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  #41  
Old 12-17-2012, 11:52 AM
BANKAI BANKAI is offline
Jonin
 
Join Date: Oct 2010
Posts: 549
Quote:
Originally Posted by zbkillaz View Post
Warhawk is ok IMO because fire as an element doesn't have any other plus missions. Any card with specific ninja requirements deserve to do too much since it's not free or easy to attain. the difference in my Hidan opinion is that it's
A. way too easy
B. way too free
C. because of A and B. in turn does way too much since you have to consider Hidan curse mode.
Warhawk is an unprecedented +2 on TURN 3! No other element can come close to that or ever could. Warhawk would be fair if ALL elements has access to a PLUS 2 that early. Wind, the main draw element has a +1 on t4 with masters death, and t5 reminisce. Lightning has shadows of the past which is t6. Thats really it and no one blinks about these because if its late late its deemed fair. Also JI decks would be horrendous because your hand is so naked so fast any good player should always beat u (minus the okie doke), but because of war hawk these low consistency strategies work because you can regen your grip. Now in set 27 there is that trio earth mission which is scary but unless you squad it should only be a +1. Hidan is fine IMO because everyone has access to him, he does trun the tide of a game but does not win it outright....but tree user and tree spam does.

Last edited by BANKAI : 12-17-2012 at 11:55 AM.
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  #42  
Old 12-17-2012, 11:58 AM
Seiko Seiko is offline
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Join Date: Apr 2009
Posts: 307
those late game draw missions can be used on t4, thx to wind.

also, how does everyone think about void kisame? does it even matter if hes limtied to one, since most will probably use one on t5 anyways.

is removing chakra and moving up your turn marker by one bad for the game on t1-3 depending if u get JI fast or slow, or even waiting to use it on your opponent to deplete the 2 chakra they have to overwhelm them?
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  #43  
Old 12-17-2012, 12:07 PM
zbkillaz zbkillaz is online now
Jonin
 
Join Date: Apr 2006
Posts: 2,130
Quote:
Originally Posted by BANKAI View Post
Warhawk is an unprecedented +2 on TURN 3! No other element can come close to that or ever could. Warhawk would be fair if ALL elements has access to a PLUS 2 that early. Wind, the main draw element has a +1 on t4 with masters death, and t5 reminisce. Lightning has shadows of the past which is t6. Thats really it and no one blinks about these because if its late late its deemed fair. Also JI decks would be horrendous because your hand is so naked so fast any good player should always beat u (minus the okie doke), but because of war hawk these low consistency strategies work because you can regen your grip. Now in set 27 there is that trio earth mission which is scary but unless you squad it should only be a +1. Hidan is fine IMO because everyone has access to him, he does trun the tide of a game but does not win it outright....but tree user and tree spam does.
I understand your point, but I'm looking at it from fire's perspective as a whole. mostly every other element at least has something to even out their hand while gaining advantage and they have multiple missions that do this. Fire only has warhawk, ( i guess guidance as well but that card is a risk)

in terms of balance fire's warhawks +2 is fine to compared to winds shika decision, loss, and masters death; to earths student and sensei, after the battle, decoding ect... ect... of all the elements fire is most scared about mission negation, and everyone is going to stop a warhawk.
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  #44  
Old 12-17-2012, 12:25 PM
MJM MJM is offline
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Join Date: Dec 2008
Posts: 7,595
Quote:
Originally Posted by zbkillaz View Post
Warhawk is ok IMO because fire as an element doesn't have any other plus missions. Any card with specific ninja requirements deserve to do too much since it's not free or easy to attain. the difference in my Hidan opinion is that it's
A. way too easy
B. way too free
C. because of A and B. in turn does way too much since you have to consider Hidan curse mode.
Saul, other than Wind, which is not nearly as playable as other elements, Fire is the only Element to have a +2 Mission on Turn 3. You're trying to say it doesn't have any Missions that keep equal advantage, or in others +0, however I could list several.

I remember someone, might not have been you, trying to justify the need of Warhawk by saying it has too many Counter Missions that deplete the hand. To that... /)_-
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  #45  
Old 12-17-2012, 12:35 PM
BANKAI BANKAI is offline
Jonin
 
Join Date: Oct 2010
Posts: 549
Quote:
Originally Posted by zbkillaz View Post
I understand your point, but I'm looking at it from fire's perspective as a whole. mostly every other element at least has something to even out their hand while gaining advantage and they have multiple missions that do this. Fire only has warhawk, ( i guess guidance as well but that card is a risk)

in terms of balance fire's warhawks +2 is fine to compared to winds shika decision, loss, and masters death; to earths student and sensei, after the battle, decoding ect... ect... of all the elements fire is most scared about mission negation, and everyone is going to stop a warhawk.
For a time only fire and wind had negation and wind just places the card on top of the deck. Also water has nothing (struggle MAYBE), fire and water were never draw elements but search elements. Fire would searh out its curve and so would water. It kind of like giving fire late game control ninjas which is normally an earth thing to do and does not flow with the element pie. Also we must remember fire is the high risk/ high reward element so guidance is PERFECT. Lighting is only doing well because it can be coupled so well with fire (war hawk again) and all the dual elements (gama/ kisuke). Now with this being said I am not really stressing because its really for the player to adjust (plus revitalize is broke and fun). But if we are looking to make things fair and make all elements more viable you have to cut the power from the top.

Meaning.... Top decks of the format:
(fire-x....usually lightning)
(earth..revitalize)

Fire/x..lighting because of war hawk
earth/ revitalize... beacause of ino and tree spam

Solution:
war hawk to 2
Ino to 1 (to slow down set up) or Tree spam to one (so that lightsworn..revitalize has only ONE judgement dragon)

Just my 7cents

Last edited by BANKAI : 12-17-2012 at 12:38 PM.
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  #46  
Old 12-17-2012, 01:46 PM
zbkillaz zbkillaz is online now
Jonin
 
Join Date: Apr 2006
Posts: 2,130
Quote:
Originally Posted by BANKAI View Post
For a time only fire and wind had negation and wind just places the card on top of the deck. Also water has nothing (struggle MAYBE), fire and water were never draw elements but search elements. Fire would searh out its curve and so would water. It kind of like giving fire late game control ninjas which is normally an earth thing to do and does not flow with the element pie. Also we must remember fire is the high risk/ high reward element so guidance is PERFECT. Lighting is only doing well because it can be coupled so well with fire (war hawk again) and all the dual elements (gama/ kisuke). Now with this being said I am not really stressing because its really for the player to adjust (plus revitalize is broke and fun). But if we are looking to make things fair and make all elements more viable you have to cut the power from the top.

Meaning.... Top decks of the format:
(fire-x....usually lightning)
(earth..revitalize)

Fire/x..lighting because of war hawk
earth/ revitalize... beacause of ino and tree spam

Solution:
war hawk to 2
Ino to 1 (to slow down set up) or Tree spam to one (so that lightsworn..revitalize has only ONE judgement dragon)

Just my 7cents
this makes perfect sense, I've been looking at it from a element to element perspective. If I start thinking of it from what's actually being played then I agree wholeheartedly with everything you've said. heck i've been piloting tri-color to great success because of warhawk, if it can do that to tri color then it can for sure give unfair advantage to a dual element deck.

but in general it's hard to gauge the true power of stand alone missions so long as legiti mission negation is available.

warhawk to 2. im in.
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  #47  
Old 12-17-2012, 01:51 PM
BANKAI BANKAI is offline
Jonin
 
Join Date: Oct 2010
Posts: 549
You da man! But I have been known to be wrong so I dont want to exclude any arguments that maybe valid, so if any one has more to add feel free.
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  #48  
Old 12-22-2012, 02:58 PM
LightningHer0 LightningHer0 is offline
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Join Date: Mar 2010
Posts: 250
Ok...
Hidan is not the problem. Curse Mode is the problem.
If Curse mode is at 1, I am totally fine with this Hidan. Free battle rewards are stupid.

Other problem cards:
Warhawk. Self explanatory. Should be at 1. Is the sole reason almost everyone is playing fire/X.

Deidara fiery wrath. To 0. This card is horrible for the game plain and simple. Makes NvS almost unbeatable and there is no reliable way to counter it in this format. Anybody who played against Destin in MI can attest to this. Also ridiculous with Jonin's Intervention. Time to go.

I honestly believe tetragram is fine. It had little to no impact at MI, and the only thing in set 27 that makes it easy to pull off early is JI. Even still, If you are willing to come out of 2 cards for JI, a ninja out of your hand, 2 wind chakra that you got from ???, AND play tetragram... you probably deserve to win because you are a champion.

Jonin's Intervention. Without Deidara and a way to instantly get back 4 cards (Warhawk), I don't see this card being that big of an issue. Kakashi (well versed) is kind of scary. But I don't think that it makes this card that busted. Maybe to 2? Just to make it a little less consistent.

Tree Summoning. I have mixed feelings on whether this is a problem card or not. You can definitely side easily for it. Deidara (controlled demolition) shuts it down pretty hard. If anything I would say put it at 2. Earth did get a really powerful jutsu in set 27.

Ino childhood. Idk why people say you can splash this card in any deck. You lose key cards to your strategy and it gives your opponent lots of information. It is only good in mono earth. Is it overpowered? A little. If this card goes to 1 tree summoning definitely needs to stay at 3 to make revitalize playable.
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  #49  
Old 12-22-2012, 04:39 PM
zbkillaz zbkillaz is online now
Jonin
 
Join Date: Apr 2006
Posts: 2,130
Quote:
Originally Posted by LightningHer0 View Post
Ok...
Hidan is not the problem. Curse Mode is the problem.
If Curse mode is at 1, I am totally fine with this Hidan. Free battle rewards are stupid.
So long as hidan curse is accessible and is a very strong card, this hidan will also be a problem because you can get curse mode out very easily with no downside.
When I suggest the hidan to go to 0 I'm not looking at just the hidan itself, but the possibilities the hidan can create for a cost of next to nothing. that random card in your discard pile just turns into way too much nothing.
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  #50  
Old 12-23-2012, 10:04 AM
soundwave187 soundwave187 is offline
Jonin
 
Join Date: Sep 2006
Posts: 3,533
ino is a little too good.
same with tree summoning.
can't think of anything else that's a big deal
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