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  #1  
Old 08-04-2012, 05:02 PM
Madras-Angelus Madras-Angelus is offline
Genin
 
Join Date: Apr 2012
Posts: 60
Puppet Deck Unlimited

This is my friend's puppet deck.
Please let me know what you think.

Ninja: 32

[3] Salamander N1137
[3] Kankuro N1253
[2] Yaoki N1319

[3] Black Ant N1087
[3] Crow N1086

[2] Father and Mother N1089

[2] Ebizo N663
[2] Sakura Haruno N1094
[1] Sand Anbu N1479

[1] Chiyo N1090
[2] Chiyo N1418
[2] Hiruko N1139

[1] Temari N1484
[2] Sasori N878
[1] Monzaemon Chikamatsu N1093

[2] The 3rd Kazekage N1141

Jutsu: 10

[2] Wind Style: Pressure Damage J914
[2] Secret White Move: Chikamatsu's Ten Puppets J504
[3] Puppet Shield J795
[3] Chakra Thread J545

Mission: 8

[3] Loss M633
[2] A Masters Death M843
[2] A Gift M815
[1] Binding Destiny M351

Reinforcement

[2] Sasori Puppet Mode N1330
[1] Sasori & Hiruko N1142
  #2  
Old 08-04-2012, 09:26 PM
NextoftheLegacy NextoftheLegacy is offline
Jonin
 
Join Date: Jul 2008
Posts: 418
It's decent, but IMO puppet decks should be built around the following:

1. squad is too good to pass up. A ninja with a poison coin cannot be sent out to battle. You'll want 3x to fish out a Black Ant every game.

2. 2x for Kankuro+Black Ant ammo.

3. 3x to find your Kankuro in case you don't get him in your opening hand. Later in the game you can look for or .

4. to spam the field after you've gotten most of your puppets in the discard. The TP1/TP2 Sasori can even bring him out early.

5. And don't forget . So good. It's limited to 1 per deck though.


If I were to build unlimited puppets, I think it would look something like this:

Quote:
Originally Posted by Madras-Angelus View Post
Ninja: 32

[3] Kankuro N1092
[3] Sasori (Childhood) N664
[2] Yaoki N1319
[3] Crow N1321

[3] Black Ant N1322

[3] Father and Mother N1089
[3] Salamander N1325

[2] Sakura Haruno N1094
[2] Sand Anbu N1479

[2] Chiyo N1418
[2] Gaara N1327

[2] Sasori N878

[2] The 3rd Kazekage N1141

Jutsu: 10

[3] Wind Style: Pressure Damage J914
[3] Puppet Shield J795
[3] Chakra Thread J545
[1] Hydro Pump J797

Mission: 8

[3] Sasori of the Red Sands M375
[2] Puppet Show M424
[3] Loss M633

Reinforcement

Kankuro + Black Ant N641
Sasori Puppet Mode N1330
Could use more draw missions and maybe Temari [Wind Scythe]...
  #3  
Old 08-05-2012, 12:22 AM
OC_Powers OC_Powers is offline
Jonin
 
Join Date: Jan 2012
Posts: 830
Quote:
Originally Posted by NextoftheLegacy View Post
4. to spam the field after you've gotten most of your puppets in the discard. The TP1/TP2 Sasori can even bring him out early.
No he cannot. When you use his effect to put in play a Puppet Master reinforcement you must meet entrance cost. Also, since he removes himself from the game to try and put in play Puppet Mode it would then fail since Puppet Mode requires you to sacrifice a Sasori, which you do not have on the field.
Just so you know.
  #4  
Old 08-05-2012, 01:12 AM
NextoftheLegacy NextoftheLegacy is offline
Jonin
 
Join Date: Jul 2008
Posts: 418
Quote:
Originally Posted by OC_Powers View Post
No he cannot. When you use his effect to put in play a Puppet Master reinforcement you must meet entrance cost. Also, since he removes himself from the game to try and put in play Puppet Mode it would then fail since Puppet Mode requires you to sacrifice a Sasori, which you do not have on the field.
Just so you know.
Derrrrrrrrrp wow I'm dumb. Thanks for correcting me. It goes to show that I never, ever play wind haha. Someone totally pulled that on me and I assumed it was the case.

Ruling here.
  #5  
Old 08-05-2012, 02:39 PM
spiritomb spiritomb is offline
Jonin
 
Join Date: Feb 2008
Posts: 3,346
That ruling says u can't put puppet mode in play in that manner. Lm just worded it more difficult than necessary.
 


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