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The reason block sets are sold out is because there is such a small quantity printed out, with the exception of set 26. The reality is it's extremely difficult or just impossible for new players to get some cards from some sets for the simple lack of in-stock, particularly set 23, 24 and 25. With Bandai's stubborn refusal to even consider an unlimited edition of those sets, nothing's going to improve on that front.
The other issue is with the condition of the block format itself. Not only is it very detrimental to the game that it rotates each year, but the balance and meta in the format is boring, predictable and awkward. Instead of enhancing the game further and reducing the early-game push decks potential, we get even more useless cards for mid to late game and some near-broken cards and combos for early game. Mechanics-wise, we supposedly lose out some proven mechanics and get new ones that in the majority are worthless and won't see any competitive play success. Yet we get some of the old mechanics with reprints, boosting just a single element, or we're pushed back into limited mono-element decks because double and triple element cards are hardly made anymore.
Honestly, unlimited format and older sets are 10x better, both in terms of playability, anime/manga series thematic, deck options and so on. It only requires a better thought-out rogue list for cards and you get a much healthier and interesting game than the randomness you have currently in block.
Bandai fails to realize what attracts people to a game like this, for one reason or another, and they stubbornly refuse to change their approach for the better. Instead they insist on forcing upon us their own ideas over and over again, despite strong opposition from the players base. It takes just a glance at comments in the preview posts on FB for set 27 to realize that.
Lastly, if all those issues are tackled, the market is potentially much bigger if they go worldwide instead of focusing on just North America.
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