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#1
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Better Wording
this thread is about cards that have bad wording and could be worded a bit better.
hopefully maybe bandai might read this and take some of these changes into effect. I will have a list of cards and i will keep updating the list as we go on Card List NInjas Effect [LEADER OF THE SENJU] Revitalize Valid: When 1 or more cards are moved to the bottom of your Deck, you can remove target Ninja from its Team and that Ninja cannot be sent out to Battle during this turn. Change Effect [LEADER OF THE SENJU] Revitalize Valid: When 1 or more cards are moved to the bottom of your Deck, you can remove target Ninja from its Team and move it to the controllers village, Target ninja cannot be sent out to Battle during this turn. Reason for change Many players where all wondering where did the ninja go if the effect triggered during the EOJ ------------------------- Effect [NARAKA PATH] Sacrifice: 1 Ninja or Client While your Turn Marker is even, your opponent cannot play Mission cards or activate effects of Ninjas with an odd Entrance cost. Valid: During your Mission Phase, you can put in play 1 Heretical Icon Ninja card from your Reinforcement Deck. Change Effect [NARAKA PATH] Sacrifice: 1 Ninja or Client While your Turn Marker is even, your opponent cannot play Mission cards with an odd Entrance cost or activate effects of Ninjas with an odd Entrance cost. Valid: During your Mission Phase, you can put in play 1 Heretical Icon Ninja card from your Reinforcement Deck. Reason for change Many players thought they could not play missions while there opponent where on an even turn. ------------------------- Effect [BRAINS OVER BRAWN] When your opponent moves any cards from the top of their Deck to their Discard Pile, if any of those cards is a non-Ninja card, they move an additional 1 card. Change Effect [BRAINS OVER BRAWN] When your opponent moves any cards from the top of their Deck to their Discard Pile, if any of those cards is a non-Ninja card, they keep moving an additional 1 card until a Ninja card is moved to the Discard Pile. Reason for change This card ****ed me of when it came to giving rules so many arguments ------------------------- Jutsu Mission clients Effect [Attacker | Mission] Move your Turn Marker down by 1: You may deploy a Void Ninja ignoring its Sacrifice. At the end of your turn, if your Turn Marker is 1, you can draw 1 card. Change No change but a clarification (You would deploy the Void Ninja as a resolution to Madara's effect. This means that neither player can chain to the actual Deploy action, but once the Ninja is "Deployed", players can once again chain effects and cards, for example in response to a put in play trigger.) Last edited by Dalegna : 01-29-2013 at 07:23 AM. |
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#2
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that change is not needed for the first. It it doesn't specify where the ninja goes. it goes to the village, this is known -.-
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#3
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well tell that to the many who flooded the Q&A with the same question
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#4
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people are ridiculous....that 1st was obvious
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#5
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that is true for us but for a new player not so and there has been a nice increase in new players
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#6
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when was this? i dont see a single question in the q&a asking that, not even spiritomb questioned the effect.
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#7
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That's cause similar rulings are consistent and abide by the English language. Thus the first doesn't require an errata. Though nakara path needs one so it doesn't read as if it it negates all missions on select turns.
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#8
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I agree with this. It gets very confusing for new players picking up the game for the first time.
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#9
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I don't agree the cards intended effect is clear and any seasoned player can help them out on rulings, some cards do need to be reworded but not naraka path or the first hokage.
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#10
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But the game shouldn't be made so that new players have to ask seasoned players for ruling questions on standard effects. Anyone should be able to pick up a starter deck, thoroughly read the rule book, and play.
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