Quote:
Originally Posted by BANKAI
I agree with some but not all of what you said. If you have a hand of mission negation and dont draw your war hawk to re fuel the hand its really not that strong. Its the combination. I am still sticking with war hawk at 2 and tree jutsu or ino to 1. Then other decks get a chance. Yes other decks can beat those two but what is the win ratio percentage? 1 out of 10 wins means squat. The consistency that war hawk or ino offers it what makes revitalize and fire-x so consistent and does the best at tournaments. Look at the results of the last few. Maybe I would change my tune with the introduction of the new set but I dont see any real meta changing cards, though we have some good sideboard cards! lol (Yes we have void but the amount of skill required to run it successfully will limit its popularity)
Example: Everyone is talking about JI and in play testing what makes it good is war hawk refueling your hand after the momumental minus when you combo. WHen hand is low... mind transfer is very scary...just sayin.... What normally would be a low percentage win strategy is now a "thing" because of what war hawk offers. Ino is also crazy but this is already a WALL OF TEXT.
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The Mission Negation was against the argument of giving other elements draw power like The Warhawk. Using Mission Negation and following up with a Warhawk makes it just that much better.
You seem to be making up these ratios and percentages so that's not going to support anything. Actual tournament results will tell. While it is true that Warhawk and Ino both offer great consistency to their respective decks, neither
have to be hit. The Warhawk getting hit is probably the best call right now; it is easy to see how strong and overpowered of a card it is, even without any tournament results. I do agree that moving it to 2 is a good choice but it doesn't really do anything. The card is still strong. Most games use 2 Warhawks and the 3rd is a Hand Cost. The limiting just lowers the chance of getting it. Limiting it to 1 is good in that it evens out the game but makes Fire "sacky".
As far as Ino goes, I'm not against her getting hit, but I'm not for her getting hit either. She's obviously a strong card, but she's one of the sole cards in Revitalize that mills. Tenten mills only if you ditch an off color card which means you have to splash more or play Earth/X. Asuma is really late to start the milling. I can see her going to 2, but to 1 or 0 is too much.
The card that, in my opinion, makes the Earth deck
really over the top is Mind Transfer Jutsu. It is, in essence, a removal Jutsu that can be used as early as Turn 1 combined with an extra Ninja in your Team. It's obvious that Earth has one of the weakest early games in the format, power wise. MTJ fixes that problem in unhealthy ways. It removes the opponent's Ninja and moves it to your Team, for usually a whole turn rotation. In most cases this is an OV. It, at the least, -1's your opponent's board and +1's your board, possibly permanently, all for 2 Chakra. I feel like if Earth didn't have MTJ, other elements could actually do something while Earth was trying to set up for the STS spam.