Or, pay the exact amount of chakra they have, wait for them to pay it to keep their jutsu, then drop a giant fan or something. (idk wind)

Sand Tsunami is nice. Worst case scenario you did a damage for the victory, the best case scenario you just dropped their field three (or more ) ninjas. Most likely though it will play out like Set 13(?) Rasengan and you give a damage to an injured ninja, to then give a damage to a healthy one. Not many people swing teams with 2+ injured ninjas.

MtF: Obito sucks, Tenten is meh.

Danzojo: Card has a good effect, and tri-symbols, but Set 26 "6th Hokage" is pretty much better. I'm sure it might see a little play though.

2E-Bee: Chakra control can always use him. He fits in and can nail the expert effect of that Shark Skin last set. Nice, but better Bee's around.
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  #318  
Old 02-11-2013, 04:59 PM
Shino'sDad Shino'sDad is offline
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Join Date: Nov 2006
Posts: 7,349
I have found a new fun activity that everyone should share in participating in with me. The goombas over at Saiyan Island have been using the cards from this set to either fortify or debunk their speculations on characters, and have gone as far as to call any card preview that wasn't on the Facebook page as a fake, apparently because people are mad that Obito might be a playable character.

They also are going crazy over whether Madara is going to be in the game or not, even though all of us know he is already because of the box art. It's fun to watch them argue though, go do it.
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  #319  
Old 02-11-2013, 05:00 PM
world of pein world of pein is offline
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Join Date: Apr 2009
Posts: 2,511
Why are all these cards really good or really bad?
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  #320  
Old 02-11-2013, 05:20 PM
allanime01 allanime01 is offline
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Join Date: May 2009
Posts: 5,744
Quote:
Originally Posted by world of pein View Post
Why are all these cards really good or really bad?
How are you getting that? I have yet to see a "staple" card this set, but seen plenty of good cards for X theme or okay cards to run in certain deck types that would be bad in the overall sense.
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