Go Back   Naruto - Collectible Card Game > Naruto Collectible Card Game > Block Discussion
Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Reply
 
Thread Tools Display Modes
  #61  
Old 12-02-2012, 03:38 AM
kunoalpha kunoalpha is offline
Jonin
 
Join Date: Jul 2008
Posts: 2,631
Quote:
Originally Posted by Nice-Guy-Pose View Post
Oh yeah, that better be one of the remaining supers in this set. You can't put Kisame shark mode in a set without White Ranger Tiger Power.
man if its good and only says might guy we can play it on turn 0, that'd be nuts.

the artwork of kisame's jutsu and might guys jutsu still need to look like they did in the manga, like an old school Dragonball Z fight.

Last edited by kunoalpha : 12-02-2012 at 03:41 AM.
Reply With Quote
  #62  
Old 12-02-2012, 03:44 AM
Nice-Guy-Pose Nice-Guy-Pose is offline
Jonin
 
Join Date: May 2006
Posts: 389
As we are no longer discussing Nice Guy Pose, I believe we're going off topic.

As much as I love the Wisdom Combat Attribute, I have no problem with the Tiger requiring a turn 5+ Might Guy. Or if my wish for a seventh gate Guy Reinforcement comes true, that. As a super, Tiger might get dismissed for requiring a reinforcement but considering the other supers, I would say it's on par.

There are so many unrevealed lightning ninjas left and only one lightning Jutsu slot so I'm hoping for the best.

If they brought back puzzle/connecting card pictures, I wouldn't mind if they did a "greatest Jutsu clashes" thing. Although connecting Jutsu cards together might look awkward unless they got it just right. Or just what they did with Quest for Power Rasengan and Chidori will suffice.
Reply With Quote
  #63  
Old 12-02-2012, 03:46 AM
kunoalpha kunoalpha is offline
Jonin
 
Join Date: Jul 2008
Posts: 2,631
Quote:
Originally Posted by Nice-Guy-Pose View Post
As we are no longer discussing Nice Guy Pose, I believe we're going off topic.

As much as I love the Wisdom Combat Attribute, I have no problem with the Tiger requiring a turn 5+ Might Guy. Or if my wish for a seventh gate Guy Reinforcement comes true, that. As a super, Tiger might get dismissed for requiring a reinforcement but considering the other supers, I would say it's on par.

There are so many unrevealed lightning ninjas left and only one lightning Jutsu slot so I'm hoping for the best.
Well I can still make my Taijutsu.dek with sonic impacts and shurikens in unlimited with apw 8 inner gates and afternoon tiger being the finishing touch, I just hope its good.
Reply With Quote
  #64  
Old 12-02-2012, 03:51 AM
Nice-Guy-Pose Nice-Guy-Pose is offline
Jonin
 
Join Date: May 2006
Posts: 389
I loved Approaching Wind Eight Inner Gates. When they put out set 22 Dragon Flame with no requirements but the same effect, I thought "What is this nonsense?" At least Gates had specific users and having Lee use it left you with a very understat Ninja.

If Tiger doesn't hold up in block, I'll be very disappointed. I have an unlimited Taijutsu deck as well but wouldn't look forward to getting Tigers just for that since I barely play block as it is.
Reply With Quote
  #65  
Old 12-02-2012, 03:54 AM
kunoalpha kunoalpha is offline
Jonin
 
Join Date: Jul 2008
Posts: 2,631
Quote:
Originally Posted by Nice-Guy-Pose View Post
I loved Approaching Wind Eight Inner Gates. When they put out set 22 Dragon Flame with no requirements but the same effect, I thought "What is this nonsense?" At least Gates had specific users and having Lee use it left you with a very understat Ninja.

If Tiger doesn't hold up in block, I'll be very disappointed. I have an unlimited Taijutsu deck as well but wouldn't look forward to getting Tigers just for that since I barely play block as it is.
I'm the same way, but since most of my ninja toad deck was reprinted I have a reason to play block again, the only thing they didn't give me was tp2 gamabunta.
Reply With Quote
  #66  
Old 12-02-2012, 04:01 AM
Nice-Guy-Pose Nice-Guy-Pose is offline
Jonin
 
Join Date: May 2006
Posts: 389
Or any Gamabunta for that matter. Once again, gotta wish on those last lightning slots since he was in the Minato/Masked Man flashback. Hopefully that slot after Minato is your turn 7 Gamabunta and not another 0 drop for water.

By the way, I know you're just getting back in but do you have any idea if Kage Summit will be sticking around next rotation? I can't seem to find any info on that.
Reply With Quote
  #67  
Old 12-02-2012, 04:03 AM
kunoalpha kunoalpha is offline
Jonin
 
Join Date: Jul 2008
Posts: 2,631
Quote:
Originally Posted by Nice-Guy-Pose View Post
Or any Gamabunta for that matter. Once again, gotta wish on those last lightning slots since he was in the Minato/Masked Man flashback. Hopefully that slot after Minato is your turn 7 Gamabunta and not another 0 drop for water.

By the way, I know you're just getting back in but do you have any idea if Kage Summit will be sticking around next rotation? I can't seem to find any info on that.
It should be, its the second latest set in the game, usually the cut off is 3-4 sets which would be set 22, tp4 set 23 and maybe set 24, so 25 up would still be legal.
Reply With Quote
  #68  
Old 12-02-2012, 06:41 AM
avatar7 avatar7 is offline
Jonin
 
Join Date: Nov 2011
Posts: 586
Quote:
Originally Posted by allanime01 View Post
Honestly I just don't want them phased out. Give high turn people (4 or greater) ambush, unless like with Sand Anbu, some effect gives it that based on some cir****tance or condition.
Only T6 super high ranked masters should have Mastery. The only exception is a ninja with some sub-par lame effect or no effect at all (IE there was a jiraiya that literally only had Mastery and Senjutsu. Using any chakra for jutsus + being able to mastery them back is pretty beast on it's own for a T5 common)
Lastly, Growth should ONLY be given to ninjas that have o PiP effects (except maybe getting some effect with "if this ninja is PiP by growth..." effect)

Follow these rules and maybe 10 ninjas max with Growth (thats at least 2 per element) and the keywords would be fine.
For a change, I'll totally agree with you. As I've said before, there are no broken mechanics, only abuse of mechanics that lead to broken combos/situations/decks. If use carefully, all mechanics would work just fine and having more mechanics means more options and variety in deck building. Otherwise the game becomes a bit too simple, straightforward and boring.

I also don't like the "this element gets that mechanic" approach, both to growth and ambush before, and to the new mechanics now. Mechanics shouldn't be element-bound, at least more generic ones.
Reply With Quote
  #69  
Old 12-02-2012, 06:44 AM
kunoalpha kunoalpha is offline
Jonin
 
Join Date: Jul 2008
Posts: 2,631
Quote:
Originally Posted by avatar7 View Post
I also don't like the "this element gets that mechanic" approach, both to growth and ambush before, and to the new mechanics now. Mechanics shouldn't be element-bound, at least more generic ones.
in the past every element has had growth ninjas.
Reply With Quote
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is Off
HTML code is Off
Forum Jump


All times are GMT -7. The time now is 07:19 PM.


Powered by vBulletin® Version 3.6.7
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.