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#1
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ways to stop effect of N1083?
How I negate or stop the eff of manda(N1083)???
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#2
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hinata that negates, effectes, shikamaru that neagtes effects
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#3
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try ewinning before manda come in to play ,. on turn 2 pilli jajajjajaja
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#4
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QUOTE=fatdunk;1339863]How I negate or stop the eff of manda(N1083)???
[/quote]stop crying on turn 1 u have 12 mental power,. turn 0 shikamaru turn 1 sakura and shikamarus mom and u said mental is not op |
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#5
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Best way to stop the Manda is not to negate the effect, but to force it to be used. Harusame does the trick quite nicely.
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#6
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Quote:
And manda can negate harusame effect,n am telling u the best way iis the hinata |
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#7
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Remind me how Manda is on the field 2 turns before. Harusame forces it to remove itself from the field, that's the point.
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#8
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Quote:
Remeber the animal decka have a enma and the prince client, this deck put 3 nina per turn |
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#9
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The point of Harusame is to prevent THEm from deploying any OTHER Ninjas. Your other cards besides Harusame should be making an impact on their field as well. For them to take a spot in their deck for it, they would need other spots to support it, else it's just sitting in their hand till the 7 drop, and we're talking about the 4 drop. Remind me what spams a Ninja 3+ turns ahead of the marker, if you wouldn't mind. I'm talking about the 4 drop. Enma states to deploy, and Hikaru has the effect text that it has to follow the marker. By Turn 7, you should have a solution to it. Summoning Jutsu is banned, so unless you can send me a Water/Void list that both bumps up the marker AND pulls Manda consistently, just relax...
Last edited by MasterOfTheEnd : 11-25-2012 at 05:39 PM. |
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#10
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Jajaja ok boy i will tell u my deck, turn 0 i deploy any ninja turn 1
Kushina client , 4 time faster. , manda, turn 2 deploy any ninja, then the cllient effect any animal and so on the other 4 time faster, biscuit etc...... |
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