
01-05-2012, 10:52 AM
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Banned
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Join Date: Nov 2009
Posts: 641
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Bum-Steer's Rectangle
This thread is about naruto's secondary market.
I would like to give light to a quote by mortal sword.
Quote:
Secondary market cannot develop because there is no demand.
1. Lack of players - I don't think Bandai is putting enough effort behind this game. It takes alot of work to make a smash hit CCG that can compete. This is a strong intellectual property, but it isn't being capitalized on.
2. Lack of formats - Block is really the only widely supported format, and by widely I mean hardly. Magic is successful because it has multiple relevant formats, both competitive and casual, and the good cards maintain value, often even when reprinted. Eternal formats (non-rotating) bolster the values of good cards, and even create a secondary market for the really good commons and uncommons, especially one that haven't been reprinted.
3. Lack of limited - Let's face it, I'm not sure there are many Draft/Sealed events firing. There could be a few exceptions, but it is doubtful. Limited formats sell packs, especially among casual players who want a taste of competitive play but might not be willing to break the bank to achieve it.
4. Poor web presence - This site's features are awful (sorry guys!). Trying to sort through the older sets, or search for cards you are not familiar with is tedious and bothersome. The site doesn't seem to have a constant update focus. The forums are cluttered and the information is hard to find. When I tried to figure out the rotation schedule, I found three different posts from Tylar with different information. Why is the outdated info still sticky'd?
5. Poor secondary coverage and culture - No offense folks, but you aren't very inviting. This forum is a perfect example, people are regularly trolled and ridiculed. This might be due to the average age of players (games like Magic tend to have older demographics). Many of you aren't very forthcoming with help, I had one question thread get twenty reads before I got a single reply. I can't believe that all twenty of those views were by folks without the knowledge to help out. No one is hosting a highly visible source of information, no one is writing constructive articles on any relevant topics (deckbuilding, etc). ******* is a wasteland of terrible videos made by teenagers and people who have quit the game (a weird trend btw). Magic thrives off a large community of advanced players who generate content for the masses, articles, videos, tournament reports, set reviews. The list goes on. These things generate support for a game, generate interest and boost sales.
6. Design is too redundant - There are dozens of different versions of the main characters. Most of them are pretty bad, and some are insanely good. You can only bring three of each character, and that severely limits the playability of many of the cards. How many times can you print Kisame as a Super Rare?
7. Design seems too amateur - Many of the synergistic combos are degenerate, and not enough viable answers to deal with them. I see alot of calling out for Mission hate for example, and it seems relevant.
Just my thoughts. I'm new to Naruto, but a longtime Magic player with my ear to ground on that secondary market. Naruto will be a subpar game until some major changes are made.
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