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#1
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The Article, by Genre
This article describes possibilities of OTKs including some key cards and strategies that can generate OTKs. For those of you who don't know, OTK = One Turn Kill; which in Naruto, usually means some kind of broken combo that can go off (uninterrupted) in a long process/chain that wins the game (in most cases, your opponent just sits and watches as you win). Something like this has never been written about before, so check it out (I even added pictures!)... Please give feedback and/or discuss OTKs here if you'd like ...provided this thread doesn't get locked... ![]() ![]() |
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#2
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Wrong section -.-.... now if I could just remember how to move threads.
P.S Hilarious read... very nice. |
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#3
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Me and my buddy christain were Discussing manythe Wager lock (Wager + Might Guy/Lee platoon) combos. I was considering a deck where I used that EiG jutsu you mentioned. In fact, Wager lock.dec is a lot more likely with many of the cards you mentioned, i'm gonna get to work on that.
Good article, can't wait for more. |
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#4
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I quite like the Fang over Fang idea... Though I'm not quite sure why Ink Bat was the user in your example.
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#5
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Good article genre
Identified big cards for OTK opportunities. |
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#6
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Cause its turn 5.
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#7
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Quote:
Very well written, Genre. Glad to see more articles being made recently, especially by recognized players. Keep up the great work. After I read the article, it made me feel stupid for not realizing that the OTK deck can still be playable XD |
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#8
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Ok I can see that. But wouldn't Fu kasaku be better? He has Senjutsu at least and you don't have to splash water in the deck just to make it work.
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#9
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scott i hate you now i dont wanna play that OTK and you should of talked to me about OTK i could of gave you some funnie ones
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#10
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You have a point, but Ink Bat can brought out earlier by paying 5 Chakra, whereas Fu.kasaku could only played on turn 4, and the goal is to win as early as possible before your opponent can set up counters against the deck.
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