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#41
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And you have? Consistent OTK/FTK/perfect games with no cheating or anything? Name them so that we can improve the rogue list.
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#42
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maybe not that but consistent turns 3-4 wins yes
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#43
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Quote:
But some more brutal OTKs exist in the form of Five Pronged Seal, 9 Phantom Dragons, Fang over Fang, Sharingan of Tears + Jiraiya Monster Hunter + Overwhelming Power... and many more. There's a lot of deck filtering cards out there. But there are answers!! ^ this |
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#44
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Quote:
Genyumaru and orobuto and orosaske platoon , infinite broken combo i forgot that existed olddddddd timesss OH gOD memoriess ![]() ![]() |
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#45
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Trying to set up my own consistent t4 win with Sound 4. Any tips or advice?
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#46
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Perhaps name some that are commonly used? It's difficult for me to imagine drawing/searching all of this so quickly, please forgive me if I'm of the ignorant masses who do not yet quite understand.
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#47
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Also, can anyone tell me how to stop Jutsu turns 0-2 with Water? Either Jutsu negation or removing Ninjas from the field would work, thank you. I have Sea Monster and Rashomon as well as Buying Time for a stall package, but as for "push all Ninjas to Standby GG", well, that presents a bit of another challenge. All of these consistent t3-4 wins seem to be Jutsu-centric, so if I can shut them out, I can stop it, right?
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#48
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big bang, tobi (mom), any draw mission, any search mission, any search/draw ninja, any search/draw jutsu...there r too many for me to go in a count....any deck that has a good win condition, can be made VERY consistent in unlimited format.
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#49
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All of these can be used as early as when, exactly?
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#50
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Some as early as turn 1, most being anywhere from 2-3 though.
Why ask all these questions man? Like someone (Maybe you) said, unlimited has access to 99% of the ENTIRE card pool. Figure something out. There's a buch of ideas thrown around in this thread and a whole deck discussion too. ![]() |
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