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#441
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Quote:
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#442
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I like using the Jutsu with Baki so that you did send him out to attack and then keep him safe in your village.
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#443
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So you're expecting them to chump with a ninja that has 0 combat?
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#444
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Right forgot it had to be an ov nvm then
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#445
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Trio is powerful. Best Case Scenario:
Turn 0 Play Outwit Turn 1 Play trio and deploy either Choji, Ino or Shika Mommy. Search for Turn 2 Shika Turn 2 Growth Turn 2 Shika and search for the part of the trio you didn't play on turn 1. Deploy it and search for Foo or one of the things you didn't play before. Turn 3 Deploy the guy you grabbed last turn and Search for any of the Daddies (Probably Inoichi) Turn 4 Play Daddy and grab anything for handcosts. If you need more squad Ino-Shika-Cho and plus more. Consistency issues? What are those? And for Revitalize? Still pretty amazing. |
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#446
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Quote:
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#447
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Trio = earth staple?
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#448
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#449
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The best thing about Trio to me is now I can make fetching out my nara clan members easy. Especially when I need Shikaku and do not want to waste my shika's decision on him.
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#450
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I can see my curve going like: turn 0 drop choji or skika grab shika's mom turn 1 drop Shika's Mom, grab Ino [Pressing] turn 2 drop ino pressing, her effect activates, trio chains, I grab Shika's Dad or Choji's Dad and then activate Ino's effect to get another ninja. Earth is looking like it might have the most consistency for this format. |
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