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  #11  
Old 12-20-2012, 07:38 PM
fatdunk fatdunk is offline
Jonin
 
Join Date: Dec 2009
Posts: 498
Quote:
Originally Posted by Genre View Post
There are still OTKs in Unlimited... one can be hit on turn 0 ... it involves Jiraiya [monster hunter], 3x Big Bang, 3x Overwhelming Power, 3x Sharingan of Tears, 3x Release of Chakra (from quest for power)... and you can figure it out from there.

Other turn 1-2-3 OTKs involve power jutsu and smashing your opponent early with one. I don't want to get in depth with explanation, but one such one involves Five Pronged Seal (from Curse of the Sand) - which, if you get hit by, ends the game for you pretty much. There are also infinite combos in the game (Furido + Shikamaru TP2 + World of Fire + Nawaki)... etc etc

Unlimited is really fun, but there are still cards that need to hit the rogue list.

Also, fatdunk, kirax made a european rogue list that was slightly different than the one bandai has. I'm sure he got rid of it because Bandai's list is good right now so no need to alter it.
Ok but where kiras post the rogue list? I wanna see...
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  #12  
Old 12-20-2012, 08:24 PM
Genre Genre is offline
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Join Date: Jul 2007
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Originally Posted by fatdunk View Post
Ok but where kiras post the rogue list? I wanna see...
It was from months ago, and with the new rogue lists since, I think he just dropped the European rogue list completely (it was no longer necessary). The Bandai one is near perfect, like I said. Just needs a few more cards on it...
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  #13  
Old 12-20-2012, 09:55 PM
MasterOfTheEnd MasterOfTheEnd is offline
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Join Date: Nov 2012
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Quote:
Originally Posted by Kailyn Kyosuke View Post
OTKs in unlimited?

I have yet to see a single one. Save for 8 gates which doesn't work anyway.

Please inform me of Unlimited OTKs, not that I'd use them, but I'd like to hear about these ridiculous strategies. If I'm mistaken, I'll admit being wrong. Otherwise I'd like to hear about these tactics.
I'd have to concur. All of these FTK/OTKs are too inconsistent and too easily shut down. Deckstack all you like, and be shuffled, set up complex combos, and be thwarted by simple cards.
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  #14  
Old 12-20-2012, 09:57 PM
MasterOfTheEnd MasterOfTheEnd is offline
Genin
 
Join Date: Nov 2012
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Quote:
Originally Posted by Genre View Post
Unlimited is really fun, but there are still cards that need to hit the rogue list.
^This. Definitely. Let's brainstorm a short list, perhaps? Or link me to one of your own recent lists?
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  #15  
Old 12-20-2012, 11:06 PM
Genre Genre is offline
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Join Date: Jul 2007
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Quote:
Originally Posted by MasterOfTheEnd View Post
^This. Definitely. Let's brainstorm a short list, perhaps? Or link me to one of your own recent lists?
First article on this blog.
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  #16  
Old 12-21-2012, 12:52 AM
MasterOfTheEnd MasterOfTheEnd is offline
Genin
 
Join Date: Nov 2012
Posts: 67
Quote:
Originally Posted by Genre View Post
First article on this blog.
Saw it awhile back, was wondering if there was anything new since then. Totally agree with putting to 1 the Animal Spam Squad-both Hikaru and the Leech (together ermahgerd so much chakra) as well as their buddy Biscuit, and Kushina as well (fetch Naruto clone with Sage's Training Ground then pull her and go to town) and perhaps even 4 times Faster (combo with handkill-I drop a bamf after ripping yours lol) and yes, Sharingan of tears sets up far too early. Now, we know that Dome was hit in Block, so leave Current at 1 right where it is, seeing as we Water junkies need ONE good early game cheap shot, especially as Water is being played less and less (relatively) in favor of decks with greater spams in Block and FTK/OTK in Unlimited.

As such, the detailed combos that you listed were:

t0 OTK-Jiraiya [monster hunter], 3x Big Bang, 3x Overwhelming Power, 3x Sharingan of Tears, 3x Release of Chakra (from quest for power)

infinite combo-Furido + Shikamaru TP2 + World of Fire + Nawaki

I look forward to seeing the articles on these and whether or not any of these cards and those in the other OP decks that you referenced need to hit the list. Perhaps if that happened, more people would want to play Unlimited instead of viewing it so negatively, as zbkillaz did on the previous page-which is a fair perspective. As an Unlimited player, I work my deck and sideboard to shut these combos down because I like to at least reach turn 4 before GG.

Last edited by MasterOfTheEnd : 12-21-2012 at 01:08 AM.
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  #17  
Old 12-21-2012, 04:21 AM
maseky maseky is offline
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Join Date: Nov 2009
Posts: 424
For me the big P. Is sharigan tears and jraiya, 8 inner gates it depends
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  #18  
Old 12-21-2012, 06:42 AM
fatdunk fatdunk is offline
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The animal clint needs go to 1
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  #19  
Old 12-21-2012, 07:20 AM
Earthbullet Earthbullet is offline
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Join Date: Oct 2009
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Quote:
Originally Posted by MasterOfTheEnd View Post
I'd have to concur. All of these FTK/OTKs are too inconsistent and too easily shut down. Deckstack all you like, and be shuffled, set up complex combos, and be thwarted by simple cards.
you obviously have never played in a major unlimited event before.
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  #20  
Old 12-21-2012, 08:15 AM
maseky maseky is offline
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Join Date: Nov 2009
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Quote:
Originally Posted by fatdunk View Post
The animal clint needs go to 1
thats not the problem,
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