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  #31  
Old 01-13-2013, 09:40 PM
codecatx5 codecatx5 is offline
Jonin
 
Join Date: Jan 2008
Posts: 2,906
Quote:
Originally Posted by allanime01 View Post
I've never played you. I've played 3 fire decks: "Pain_Is_God" tetraspam, "Bardock36" Ninja Dogs, and someone named France's.....idk what it was, but it played fire/water as a majority. The decks score since it's latest update is 4-1 (that one being a time I mulled to four and missed my drops till turn 2)

You never used a fire deck OR played the deck i'm referring too (which would trash you, so I don't blame you ) so I don't understand you're laughter.


Depending on the use of "Theme", I agree/disagree. Overall themes I love. Samurai or Student/Suits and the likes, but I hated decks like True Allies, or really any deck/theme thats spoon-fed and simple to build. Creativity in deck building I would think should be a goal here. Like, there's JI.dec, but how? Fire/wind and use Baki or Kakashi? Or maybe Fire/Water for Kabutoolbox combo? Earth can be built 3 different ways, and each of those ways has at least 5 different builds in itself, and that's just thinking basic themes. I like how design has been lately to be honest.
Creativity in deck building is relative to who is building the deck not what cards are created for a theme. For instance my true allies deck ran flower shuriken and the first hokage it wasn't like any other TA deck around.
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  #32  
Old 01-13-2013, 09:49 PM
CopyEyeKakashi CopyEyeKakashi is offline
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Join Date: Aug 2007
Posts: 1,487
Quote:
Originally Posted by Earthbullet View Post
do you ever have anything positive to say
"I think it's nice to see tournaments from a local perspective. It gives a different look at decks, which may not be the best, however you can try to use something that worked for them(an idea, tech, etc) and try to incorporate that into your own success." -CopyEyeKakashi 1/08/13

I would like to say something positive, but there isn't a whole lot. The game is highly neglected, competitive play is inactive, the card design is bad, and prizing is worse. I guess the community seems to be semi rejuvenated(tournament report threads). It would be wrong of me to continue this trend of saying everything is fine, when things are worse than ever.
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  #33  
Old 01-13-2013, 09:52 PM
allanime01 allanime01 is offline
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Join Date: May 2009
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Quote:
Originally Posted by codecatx5 View Post
Creativity in deck building is relative to who is building the deck not what cards are created for a theme. For instance my true allies deck ran flower shuriken and the first hokage it wasn't like any other TA deck around.
remember tho roughly 10-12 sets ago? All fire was "damage damage damage", all wind was "Draw and combos", lightning was "Chakra build and jutsu face off", Earth was "Mental or negation" and Water was "Chakra draining/free missions cause lol ambush!" 90% of decks were the same thing, 99% of you ran a theme like True Allies, Starry Skies, NvS, etc.

Now we got Fire doing the draw lifting, Earth can run in 5 different directions, lightning is still jutsu heavy but shares some spotlight with wind, water kind of has it's own thing going on, void may only run 1 or 2 ways (but it's not bad) and among all those there's decks that both achieve the same goal in 2 totally different ways. Creativity is no longer limited. Before it's like "Oh I like lightning, guess I run chakra build/rasenusers" now it's like "I like lightning, do I want +1 coins? maybe mass chakra gain? How about BR get effects? Oh, I could add in water and build my chakra while draining theirs, or add in wind and add tetra + draw power to my arsenal." and so much more.

TL;DR - It's easy to see creativity is a lot better and plausible than in past sets.

Quote:
Originally Posted by CopyEyeKakashi View Post
The game is highly neglected, competitive play is inactive, the card design is bad, and prizing is worse. I guess the community seems to be semi rejuvenated(tournament report threads). It would be wrong of me to continue this trend of saying everything is fine, when things are worse than ever.
i'll give you neglect, but we just got jonins back (IE more chances for comp players to gather and play), design is pretty good (I dont get why others think it's bad? You're numbers are way off to me) prizing has been upped to decent standards, the community is indeed trying (albeit in desperate ways) to stay active on here.

That seems like improvement to me.

Last edited by allanime01 : 01-13-2013 at 09:55 PM.
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  #34  
Old 01-13-2013, 10:18 PM
codecatx5 codecatx5 is offline
Jonin
 
Join Date: Jan 2008
Posts: 2,906
Quote:
Originally Posted by allanime01 View Post
remember tho roughly 10-12 sets ago? All fire was "damage damage damage", all wind was "Draw and combos", lightning was "Chakra build and jutsu face off", Earth was "Mental or negation" and Water was "Chakra draining/free missions cause lol ambush!" 90% of decks were the same thing, 99% of you ran a theme like True Allies, Starry Skies, NvS, etc.

Now we got Fire doing the draw lifting, Earth can run in 5 different directions, lightning is still jutsu heavy but shares some spotlight with wind, water kind of has it's own thing going on, void may only run 1 or 2 ways (but it's not bad) and among all those there's decks that both achieve the same goal in 2 totally different ways. Creativity is no longer limited. Before it's like "Oh I like lightning, guess I run chakra build/rasenusers" now it's like "I like lightning, do I want +1 coins? maybe mass chakra gain? How about BR get effects? Oh, I could add in water and build my chakra while draining theirs, or add in wind and add tetra + draw power to my arsenal." and so much more.

TL;DR - It's easy to see creativity is a lot better and plausible than in past sets.



i'll give you neglect, but we just got jonins back (IE more chances for comp players to gather and play), design is pretty good (I dont get why others think it's bad? You're numbers are way off to me) prizing has been upped to decent standards, the community is indeed trying (albeit in desperate ways) to stay active on here.

That seems like improvement to me.
Actually even back then there was more diversity than you care to admit. I ran Naruto bottomless power with distraction as a deck. There was the super rare summoning jutsu deck that got GNT banned along with the combination toad deck. Fire had ninja dogs then anbu's along with uchiha's. Earth was br but also had hyuga and hand control. Water was no hand. Point is there was far more variety then than now. Niches don't quite change but they have no support. I mean seriously have you tried to build a competive flashpoint, burst, +1/+1 deck? None of them beat I can warhawk.dec. So, weve just replaced having our own staples with having to rip them out of other elements that have their own. That is not an improvement.

The thing that bothers me the most right now is that no element has a real core. A theme almost has to come complete with it's own engine and everything. So, instead of before where you didn't worry about how you were gonna move the deck along and get your cards cause elements generally had their own draw or search engine. We now have to rely on things like the Sage and Ino + Asuma. Engines that are built into the theme of the deck.

An element should be itself and have it's own core components but then themes should help bring a real strategy and be supported by that core. Now it's just a bunch of strategies with no support from it's own element.

Last edited by codecatx5 : 01-13-2013 at 10:24 PM.
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  #35  
Old 01-14-2013, 06:05 AM
Earthbullet Earthbullet is offline
Jonin
 
Join Date: Oct 2009
Posts: 1,779
Quote:
Originally Posted by CopyEyeKakashi View Post
"I think it's nice to see tournaments from a local perspective. It gives a different look at decks, which may not be the best, however you can try to use something that worked for them(an idea, tech, etc) and try to incorporate that into your own success." -CopyEyeKakashi 1/08/13

I would like to say something positive, but there isn't a whole lot. The game is highly neglected, competitive play is inactive, the card design is bad, and prizing is worse. I guess the community seems to be semi rejuvenated(tournament report threads). It would be wrong of me to continue this trend of saying everything is fine, when things are worse than ever.
things are getting better, its not perfect but its still getting better.
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  #36  
Old 01-14-2013, 07:39 AM
shido shido is offline
Jonin
 
Join Date: Sep 2011
Posts: 727
Quote:
Originally Posted by codecatx5 View Post
Actually even back then there was more diversity than you care to admit. I ran Naruto bottomless power with distraction as a deck. There was the super rare summoning jutsu deck that got GNT banned along with the combination toad deck. Fire had ninja dogs then anbu's along with uchiha's. Earth was br but also had hyuga and hand control. Water was no hand. Point is there was far more variety then than now. Niches don't quite change but they have no support. I mean seriously have you tried to build a competive flashpoint, burst, +1/+1 deck? None of them beat I can warhawk.dec. So, weve just replaced having our own staples with having to rip them out of other elements that have their own. That is not an improvement.

The thing that bothers me the most right now is that no element has a real core. A theme almost has to come complete with it's own engine and everything. So, instead of before where you didn't worry about how you were gonna move the deck along and get your cards cause elements generally had their own draw or search engine. We now have to rely on things like the Sage and Ino + Asuma. Engines that are built into the theme of the deck.

An element should be itself and have it's own core components but then themes should help bring a real strategy and be supported by that core. Now it's just a bunch of strategies with no support from it's own element.

So u want this game to be Arian race every theme the same? The reason they aren't the same is for balance purposes no one deck is stronger than another alot comes to play and the decisions made through the game. And probability and knowing what is strong and have an awnser for it. This game is hella balanced compared to yugioh and u can build a competitive +1/+1 deck btw check out weapons
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  #37  
Old 01-14-2013, 08:44 AM
Tylar_Bandai's Avatar
Tylar_Bandai Tylar_Bandai is offline
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Join Date: Jul 2007
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I am definitely reading this guys. Although I can't change anything for set 28, my brain will definitely have these comments on my head during set 29 and onward.
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  #38  
Old 01-14-2013, 09:02 AM
codecatx5 codecatx5 is offline
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Join Date: Jan 2008
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Quote:
Originally Posted by shido View Post
So u want this game to be Arian race every theme the same? The reason they aren't the same is for balance purposes no one deck is stronger than another alot comes to play and the decisions made through the game. And probability and knowing what is strong and have an awnser for it. This game is hella balanced compared to yugioh and u can build a competitive +1/+1 deck btw check out weapons
I did look at weapons and that's the worse side of the deck. Look the problem I've found with +1/+1 is the same problem I've found with most of lightning it's too inconsistent, just like burst it has no real end game purpose and lastly there are just too many minuses to the hand.

Also I'm not so sure about balance being proportional to yugioh anymore. I've seen as of late and extreme amount of diversity amoungst yugioh decks.

So, to answer your original question. No I don't want every theme to be the same. I want themes to be more complete and well rounded which is easier if the element it's in can support it. For example I like revitalize it's a deck that uses a engine and tools to get to a point in the game where their main game winner is at it's full potential then they go. One of the best parts about Revitalize is that it's missions are just regular earth missions and are just as good playing any earth deck.

Also I'd like to see Naruto's I can build a deck around again like Bottomless Power and Desperate Pursuit. But, that's just me.

Last edited by codecatx5 : 01-14-2013 at 09:12 AM.
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  #39  
Old 01-14-2013, 09:16 AM
shido shido is offline
Jonin
 
Join Date: Sep 2011
Posts: 727
Quote:
Originally Posted by Tylar_Bandai View Post
I am definitely reading this guys. Although I can't change anything for set 28, my brain will definitely have these comments on my head during set 29 and onward.
Appreciate that you take our concerns into consideration. I personally haven't seen anything wrong with the game accept draw missions are way priority but when u are talking 50 card decks you need some sort of consistency maybe only way to counter would be more tutor cards like power of trio to help hit curve better.

Quote:
Originally Posted by codecatx5 View Post
I did look at weapons and that's the worse side of the deck. Look the problem I've found with +1/+1 is the same problem I've found with most of lightning it's too inconsistent, just like burst it has no real end game purpose and lastly there are just too many minuses to the hand.
Curious how weapon is the worst +1 omoi killer be rodondo IOU samui tsukado
That's turn 1-5 all cards that give u plus weather its by eoj effect deployment or jutsu , and u run patriarch and warhawk and inari's decision and u tell me inconsistent ha! The reason it falls short is because it doesn't have an end game jutsu nothin that wows which I'm hoping Tyler fixes when the 7 swordsman show up
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  #40  
Old 01-14-2013, 09:24 AM
codecatx5 codecatx5 is offline
Jonin
 
Join Date: Jan 2008
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Quote:
Originally Posted by shido View Post
Appreciate that you take our concerns into consideration. I personally haven't seen anything wrong with the game accept draw missions are way priority but when u are talking 50 card decks you need some sort of consistency maybe only way to counter would be more tutor cards like power of trio to help hit curve better.



Curious how weapon is the worst +1 omoi killer be rodondo IOU samui tsukado
That's turn 1-5 all cards that give u plus weather its by eoj effect deployment or jutsu , and u run patriarch and warhawk and inari's decision and u tell me inconsistent ha! The reason it falls short is because it doesn't have an end game jutsu nothin that wows which I'm hoping Tyler fixes when the 7 swordsman show up
Exactly. The deck majorly lack in jutsu. I have to admit that the last time I played against weapon it got a bit bigger than me. But i always killed the teams in eoj. Aside from that just about any deck works once you throw fire into it which is my biggest problem with this. I don't want to have to run warhawk or shikamaru's decision and that's literally where I've been sitting at.

I'm really not a fan of how Shikamaru's decision and Warhawk hold up at least 4 of the five elements.
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