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#1
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Void
Ninjas [30]
Turn 0 (10) 3 Nagato (Childhood) 3 Giant Chameleon 3 Giant Centipede 1 Zetsu Turn 1 (5) 2 Pain (Animal Path) 2 Shino [Insect Barrage] 1 Karin [Absorption] Turn 2 (2) 2 Pain (Naraka Path) Turn 3 (4) 2 Pain (Preta Path) 2 Tobi [Fledgling Akatsuki] Turn 4 (3) 2 Pain (Human Path) 1 Deidara Turn 5 (3) 2 Kisame 1 Pain (Asura Path) Turn 6 (3) 2 Pain (Deva Path) 1 Itachi Jutsus [9] 3 Almighty Push 3 Hand of Pain 3 Eyes of Pain Missions [11] 3 Time of Pain 3 Spiral of Pain 3 Ame Orphans 2 Invasion Any ideas on how to make this deck broken? feel free to pm me, thanks in advanced. |
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#2
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Since you're using 3 Spirals, find a way to put in Madara Uchiha(The client) That's 2+ free draws per turn.
Giant Rhino is also a great card to use since you would usually have the turn marker advantage(I've been on turn 7, while my opponent was on turn 2) and he protects your Ninjas from Sabiru and Kurenai. Get a couple more Waters in there so you can use Orochimaru(Hidden Assault) IMO the best way to run Void is Water/Void. |
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#3
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I would run Invasion at 3 the card is just too good in pure void.
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#4
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In my actual build I am, I;m -1 in the Spiral of Pain
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