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Old 05-12-2012, 09:38 PM
Mike_Oretta Mike_Oretta is offline
Jonin
 
Join Date: Mar 2009
Posts: 947
Archetype [New Generation]

First the Decklist, then the detailed cards.

Turn 0
[2] Kiba Inuzuka [New Generation]
[2] Shino Aburame [New Generation]
[2] Choji Akamichi [New Generation]
[2] Tenten [New Generation]
[2] Rock Lee [New Generation]

Turn 1
[1] Akamaru [New Generation]
[2] Shikamaru Nara [New Generation]
[2] Ino Yamanaka [New Generation]

Turn 2
[2] Hinata Hyuga [New Generation]
[2] Sakura Haruno [New Generation]

Turn 3
[3] Naruto Uzumaki [New Generation]
[2] Sai [New Generation]

Turn 4
[2] Neji Hyuga [New Generation]

Turn 5
[2] Kakashi Hatake [New Generation]
[2] Yamato [New Generation]


Missions
[3] New Generation
[3] A New Captain
[3] Surprise Ambush

Jutsu
[3] Rasen Shuriken
[3] 8 Trigrams 64 Palms
[3] Mangekyo Sharingan

Clients
[2] Teuchi

Reinforcements
[2] Naruto Uzumaki, Sakura Haruno, & Sai [New Generation]
[2] Kiba Inuzuka, Hinata Hyuga, & Shino Aburame [New Generation]
[2] Neji Hyuga, Tenten, & Rock Lee [New Generation]
[2] Shikamaru Nara, Ino Yamanaka, & Choji Akamichi [New Generation]



Cards. (Stats are what you'd expect so here are the effects)

Kiba Inuzuka
When this ninja is deployed, search your deck for a ninja card with [New Generation] effect text, and add it to your hand.

Shino Aburame
[Valid] 1:When this ninja receives damage due to the showdown, if you control another ninja with [New Generation] effect text, give 1 damage to 1 ninja that opposed this ninja.

Choji Akamichi
This ninja gets +1/+1 for each of your other ninjas with [New Generation] effect text.

Tenten
If you control 2 other ninjas with [New Generation] effect text, this ninja does not count towards the 1 ninja per turn restriction.

Rock Lee
[Mission] 2: This ninja gets +4/-0 until the end of the turn.

Akamaru
[Attaker|Mission] Discard this Ninja Card from your hand: Target Ninja must oppose a Ninja with [New Generation] effect you control this turn.

Shikamaru Nara
[Attacker|Mission] 3: All teams including ninjas with [New Generation] effect text, perform a Mental Power Battle this turn.

Ino Yamanaka
If you have Shikamaru Nara [New Generation] & Choji Akamichi [New Generation] in play, this ninja does not count towards the 1 ninja per turn restriction.
[EOJ] 2: This ninja and target opposing ninja become standby ninjas.

Hinata Hyuga
[Mission] Discard 1 Ninja card with [New Generation] effect text: Negate target ninja's effect.

Sakura Haruno
[Mission] Discard 1 Ninja card with [New Generation] effect text: Heal 1 Ninja.

Naruto Uzumaki
When this ninja is deployed, move all ninjas in your discard pile with [New Generation] effect text to your chakra area.

Sai
If you control Sakura Haruno [New Generation] and Naruto Uzumaki [New Generation], this ninja does not count towards the 1 ninja per turn restriction.
[Attacker| Mission] Discard 1 Ninja Card with [New Generation] effect text: Discard 1 in play non-Ninja card.

Neji Hyuga
[EOJ] Discard 1 ninja card from your hand with [New Generation] effect text: Add to the effect of 1 jutsu on the chain "Give 1 damage to the user."

Kakashi Hatake
When this ninja is put in play, select 2 ninja cards with [New Generation] effect text in your discard pile, and put them in play.

Yamato
When you deploy a ninja with [New Generation] effect text, select 1 mission or jutsu from your discard pile and add it to your hand.


New Generation
Turn 1 HC:1
If you paid the hand cost of this mission with a ninja card with [New Generation] effect text, draw 3 cards and move 1 card from your hand to your chakra area.

A New Captain
Turn 2 HC:1 Permanent
When you Squad 2 or more ninjas to put in play a [New Generation] Squad, move them to your chakra area instead.

Surprise Ambush
Turn 3 HC:1 Counter
Return 1 of your [New Generation] Ninjas to your hand. Then return 1 ninja your opponent controls to their hand.

Rasen Shuriken
Lightning | 3
Requirements: Naruto Uzumaki + [New Generation] effect text
Target: 1 Ninja
Effect: Give 2 damage to the target.

8 Trigrams 64 Palms
Earth | 2
Requirements: Byakugan + [New Generation] effect text
Effect: All of your ninjas are unaffected by Jutsu and Ninja effects this turn. Give 1 damage to 1 ninja battling against the user.

Mangekyo Sharingan
Fire | 2
Requirements: Sharingan + [New Generation] effect text
Effect: Injure all ninjas opposing the user, they can't be healed this turn.

Teuchi Client: Turn 2
When you deploy a Ninja with [New Generations] effect, move 1 ninja card from your discard pile to the bottom of your deck, then draw 1 card.


Naruto Uzumaki, Sakura Haruno, & Sai
Turn 3 HC:1
[Valid] When this ninja is put in play, heal all of your ninjas.
[Valid] When this ninja's team wins any victory, you win 1 battle reward.
[Valid] When this ninja would be removed from play by an effect, you can discard 1 ninja card with [New Generation] effect text to negate that effect.

Kiba Inuzuka, Hinata Hyuga, & Shino Aburame
Turn 3 HC:1
[Valid] When this ninja is put in play, move 3 cards from your discard pile to the bottom of your deck, then draw 1 card.
[Valid] When this ninja's team wins any victory, discard 1 of your opponents battle rewards.
[Valid|Attacker|Mission] Discard 1 card from your hand: Return 1 card in play to its owners hand.

Neji Hyuga, Tenten, & Rock Lee
Turn 4 HC:1
[Valid] When this ninja is put in play, look at your opponents battle rewards and move 1 of them to your hand.
[Valid] When this ninja's team wins any victory, discard 1 card at random from your opponents hand.
[Valid|Attacker|Mission] 4: Remove target ninja from its team, it must oppose this ninja during this turn.

Shikamaru Nara, Ino Yamanaka, & Choji Akamichi
Turn 2 HC:1
[Valid] When this ninja is put in play, your opponent cannot play cards or activate effects this turn. This effect cannot be negated.
[Valid|Attacker|Mission] 4: Remove target ninja from its team, it cannot be sent out to battle this turn.
[Valid] When this ninja is removed from play, discard 1 of your opponents ninjas.




A New deck type I've been working on. I am currently thinking of a good [Shinobi of the Sand] archetype as well.

The point is to make as little "Splash" cards as possible. Making everything in this deck only work in this deck.

If this deck becomes a problem, simply ban 1 or 2 key cards. Then everyone will shift to the next archetype.

Simply this deck is fast and powerful. Thats what I am going for anyway.
Suggestions?

Last edited by Mike_Oretta : 05-12-2012 at 09:41 PM.
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