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#11
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Quote:
![]() Also, the card says this and next turn mainly to stop the opponent, but still allow you to play a mission. like this: Your turn -> Play mission Your EOJ -> play this -> no missions for 2 turns End turn -> 1 turn left Their Turn -> no missions, and when they end Jutsu is done. I also noticed that if you don have a mission you care to play, and you'r worried about a counter mission, you could always play this while you are the blocker and then your opponent can't Dehy your say Kage or Deva or whatever. |
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#12
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Good point. The likelihood of this occurring is about zero to none though unfortunately.
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#13
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Quote:
Overall, this card is pretty much never to mainboard. And side wise the best case is when you face lightning fire (to stop Researches, Warhawks, Memories, and Tactics) Otherwise, there's not much to say. Which is to be expected for a preview from me. |
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#14
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I'd play it in a cue water build. Kido S2 having mastery to abuse this every turnis good. Tood bad thats a turn too late to affect Warhawk or anything below that. Still think it's really good. Mission control is a good thing
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#15
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umm you can do this Play sai push marker up turn ur kido into a boss and start your combo or you can just training in the rain sam concept
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#16
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In German:
Diese karte ist schrecklich und werden nie spielen. |
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#17
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Thats cute, forgot training in the rain was a thing
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#18
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Not bad. With Mastery, it could be a component of some complete lockdown combination or something of the sort.
Last edited by ChaosInsanist : 05-26-2012 at 08:24 AM. |
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#19
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MARDO translate: This card is horrible and will never play
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#20
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Hate for the permanent mission deck
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