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#11
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I like how Yu-Gi-Oh!'s Hand Traps are being incorporated into this game. We've got a Veiler and some other stuff. Now we have a Battle Fader. Gorz pl0x?
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#12
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pip ninja on ur opts turn that protects me?its good
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#13
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I think that is the order:
03.08.2012 --> Sasuke SR (lightning) 10.08.2012 --> Susanoo SR (water) 17.08.2012 --> Madara SR (fire) 24.08.2012 --> Danzo SR (wind) |
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#14
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I have no clue what any of these effects are...
__________________
Tylar Allinder Bandai America |
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#15
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Veiler:
[url]http://yugioh.wikia.com/wiki/Effect_Veiler[/url] Battle Fader: [url]http://yugioh.wikia.com/wiki/Battle_Fader[/url] |
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#16
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Sigh... brings shades of Hizashi Hyuga back.
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#17
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Mission card is interesting... not bad at all.
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#18
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Mission is too late game for me, too temporary, doesn't draw even one. I dislike. Kurenai is not bad at all. Wind builds will be harder for me to make now with her and the one from Sage's Legacy both as good options.
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#19
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Mission is bad. Caged bird is way better. Kurenai is nice
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#20
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Mission is okay. all female decks can push through without worries of a big team. works well in sync with Sakura/Tsunade follow-up 2 turns later as well.
Kurenai/Asuma squad is pretty sweet. I don't know how much it will see play though since both Kurenai this set and Set 24 are amazing, and I prefer using the asuma that tutors shika in order to squad into them next turn. Last edited by allanime01 : 07-31-2012 at 02:04 PM. |
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