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  #1  
Old 11-27-2012, 04:23 PM
NextoftheLegacy NextoftheLegacy is offline
Jonin
 
Join Date: Jul 2008
Posts: 413
Jonin's Intervention Fire/Wind

I saw Spiritomb's call for a community JI deck and I figured it would be easier just to post the decklist I've already made instead of getting frustrated at people for not doing things the way I like them. Here we go:

Ninjas: 31
3x
3x
3x
2x

3x

2x
3x


1x Hiruko
2x
1x

2x Kakashi
3x
2x
1x

Jutsus: 6
3x
3x

Missions: 13
3x Jonin's Intervention
3x
3x
3x
1x

How it works:

Obviously, the point of the deck is to play JI to bring out Sasori, Kakashi, or Baki early. Pakkun and New Orders can both be used on T3 to negate and discard JI on its last turn in play to keep your jonin. Secret Book can be used in place of New Orders to adjust the wind/fire ratio of the deck, plus it builds wind chakra for Tetragram. I prefer New Orders because it's better when used against the opponent, can draw a card, and because the deck needs fire cards to pay for JI and Warhawk.

Let's talk Jonins. I'll start by saying that the new Kakashi is incredibly broken. The earlier you can get him out the more BRs you'll win, period. He even has Inherit to pass his effect to another ninja. This deck doesn't run any ninjas with obscure combat attributes, but winning 2 BRs every turn before the opponent gets a Genjutsu ninja more powerful than Kakashi out, if at all, is unbelievably good. Next, Sasori is great as JI recipient because he can immediately flashpoint to prevent JI from discarding him. He can pull out S26 Hiruko who can Tetragram the turn he comes out and every turn he flashpoints, plus Sasuke SA greatly appreciates Hiruko's ability of removing ninjas from teams. Sasori can also pull out Crow for its good stats and chump ability -- the new S27 Hiruko can keep pulling them back from the discard. With Hiruko's Revitalize and S26 Itachi, Sasori+Hiruko+Crow lets you draw 2 every turn and gives you incredible chump potential if it comes to that. Lastly, Baki on T1 will destroy any hope your opponent has of gaining enough field presence to stand a chance against you. Just make sure you have enough chakra for dragon flames to fend off any jutsus aimed at him. If he ever gets injured he can still use Tetragram anyways.

I feel like most of the other stuff is self-explanatory, except maybe Chiyo and The Strongest One. Chiyo is simple - she lets you win free BRs every turn if you have Puppet Mode and a Hiruko out. That's pretty great if you've already racked up the BR count with Kakashi and you need more to win the game. Plus, she's Manipulation so she can get the draw effect from Crow and she can serve as a decent emergency recipient of Kakashi's effect text. The Strongest One makes a good "gg" card if it resolves on T6 because you can flashpoint Sasori, S26 Hiruko, Hotaru, and Sakura to keep them. Itachi and Kakashi have Inherit and can pass along their effects if they're discarded. S27 Hiruko has Revitalize so Sasori can use him to bring back 3-support Crows the turn after the mission is used. I considered replacing Chiyo and The Strongest One with 2x to more reliably draw into Jonin's Intervention, but ultimately decided the deck needed a stronger endgame.

Let me know what you think, and feel free to propose any changes that might make it better.

Last edited by NextoftheLegacy : 11-27-2012 at 04:33 PM.
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  #2  
Old 11-27-2012, 05:24 PM
spiritomb spiritomb is offline
Jonin
 
Join Date: Feb 2008
Posts: 3,327
Way to make others lazy, and ruin the fun for everyone.
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  #3  
Old 11-27-2012, 05:36 PM
NextoftheLegacy NextoftheLegacy is offline
Jonin
 
Join Date: Jul 2008
Posts: 413
Quote:
Originally Posted by spiritomb View Post
Way to make others lazy, and ruin the fun for everyone.
You're welcome? I apologize if you think the deck is too good and can't be improved upon...

This is really just something for others to build from. The point of posting it is to have the community discuss what they think, what changes they would make, and maybe what other combos can be used with JI. It's a deck discussion after all, not a "this is the only JI deck people should play". I'm absolutely sure the community has great ideas I have overlooked.

One glaring flaw with this deck is that it's TERRIBLE if all three JIs are near the bottom of the deck. That might be a starting point for discussion, for example.
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  #4  
Old 11-27-2012, 05:55 PM
allanime01 allanime01 is offline
Jonin
 
Join Date: May 2009
Posts: 5,743
Quote:
Originally Posted by NextoftheLegacy View Post

One glaring flaw with this deck is that it's TERRIBLE if all three JIs are near the bottom of the deck. That might be a starting point for discussion, for example.
Thats why this deck will never work. If you cant get JI out at all, this deck is trash.
It's already been said by a few people, build a Fire/Wind deck that you'd normally run, but include JI just because early turn jonins are boss.

Also, you're missing 2 boss JI combos:

Run the set 27 pakkun, Sasuke [Solo] out on the field, JI for Kakashi on T2, on T3 Squad into Sasuke/Kakashi
JI + = Tetragram for free that wipes field.
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  #5  
Old 11-27-2012, 06:26 PM
OC_Powers OC_Powers is offline
Jonin
 
Join Date: Jan 2012
Posts: 830
Quote:
Originally Posted by allanime01 View Post
JI + = Tetragram for free that wipes field.
That Asuma doesn't quite work that way....

On topic of the actual deck, I'd drop a Pakkun and a Tetragram at least for 2 Wind Pressure or Vacuum Blade/Bullets, 3 would be better.
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  #6  
Old 11-27-2012, 06:51 PM
shido shido is offline
Jonin
 
Join Date: Sep 2011
Posts: 727
im looking into the whole cruz control theme with fire in it to just get max draw how those decks won strong ninjas and were able to draw into combos so if i dont get JI or its at the bottom like you said i can draw into it or at least be able to have the deck playable . strong decks are decks that have combos but if you dont draw those combos you can still win
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  #7  
Old 11-27-2012, 11:15 PM
NextoftheLegacy NextoftheLegacy is offline
Jonin
 
Join Date: Jul 2008
Posts: 413
Quote:
Originally Posted by allanime01 View Post
Thats why this deck will never work. If you cant get JI out at all, this deck is trash.
It's already been said by a few people, build a Fire/Wind deck that you'd normally run, but include JI just because early turn jonins are boss.
I agree with you that the deck needs to run well without ever drawing JI. However, if you just slap JI into a deck that happens to run 4x jonins, you won't see a return often enough to warrant 3 dead cards in your deck most of the game (my opinion). You might as well maximize - reasonably so - the odds of using JI or not use it at all. Perceiving it this way makes me think that mass card-exchange is the way to go on this (JLDC anyone? JK that card was a nightmare). Takamaru, S25 Sakura, and a shuffling effect (like yucky ) would give you a reliable chance of drawing into a hand with JI and a jonin by T3. Otherwise you have crap odds of getting JI and including it in a deck isn't worth the space aside from the rare lucksack win. Hanare and Hotaru do help for that extra card on T0, but it definitely won't be enough.

Quote:
Originally Posted by allanime01 View Post
Also, you're missing 2 boss JI combos:

Run the set 27 pakkun, Sasuke [Solo] out on the field, JI for Kakashi on T2, on T3 Squad into Sasuke/Kakashi
JI + = Tetragram for free that wipes field.
Sasuke/Kakashi is a fun idea, only 1) mission negate Pakkun can keep any jonin from JI on the field instead, 2) you need Sasuke, JI+Kakashi, and an under-statted Pakkun simultaneously on the field by T3 for the most effect (feasible but unlikely, so you're better off using something better than the new Pakkun and waiting until T5 when you can place coins on their more important drops with SasKashi), and 3) you really should have ways to maximize the probability of drawing a hand with JI+Kakashi before even thinking about that combo.

OC_Powers is correct; that Asuma can only RFG a jutsu that has already been played and is on the chain. He's most useful for getting around negates and pseudo-negates.

From what I've seen so far, I really do think Baki and the new Kakashi provide the best JI options with minimal space in the deck. Sasori is also incredibly good because of his Flashpoint, but he requires a fairly large commitment of the deck towards his Puppets. He's one of those run-near-max or don't-run-at-all cards.

Quote:
Originally Posted by OC_Powers View Post
That Asuma doesn't quite work that way....

On topic of the actual deck, I'd drop a Pakkun and a Tetragram at least for 2 Wind Pressure or Vacuum Blade/Bullets, 3 would be better.
The question is: would you rather use Pakkun to keep your Jonin, or would you rather use Pressure Damage the turn before it leaves? But you're right - 2x Tetragram should be enough and the deck does need more defense against early jutsus.

Quote:
Originally Posted by shido View Post
im looking into the whole cruz control theme with fire in it to just get max draw how those decks won strong ninjas and were able to draw into combos so if i dont get JI or its at the bottom like you said i can draw into it or at least be able to have the deck playable . strong decks are decks that have combos but if you dont draw those combos you can still win
What I understand from this is the following:
You're using Cruz Control as an example to see how a winning deck works. JI decks should either a) be able to draw into the mission consistently, or b) use JI as an aside. You believe strong decks have combos, but the combo's aren't necessary to win.

A few comments:
Cruz Control was a well-constructed deck. It didn't necessarily have strong Ninjas, more importantly it had a reliable draw engine with great chakra generation and pump/rasengan that could be recurred by Reanimation. On top of that it had TP3 Kakashi, the only true "combo" card I would consider in the deck because it only had one purpose - to play along with Sakura. Everything else was a meshwork (which you could also call a combo) that built up to the main premise of the deck: draw cards, get chakra, use and recur jutsus. That's one of the main reasons Lightning +1/+1 is competitive in this meta: draw with The Sage/Differing Emotions, use Lightning's chakra gen, recur jutsus with A Rival's Challenge/S22 Jiraiya/Promo Naruto. Of course, it's a much slower deck overall than Cruz Control but it has the benefit of creating incredibly large teams early on (Tsukado/Nice Guy Pose/Inari's Decision) that force the opponent to play the first jutsu.

I should say: every good deck should have a draw engine of some sort, especially in the late-game when resources need to be replenished quickly. Fire has some of the best draw missions in the game (Warhawk/Guidance), and Wind has draw cards coming out of its ears. Earth Revitalize has Shikamaru and Asuma for free cards every turn, and the only effective draw engine for Lightning is +1/+1 or Five Tails in Tailed Beast. Establishing a draw engine is a crucial part of what makes a deck competitive. After that comes establishing dangerous and easily-accessible combos. Combos/synergy ARE necessary to win though; without them, you'll only win against decks that have even less than yours. The main problem with JI is that you want to be pretty darn sure you can get the mission out before putting all your eggs in one basket, if that's how you want to use it. I already mentioned above why I don't think JI with minimal investment in the deck is a good idea, although I do believe there exists a happy medium where JI is worthwhile using minimal dedicated space in the deck (my guess: it involves lots of S25 Sakura, Takamaru and shuffles).
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