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#11
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sorry, my response was more at wizkids comment. I should have quoted, didn't mean to troll.
Last edited by yodaz : 01-13-2012 at 11:08 PM. |
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#12
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i like to coodinate my haku. make w/e us using the jutsu a new team. new team=not on the battle feild anymore. and in the prosses probably distroying anyone left on the team.
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#13
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any jutsu what so ever that negates or knocks the user out of the battle.
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#14
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Is that not for a head ninja? Usually ino is in the back
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#15
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head hunter jutsu
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#16
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Quote:
Of course I know negation or removing the ninja from play or the team stops the jutsu. |
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#17
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its not even that good
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#18
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#19
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General - Detonating kunai (+3 mental stops any ino and 90% of even MP:5 ninjas) or TmT (3 of any for basic negate) or splash Obito (Set 16/TP4)
Earth - the DK above, or i prefer Byakugan which then searches deck and discards all copies. (granted earth is good at recycling, but it's a temporary safe house) Water - I'm not the best of water players. Honestly i suggest just sideboarding the generals above, or i guess Four flames or SSS Lightning - TmT is always good. I like latest Tin kakashi for late negates. Turns ANY of your jutsus into a negate for 1 chakra more. Fire - Sharingan eye, Obito on color, the Kakashi above, and Void Itachi. No issues. Wind - you can use coordination to Remove yourself from game for the EoJ. otherwise I would suggest Finger Flick or Ferocious Punch. There's plenty honestly. Mind transfer is annoying, but nowhere near unbeatable. |
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#20
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Quote:
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